My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram P.E.K.K.A Bandit Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram P.E.K.K.A Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Skeleton Army Bandit Inferno Dragon
Giant Snowball
Battle Ram Skeleton Army Inferno Dragon
Zap
Battle Ram Skeleton Army Bandit Inferno Dragon
Barbarian Barrel
Battle Ram Skeleton Army Bandit Magic Archer
The Log
Mini P.E.K.K.A Battle Ram Skeleton Army Bandit
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Battle Ram Skeleton Army P.E.K.K.A Bandit Inferno Dragon Magic Archer
Fireball
Battle Ram Skeleton Army Bandit Inferno Dragon Magic Archer
Poison
Skeleton Army Magic Archer
Lightning
Mini P.E.K.K.A Battle Ram Bandit Inferno Dragon Magic Archer
Rocket
Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Skeleton Army P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Bandit Mini P.E.K.K.A Battle Ram Inferno Dragon Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Skeleton Army Bandit Mini P.E.K.K.A

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram P.E.K.K.A Mini P.E.K.K.A Bandit Magic Archer
Mini P.E.K.K.A
Zap Magic Archer
Battle Ram
Zap Bandit Magic Archer P.E.K.K.A
Skeleton Army
P.E.K.K.A
Zap Magic Archer Battle Ram
Bandit
Battle Ram Zap Magic Archer
Inferno Dragon
Magic Archer
Battle Ram P.E.K.K.A Zap Mini P.E.K.K.A Bandit

Defense Synergies 1 11

Zap
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bandit Inferno Dragon Magic Archer
Mini P.E.K.K.A
Zap Skeleton Army Magic Archer
Battle Ram
Skeleton Army
Zap Mini P.E.K.K.A Bandit Inferno Dragon Magic Archer
P.E.K.K.A
Zap
Bandit
Zap Skeleton Army Magic Archer
Inferno Dragon
Zap Skeleton Army
Magic Archer
Zap Mini P.E.K.K.A Skeleton Army Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Magic Archer
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Inferno Dragon Zap Bandit
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bandit Inferno Dragon
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Inferno Dragon Bandit
Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Skeleton Army Zap Bandit Magic Archer
Inferno Dragon Zap Magic Archer
Zap P.E.K.K.A Bandit Magic Archer
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Skeleton Army
Skeleton Army Mini P.E.K.K.A Bandit
Skeleton Army Zap Bandit Magic Archer
Inferno Dragon Zap Magic Archer
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Zap Bandit
Skeleton Army Zap Mini P.E.K.K.A P.E.K.K.A Magic Archer
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Inferno Dragon Bandit
Skeleton Army Zap Mini P.E.K.K.A P.E.K.K.A Bandit Inferno Dragon
Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Zap Skeleton Army Bandit Magic Archer
Zap Bandit Inferno Dragon Magic Archer
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon
Skeleton Army Mini P.E.K.K.A P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap P.E.K.K.A Bandit
Bandit Zap Mini P.E.K.K.A Inferno Dragon Magic Archer
Skeleton Army P.E.K.K.A Bandit Zap Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Zap Bandit
P.E.K.K.A Mini P.E.K.K.A Skeleton Army Bandit Inferno Dragon
Zap Magic Archer
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bandit
Mini P.E.K.K.A P.E.K.K.A Skeleton Army Inferno Dragon
Zap P.E.K.K.A Mini P.E.K.K.A Skeleton Army Bandit Inferno Dragon Magic Archer
P.E.K.K.A Skeleton Army Inferno Dragon
P.E.K.K.A Inferno Dragon Mini P.E.K.K.A
Skeleton Army P.E.K.K.A Zap
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bandit
Skeleton Army Magic Archer
Skeleton Army Zap Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Magic Archer
Zap Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Magic Archer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Bandit
Zap Bandit Magic Archer
Bandit Magic Archer
Zap Magic Archer
Zap Magic Archer
Magic Archer
Zap Magic Archer
Zap Bandit
Mini P.E.K.K.A
Zap Bandit Magic Archer
Zap Magic Archer
Bandit Magic Archer
Bandit Magic Archer
Zap Magic Archer
Zap Bandit Magic Archer
Magic Archer Bandit
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Bandit Magic Archer
Zap Magic Archer
Magic Archer
Zap
Zap Magic Archer
Inferno Dragon
Zap Bandit Magic Archer
Zap Bandit Magic Archer
Zap Bandit Magic Archer
Zap Magic Archer
Zap
Mini P.E.K.K.A
Zap Bandit Magic Archer
Zap Magic Archer
P.E.K.K.A
Magic Archer
Zap Skeleton Army Bandit Magic Archer
Zap Magic Archer
Mini P.E.K.K.A Magic Archer
Zap Magic Archer
Zap
P.E.K.K.A
Zap Magic Archer
Zap Magic Archer
Zap Bandit Magic Archer
P.E.K.K.A Inferno Dragon

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