My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Dart Goblin
Zap
Dart Goblin
Barbarian Barrel
Knight Dart Goblin Electro Wizard
The Log
Dart Goblin Mini P.E.K.K.A
Earthquake
Arrows
Dart Goblin
Royal Delivery
Knight Dart Goblin Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Fireball
Dart Goblin Electro Wizard
Poison
Dart Goblin Electro Wizard
Lightning
Knight Mini P.E.K.K.A Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Knight Dart Goblin Fireball Mini P.E.K.K.A Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Knight Dart Goblin

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Electro Wizard Knight Dart Goblin Mini P.E.K.K.A
Knight
Dart Goblin Zap Fireball Electro Wizard
Dart Goblin
Knight Zap P.E.K.K.A
Fireball
Zap Knight Electro Wizard
Mini P.E.K.K.A
Zap Rage Electro Wizard
Rage
Mini P.E.K.K.A Electro Wizard
P.E.K.K.A
Zap Electro Wizard Dart Goblin
Electro Wizard
Zap P.E.K.K.A Knight Fireball Mini P.E.K.K.A Rage

Defense Synergies 6 11

Zap
Fireball Mini P.E.K.K.A Electro Wizard Knight Dart Goblin P.E.K.K.A
Knight
Dart Goblin Electro Wizard Zap Fireball Mini P.E.K.K.A
Dart Goblin
Knight Zap Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Fireball
Zap Knight Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Knight Dart Goblin Fireball
Rage
P.E.K.K.A
Zap Dart Goblin Electro Wizard
Electro Wizard
Zap Knight Mini P.E.K.K.A Dart Goblin Fireball P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Dart Goblin Fireball Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Knight Dart Goblin Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Knight Dart Goblin Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Knight Dart Goblin Electro Wizard
Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball Zap Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Zap Fireball
Zap Dart Goblin Fireball P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A
Knight Dart Goblin Mini P.E.K.K.A Electro Wizard
Dart Goblin Electro Wizard Zap Knight Fireball
Zap Dart Goblin Fireball Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Knight Fireball Electro Wizard
Fireball Zap Dart Goblin Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Knight Electro Wizard
Zap Fireball Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Knight Fireball Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Fireball Zap Knight Dart Goblin Electro Wizard
Zap Knight Dart Goblin Fireball Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Dart Goblin Electro Wizard
Knight Dart Goblin Fireball Mini P.E.K.K.A P.E.K.K.A Electro Wizard
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Knight Mini P.E.K.K.A
P.E.K.K.A Zap Knight Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Knight Fireball Electro Wizard
P.E.K.K.A Knight Mini P.E.K.K.A
Fireball Zap Dart Goblin Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Knight Dart Goblin Fireball Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Knight
Zap P.E.K.K.A Electro Wizard Knight Fireball Mini P.E.K.K.A
P.E.K.K.A Dart Goblin
P.E.K.K.A Knight Dart Goblin Mini P.E.K.K.A
P.E.K.K.A Zap Fireball Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Knight Fireball
Dart Goblin Fireball
Electro Wizard Zap Knight Dart Goblin Fireball Mini P.E.K.K.A P.E.K.K.A
Zap Dart Goblin Fireball Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Dart Goblin
Fireball Zap Dart Goblin Electro Wizard
Dart Goblin Fireball
Knight Dart Goblin Fireball
Fireball Zap
Fireball Zap Dart Goblin
Dart Goblin
Fireball Zap Dart Goblin
Fireball Zap Dart Goblin
Fireball Mini P.E.K.K.A Electro Wizard
Zap Knight Dart Goblin Fireball Electro Wizard
Fireball Zap Dart Goblin
Knight Dart Goblin Fireball
Dart Goblin Fireball
Zap Dart Goblin Fireball
Zap Dart Goblin Fireball
Dart Goblin Fireball
Fireball
Mini P.E.K.K.A
Zap Dart Goblin Fireball Mini P.E.K.K.A Electro Wizard
Zap Dart Goblin Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Zap Dart Goblin Electro Wizard
Fireball Zap
Fireball Zap Dart Goblin
Zap Dart Goblin Fireball Electro Wizard
Zap Electro Wizard Dart Goblin Fireball
Fireball Mini P.E.K.K.A
Zap Dart Goblin Fireball
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball
Zap Electro Wizard Dart Goblin Fireball
Fireball Zap Dart Goblin Electro Wizard
Fireball
Fireball Knight Dart Goblin Mini P.E.K.K.A Electro Wizard
Zap Dart Goblin Fireball
Zap Fireball
Dart Goblin P.E.K.K.A
Zap Dart Goblin Fireball Electro Wizard
Zap Dart Goblin Fireball Electro Wizard
Zap Dart Goblin Fireball Electro Wizard
P.E.K.K.A
Fireball Dart Goblin

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