My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Missing cards in your collection

Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant P.E.K.K.A Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Goblin Barrel Fisherman
Giant Snowball
Minions Barbarians Goblin Barrel Fisherman
Zap
Minions Royal Giant Goblin Barrel Fisherman
Barbarian Barrel
Barbarians Goblin Barrel
The Log
Barbarians Royal Giant Goblin Barrel Fisherman
Earthquake
Barbarians Goblin Barrel
Arrows
Minions Goblin Barrel
Royal Delivery
Minions Barbarians Goblin Barrel P.E.K.K.A Fisherman
Fireball
Minions Barbarians Goblin Barrel Fisherman
Poison
Minions Barbarians Fisherman
Lightning
Fisherman
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Goblin Barrel Fisherman Poison Barbarians Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Minions Goblin Barrel Fisherman

Attack Synergies 6 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Rage P.E.K.K.A Fisherman
Barbarians
Royal Giant
Minions Goblin Barrel Poison Fisherman
Rage
Minions
Goblin Barrel
Royal Giant P.E.K.K.A
Poison
Royal Giant P.E.K.K.A
P.E.K.K.A
Poison Minions Goblin Barrel Fisherman
Fisherman
Royal Giant Minions P.E.K.K.A

Defense Synergies 0 3

Minions
P.E.K.K.A Fisherman
Barbarians
Royal Giant
Rage
Goblin Barrel
Poison
P.E.K.K.A
Minions Fisherman
Fisherman
Minions P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions
Barbarians P.E.K.K.A Minions Fisherman
Barbarians P.E.K.K.A Fisherman Minions
Barbarians P.E.K.K.A Minions Fisherman
Barbarians Poison P.E.K.K.A
Minions
Minions Poison
Barbarians Poison P.E.K.K.A
Barbarians P.E.K.K.A Minions Fisherman
Barbarians Fisherman
Minions Barbarians Poison Fisherman
Minions Poison
Barbarians P.E.K.K.A Minions
Minions Barbarians Poison P.E.K.K.A
Barbarians P.E.K.K.A
Barbarians P.E.K.K.A Fisherman
Barbarians Minions Poison P.E.K.K.A Fisherman
Minions Barbarians Fisherman
Poison Minions Barbarians Fisherman
Barbarians P.E.K.K.A Fisherman
Minions Barbarians Poison P.E.K.K.A Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians P.E.K.K.A Fisherman
Poison Fisherman
Barbarians P.E.K.K.A Minions Fisherman
P.E.K.K.A Barbarians Fisherman
Barbarians P.E.K.K.A Fisherman
Poison Minions
P.E.K.K.A Minions Barbarians
P.E.K.K.A Barbarians Fisherman
P.E.K.K.A Minions Barbarians Poison
P.E.K.K.A Barbarians
P.E.K.K.A Minions Barbarians
P.E.K.K.A Barbarians Poison
Barbarians P.E.K.K.A
Barbarians
Barbarians Minions Poison P.E.K.K.A Fisherman
Minions Poison Barbarians P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Fisherman
Poison
Barbarians Poison
Poison
Poison Minions
Poison
Poison
Poison Fisherman
Minions Poison Fisherman
Poison Fisherman
Poison
Poison Fisherman
Minions Poison Fisherman
Poison Fisherman
Poison
Poison
Poison
Minions Fisherman
Poison Fisherman
Poison
Minions Poison
Poison
Fisherman
Barbarians Poison
Poison
Fisherman
Poison Fisherman
Poison Fisherman
Poison Fisherman
Poison
Minions Poison
Poison
Poison
P.E.K.K.A
Poison
Minions Barbarians
Poison
Poison
Poison
Poison
P.E.K.K.A
Minions Poison
Poison
Poison
P.E.K.K.A

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: