My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Skeleton Barrel Wizard P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Barrel Skeleton Army Bandit
Giant Snowball
Archers Skeleton Barrel Skeleton Army
Zap
Archers Skeleton Barrel Skeleton Army Bandit
Barbarian Barrel
Archers Skeleton Barrel Wizard Skeleton Army Bandit
The Log
Archers Skeleton Barrel Skeleton Army Bandit
Earthquake
Archers Skeleton Army
Arrows
Archers Skeleton Barrel Skeleton Army
Royal Delivery
Archers Skeleton Barrel Wizard Skeleton Army P.E.K.K.A Bandit
Fireball
Archers Skeleton Barrel Wizard Skeleton Army Bandit
Poison
Archers Skeleton Barrel Wizard Skeleton Army
Lightning
Wizard Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Skeleton Barrel Skeleton Army Bandit Fireball Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Skeleton Barrel Skeleton Army

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Skeleton Barrel P.E.K.K.A Bandit
Arrows
Fireball P.E.K.K.A Archers Skeleton Barrel Bandit
Skeleton Barrel
Fireball Archers Arrows Bandit
Fireball
Arrows Skeleton Barrel
Wizard
P.E.K.K.A Bandit
Skeleton Army
P.E.K.K.A
Arrows Archers Wizard
Bandit
Archers Arrows Skeleton Barrel Wizard

Defense Synergies 0 12

Archers
Skeleton Army P.E.K.K.A Bandit
Arrows
Fireball P.E.K.K.A Bandit
Skeleton Barrel
Fireball
Fireball
Arrows Skeleton Barrel Bandit
Wizard
Skeleton Army P.E.K.K.A Bandit
Skeleton Army
Archers Wizard Bandit
P.E.K.K.A
Archers Arrows Wizard
Bandit
Archers Arrows Fireball Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Fireball Wizard
Skeleton Army P.E.K.K.A Bandit
Skeleton Army P.E.K.K.A Archers Bandit
Skeleton Army P.E.K.K.A Bandit
Arrows Fireball Skeleton Army P.E.K.K.A
Arrows Fireball Skeleton Army Archers Bandit
Archers Arrows Fireball Wizard
Arrows Skeleton Barrel Fireball P.E.K.K.A Bandit
P.E.K.K.A Skeleton Army
Skeleton Army Archers Bandit
Archers Skeleton Army Arrows Fireball Wizard Bandit
Arrows Archers Fireball Wizard
Skeleton Army P.E.K.K.A Fireball Wizard Bandit
Fireball Wizard Skeleton Army Arrows P.E.K.K.A
Skeleton Army P.E.K.K.A Bandit
Skeleton Army Fireball P.E.K.K.A Bandit
Wizard Arrows Fireball Skeleton Army P.E.K.K.A
Arrows Fireball Archers Wizard Skeleton Army Bandit
Arrows Wizard Archers Fireball Bandit
P.E.K.K.A
Wizard Skeleton Army Archers Arrows Fireball P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers Fireball P.E.K.K.A Bandit
Fireball Bandit Archers Arrows Skeleton Barrel Wizard
Skeleton Army P.E.K.K.A Bandit
Skeleton Army P.E.K.K.A Fireball Bandit
P.E.K.K.A Skeleton Army Bandit
Arrows Fireball Wizard Archers Skeleton Barrel
Skeleton Army P.E.K.K.A Archers Fireball Bandit
P.E.K.K.A Skeleton Army
P.E.K.K.A Fireball Skeleton Army Bandit
P.E.K.K.A Skeleton Army
P.E.K.K.A
Skeleton Army P.E.K.K.A Arrows Fireball
Skeleton Army P.E.K.K.A Fireball Wizard Bandit
Wizard Archers Fireball Skeleton Army
Skeleton Army Archers Fireball P.E.K.K.A
Arrows Archers Fireball Wizard P.E.K.K.A
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Arrows Bandit
Arrows Fireball Skeleton Barrel Bandit
Arrows Skeleton Barrel Fireball Bandit
Arrows Skeleton Barrel Fireball
Fireball Wizard Arrows
Arrows Fireball Wizard Skeleton Barrel
Archers Arrows Wizard
Arrows Fireball Skeleton Barrel Wizard
Arrows Fireball Skeleton Barrel Wizard Bandit
Fireball
Arrows Skeleton Barrel Fireball Wizard Bandit
Fireball Archers Arrows Wizard
Skeleton Barrel Fireball Bandit
Arrows Skeleton Barrel Fireball Bandit
Arrows Skeleton Barrel Fireball
Arrows Skeleton Barrel Fireball Wizard Bandit
Arrows Skeleton Barrel Fireball Wizard Bandit
Arrows Fireball
Archers Arrows Skeleton Barrel Fireball Wizard Bandit
Arrows Skeleton Barrel Fireball Wizard
Fireball
Arrows Fireball Wizard
Arrows Skeleton Barrel Fireball
Arrows Fireball Wizard
Arrows Fireball Skeleton Barrel Wizard Bandit
Fireball Arrows Skeleton Barrel Wizard Bandit
Fireball Arrows Skeleton Barrel Bandit
Archers Arrows Fireball Wizard
Skeleton Barrel Fireball Wizard
Fireball
Arrows Fireball Wizard Bandit
Arrows Fireball
P.E.K.K.A
Arrows Fireball Wizard
Skeleton Barrel Archers Fireball Skeleton Army Bandit
Fireball Archers Arrows Wizard
Arrows Fireball
Fireball Wizard
Arrows Skeleton Barrel Fireball Wizard
Arrows Fireball
P.E.K.K.A
Fireball
Fireball
Skeleton Barrel Fireball Bandit
P.E.K.K.A
Fireball Wizard

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