My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems Why?

Missing cards in your collection

Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards
Giant Snowball
Cannon Musketeer Goblin Barrel Guards
Zap
Cannon Goblin Barrel Guards
Barbarian Barrel
Electro Spirit Cannon Musketeer Goblin Barrel Guards
The Log
Electro Spirit Cannon Musketeer Goblin Barrel Guards
Earthquake
Cannon Goblin Barrel Guards
Arrows
Electro Spirit Goblin Barrel Guards
Royal Delivery
Electro Spirit Musketeer Goblin Barrel Guards P.E.K.K.A
Fireball
Cannon Musketeer Goblin Barrel
Poison
Cannon Musketeer Guards
Lightning
Cannon Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Cannon Goblin Barrel Guards Musketeer Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Arrows Cannon Goblin Barrel

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
P.E.K.K.A
Arrows
P.E.K.K.A Goblin Barrel Lightning
Cannon
Musketeer
P.E.K.K.A
Goblin Barrel
Arrows Guards P.E.K.K.A
Guards
Goblin Barrel
Lightning
Arrows
P.E.K.K.A
Arrows Electro Spirit Musketeer Goblin Barrel

Defense Synergies 2 5

Electro Spirit
Arrows
Cannon Lightning P.E.K.K.A
Cannon
Musketeer Arrows Guards
Musketeer
Cannon Guards P.E.K.K.A
Goblin Barrel
Guards
Musketeer Cannon
Lightning
Arrows
P.E.K.K.A
Arrows Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Cannon Musketeer
P.E.K.K.A Cannon Musketeer
Cannon P.E.K.K.A Musketeer Lightning
Cannon P.E.K.K.A Musketeer Guards
Lightning Arrows P.E.K.K.A
Arrows Electro Spirit Cannon Musketeer Guards
Musketeer Lightning Electro Spirit Arrows Cannon
Lightning Electro Spirit Arrows Cannon Musketeer P.E.K.K.A
Cannon P.E.K.K.A Musketeer
Guards Cannon Musketeer
Guards Electro Spirit Arrows Cannon Musketeer
Arrows Musketeer
Cannon P.E.K.K.A Musketeer Guards Lightning
Electro Spirit Arrows Cannon Guards P.E.K.K.A
P.E.K.K.A Cannon
Cannon Lightning P.E.K.K.A
Arrows Cannon Musketeer P.E.K.K.A
Arrows Cannon Electro Spirit Musketeer Guards
Arrows Electro Spirit Cannon Musketeer Guards
P.E.K.K.A Cannon Musketeer
Electro Spirit Arrows Cannon Musketeer Guards P.E.K.K.A
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A
Arrows Musketeer Lightning
Guards P.E.K.K.A Musketeer Lightning
Guards Lightning P.E.K.K.A Musketeer
P.E.K.K.A Cannon Musketeer Guards
Arrows Electro Spirit Musketeer
Guards P.E.K.K.A Musketeer Lightning
P.E.K.K.A
Lightning P.E.K.K.A Electro Spirit
P.E.K.K.A Cannon Musketeer Guards
P.E.K.K.A Musketeer Guards
Lightning P.E.K.K.A Arrows Guards
Lightning P.E.K.K.A Cannon Guards
Cannon Musketeer
Guards Electro Spirit Musketeer Lightning P.E.K.K.A
Arrows Electro Spirit Cannon Musketeer P.E.K.K.A
Electro Spirit Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Musketeer Guards
Arrows Musketeer
Lightning Arrows
Lightning Arrows Musketeer Guards
Arrows
Arrows Electro Spirit Musketeer
Arrows Musketeer
Arrows Lightning
Arrows Lightning
Lightning Musketeer Guards
Lightning Arrows Musketeer
Lightning Arrows Musketeer
Lightning Musketeer
Lightning Arrows Musketeer
Lightning Arrows Musketeer
Lightning Arrows Musketeer
Lightning Arrows Musketeer
Lightning Arrows
Lightning
Lightning Arrows Musketeer
Lightning Arrows
Lightning Musketeer
Lightning Arrows
Musketeer Lightning
Lightning Arrows Musketeer
Arrows Electro Spirit
Arrows Musketeer Lightning
Lightning Arrows Musketeer
Lightning Arrows Musketeer
Lightning Arrows Musketeer
Lightning Electro Spirit Musketeer Guards
Lightning
Lightning Arrows Musketeer
Lightning Electro Spirit Arrows
P.E.K.K.A
Arrows Lightning
Lightning Electro Spirit Musketeer Guards
Lightning Arrows Musketeer
Arrows
Lightning Musketeer
Arrows Musketeer Lightning
Lightning Arrows
Musketeer P.E.K.K.A
Electro Spirit Musketeer Guards Lightning
Musketeer Lightning
Lightning Musketeer
P.E.K.K.A
Lightning

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