My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant P.E.K.K.A Fisherman Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant P.E.K.K.A Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Fisherman Phoenix
Giant Snowball
Guards Fisherman
Zap
Firecracker Royal Giant Guards Fisherman
Barbarian Barrel
Electro Spirit Firecracker Guards
The Log
Electro Spirit Firecracker Royal Giant Guards Fisherman
Earthquake
Firecracker Guards
Arrows
Electro Spirit Firecracker Guards
Royal Delivery
Electro Spirit Firecracker Guards P.E.K.K.A Fisherman
Fireball
Firecracker Fisherman
Poison
Firecracker Guards Fisherman Phoenix
Lightning
Fisherman Phoenix
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Firecracker Guards Fisherman Phoenix Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Firecracker Guards

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant P.E.K.K.A Phoenix
Firecracker
Royal Giant P.E.K.K.A Fisherman
Royal Giant
Firecracker Fisherman Electro Spirit Guards The Log
Guards
Royal Giant The Log
P.E.K.K.A
Electro Spirit Firecracker The Log Fisherman
The Log
Royal Giant Guards P.E.K.K.A Fisherman
Fisherman
Royal Giant Firecracker P.E.K.K.A The Log
Phoenix
Electro Spirit

Defense Synergies 3 9

Electro Spirit
The Log Fisherman Phoenix
Firecracker
The Log Guards P.E.K.K.A Fisherman
Royal Giant
Guards
Fisherman Firecracker The Log
P.E.K.K.A
The Log Firecracker Fisherman
The Log
Firecracker P.E.K.K.A Electro Spirit Guards Fisherman
Fisherman
Guards Electro Spirit Firecracker P.E.K.K.A The Log
Phoenix
Electro Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
P.E.K.K.A Firecracker The Log Fisherman Phoenix
P.E.K.K.A Fisherman
P.E.K.K.A Firecracker Guards Fisherman Phoenix
Firecracker P.E.K.K.A The Log
The Log Electro Spirit Firecracker Guards
Electro Spirit Firecracker Phoenix
Electro Spirit P.E.K.K.A The Log Phoenix
P.E.K.K.A Fisherman Phoenix
Guards Firecracker Fisherman Phoenix
Guards Electro Spirit Firecracker The Log Fisherman
Firecracker Phoenix
P.E.K.K.A Guards The Log
Electro Spirit Firecracker Guards P.E.K.K.A The Log
P.E.K.K.A Phoenix
P.E.K.K.A The Log Fisherman
Firecracker P.E.K.K.A Fisherman
Electro Spirit Firecracker Guards The Log Fisherman
The Log Electro Spirit Firecracker Guards Fisherman
P.E.K.K.A Fisherman Phoenix
Electro Spirit Firecracker Guards P.E.K.K.A The Log Fisherman
P.E.K.K.A Guards Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A Fisherman
Firecracker The Log Fisherman Phoenix
Guards P.E.K.K.A The Log Fisherman
Guards P.E.K.K.A The Log Fisherman Phoenix
P.E.K.K.A Guards Fisherman Phoenix
Firecracker Electro Spirit
Guards P.E.K.K.A Phoenix
P.E.K.K.A Fisherman Phoenix
P.E.K.K.A Electro Spirit Firecracker The Log Phoenix
P.E.K.K.A Guards Phoenix
P.E.K.K.A Guards Phoenix
P.E.K.K.A Guards The Log Phoenix
P.E.K.K.A Guards
Firecracker
Guards Phoenix Electro Spirit Firecracker P.E.K.K.A The Log Fisherman
Electro Spirit Firecracker P.E.K.K.A The Log Phoenix
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards The Log
Firecracker The Log Fisherman
The Log
Firecracker Guards The Log
Firecracker The Log
Firecracker Electro Spirit
Firecracker The Log
The Log Firecracker
The Log Firecracker Fisherman
Guards Fisherman
Firecracker The Log Fisherman
Firecracker
Firecracker The Log Fisherman
Firecracker Fisherman
Firecracker The Log Fisherman
Firecracker The Log
Firecracker The Log
Fisherman
Firecracker The Log Fisherman
Firecracker The Log
The Log
The Log Fisherman
The Log
Firecracker The Log Electro Spirit
Fisherman
Firecracker The Log Fisherman
The Log Fisherman
Firecracker The Log Fisherman
Firecracker
Electro Spirit Firecracker Guards
The Log
Electro Spirit Firecracker
P.E.K.K.A
Firecracker The Log
Electro Spirit Guards
Firecracker
The Log
Firecracker
The Log Firecracker
Firecracker P.E.K.K.A
Electro Spirit Firecracker Guards The Log
Firecracker
Firecracker The Log
P.E.K.K.A
Firecracker
Fisherman

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