My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Zappies Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel Skeleton Army
Giant Snowball
Bomber Zappies Goblin Barrel Skeleton Army
Zap
Bomber Zappies Goblin Barrel Skeleton Army
Barbarian Barrel
Bomber Zappies Wizard Goblin Barrel Skeleton Army
The Log
Bomber Zappies Goblin Barrel Skeleton Army
Earthquake
Bomber Zappies Goblin Barrel Skeleton Army
Arrows
Bomber Zappies Goblin Barrel Skeleton Army
Royal Delivery
Bomber Zappies Wizard Goblin Barrel Skeleton Army P.E.K.K.A
Fireball
Bomber Zappies Wizard Goblin Barrel Skeleton Army
Poison
Bomber Zappies Wizard Skeleton Army
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Arrows Goblin Barrel Skeleton Army Zappies Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bomber Arrows Goblin Barrel

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
P.E.K.K.A
Arrows
Mirror P.E.K.K.A Goblin Barrel
Zappies
Goblin Barrel P.E.K.K.A
Wizard
P.E.K.K.A
Mirror
Arrows Goblin Barrel Skeleton Army
Goblin Barrel
Mirror Arrows Zappies Skeleton Army P.E.K.K.A
Skeleton Army
Mirror Goblin Barrel
P.E.K.K.A
Arrows Bomber Zappies Wizard Goblin Barrel

Defense Synergies 2 7

Bomber
P.E.K.K.A
Arrows
Mirror P.E.K.K.A
Zappies
Mirror Skeleton Army P.E.K.K.A
Wizard
Skeleton Army P.E.K.K.A
Mirror
Arrows Skeleton Army Zappies
Goblin Barrel
Skeleton Army
Mirror Zappies Wizard
P.E.K.K.A
Bomber Arrows Zappies Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zappies Wizard
Skeleton Army P.E.K.K.A Zappies
Skeleton Army P.E.K.K.A Bomber Zappies
Skeleton Army P.E.K.K.A Zappies
Bomber Arrows Skeleton Army P.E.K.K.A
Arrows Skeleton Army Bomber Zappies
Arrows Zappies Wizard
Arrows P.E.K.K.A
Zappies P.E.K.K.A Skeleton Army
Skeleton Army Bomber Zappies
Skeleton Army Bomber Arrows Zappies Wizard
Arrows Zappies Wizard
Skeleton Army P.E.K.K.A Bomber Zappies Wizard
Bomber Wizard Skeleton Army Arrows Zappies P.E.K.K.A
Skeleton Army P.E.K.K.A Zappies
Skeleton Army Zappies P.E.K.K.A
Wizard Bomber Arrows Zappies Skeleton Army P.E.K.K.A
Arrows Bomber Zappies Wizard Skeleton Army
Arrows Wizard Bomber Zappies
P.E.K.K.A Zappies
Bomber Wizard Skeleton Army Arrows Zappies P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zappies P.E.K.K.A
Bomber Arrows Wizard
Zappies Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A Zappies
P.E.K.K.A Zappies Skeleton Army
Arrows Wizard Zappies
Skeleton Army P.E.K.K.A Zappies
P.E.K.K.A Zappies Skeleton Army
P.E.K.K.A Zappies Skeleton Army
P.E.K.K.A Zappies Skeleton Army
P.E.K.K.A Zappies
Skeleton Army P.E.K.K.A Arrows
Skeleton Army P.E.K.K.A Zappies Wizard
Wizard Bomber Zappies Skeleton Army
Zappies Skeleton Army Bomber P.E.K.K.A
Arrows Bomber Zappies Wizard P.E.K.K.A
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Bomber Wizard Arrows
Arrows Wizard
Bomber Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows
Bomber Arrows Wizard
Arrows Wizard
Arrows
Bomber
Bomber Arrows Wizard
Bomber Arrows Wizard
Arrows Wizard
Arrows
Arrows Bomber Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Zappies Wizard
Bomber Arrows Wizard
Arrows Zappies
P.E.K.K.A
Arrows Wizard
Zappies Skeleton Army
Arrows Zappies Wizard
Arrows
Wizard
Arrows Bomber Wizard
Arrows
P.E.K.K.A
Zappies
Zappies
P.E.K.K.A
Wizard

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