My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Baby Dragon Witch P.E.K.K.A Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon P.E.K.K.A Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton King
Giant Snowball
Bats Goblin Barrel Baby Dragon Witch Skeleton King
Zap
Bats Goblin Barrel Witch Skeleton King
Barbarian Barrel
Valkyrie Goblin Barrel Witch Skeleton King
The Log
Goblin Barrel Witch Skeleton King
Earthquake
Goblin Barrel Witch Skeleton King
Arrows
Bats Goblin Barrel Witch Skeleton King
Royal Delivery
Bats Valkyrie Goblin Barrel Baby Dragon Witch P.E.K.K.A Skeleton King
Fireball
Goblin Barrel Baby Dragon Witch Skeleton King
Poison
Bats Witch Skeleton King
Lightning
Valkyrie Baby Dragon Witch Skeleton King
Rocket
Valkyrie Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Baby Dragon Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Barrel Valkyrie Baby Dragon Skeleton King Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Barrel Valkyrie

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap Goblin Barrel Baby Dragon P.E.K.K.A Skeleton King
Zap
P.E.K.K.A Bats Valkyrie Baby Dragon Witch
Valkyrie
Bats Goblin Barrel Zap Baby Dragon Witch P.E.K.K.A
Goblin Barrel
Valkyrie Bats Baby Dragon P.E.K.K.A Skeleton King
Baby Dragon
Bats Zap Valkyrie Goblin Barrel Witch P.E.K.K.A
Witch
Zap Valkyrie Baby Dragon P.E.K.K.A Skeleton King
P.E.K.K.A
Zap Bats Valkyrie Goblin Barrel Baby Dragon Witch
Skeleton King
Bats Goblin Barrel Witch

Defense Synergies 0 15

Bats
Zap Valkyrie Baby Dragon P.E.K.K.A Skeleton King
Zap
Bats Valkyrie Baby Dragon Witch P.E.K.K.A
Valkyrie
Bats Zap Baby Dragon Witch P.E.K.K.A
Goblin Barrel
Baby Dragon
Bats Zap Valkyrie Witch P.E.K.K.A Skeleton King
Witch
Zap Valkyrie Baby Dragon
P.E.K.K.A
Bats Zap Valkyrie Baby Dragon
Skeleton King
Bats Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Baby Dragon
P.E.K.K.A Bats Zap Valkyrie Witch
Witch P.E.K.K.A Bats Valkyrie
Witch P.E.K.K.A Bats Valkyrie Skeleton King
Valkyrie P.E.K.K.A
Bats Zap Valkyrie Baby Dragon
Bats Zap Baby Dragon Witch
Zap Valkyrie Baby Dragon P.E.K.K.A
Witch P.E.K.K.A Skeleton King
Valkyrie
Bats Valkyrie Witch Zap Baby Dragon Skeleton King
Bats Zap Baby Dragon Witch
P.E.K.K.A Bats Zap Valkyrie Witch
Valkyrie Bats Zap Baby Dragon Witch P.E.K.K.A Skeleton King
P.E.K.K.A Skeleton King
Zap P.E.K.K.A
Bats Valkyrie Witch P.E.K.K.A
Bats Zap Valkyrie Baby Dragon Witch
Zap Valkyrie Baby Dragon Witch Bats
P.E.K.K.A
Valkyrie Bats Baby Dragon Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Witch P.E.K.K.A
Zap Valkyrie Baby Dragon
P.E.K.K.A Bats Zap Valkyrie Witch
Valkyrie P.E.K.K.A Bats Zap
P.E.K.K.A Valkyrie Witch
Bats Zap Baby Dragon Witch
P.E.K.K.A Bats Valkyrie Witch
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Bats Valkyrie Baby Dragon Witch
Witch P.E.K.K.A
P.E.K.K.A Bats Valkyrie Witch
P.E.K.K.A Zap Valkyrie
P.E.K.K.A Valkyrie Witch Skeleton King
Valkyrie Baby Dragon Witch
Witch Bats Zap Valkyrie Baby Dragon P.E.K.K.A Skeleton King
Bats Valkyrie Zap Baby Dragon Witch P.E.K.K.A Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Zap Baby Dragon
Baby Dragon
Valkyrie
Zap Valkyrie Baby Dragon
Bats Zap Baby Dragon Witch
Baby Dragon Witch
Zap Baby Dragon
Zap
Bats
Zap Valkyrie
Zap Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Witch
Baby Dragon
Bats
Zap Baby Dragon
Zap Valkyrie Baby Dragon Witch
Baby Dragon
Zap Baby Dragon
Zap Valkyrie Baby Dragon Witch
Witch
Zap Baby Dragon Witch
Zap Baby Dragon Witch
Zap Baby Dragon
Bats Zap Baby Dragon Witch
Zap Bats Witch
Zap
Zap
P.E.K.K.A
Zap Bats Witch
Zap Baby Dragon Witch
Valkyrie Baby Dragon
Zap Baby Dragon Skeleton King
Zap
P.E.K.K.A
Zap Bats Baby Dragon Witch Skeleton King
Bats Zap Witch
Zap Baby Dragon Witch

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