My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Dragon P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Dart Goblin Skeleton Army Electro Dragon
Zap
Firecracker Dart Goblin Skeleton Army
Barbarian Barrel
Firecracker Dart Goblin Skeleton Army Ice Wizard
The Log
Firecracker Dart Goblin Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Dart Goblin Skeleton Army
Royal Delivery
Firecracker Dart Goblin Skeleton Army Electro Dragon P.E.K.K.A Ice Wizard
Fireball
Firecracker Dart Goblin Skeleton Army Electro Dragon Ice Wizard
Poison
Firecracker Dart Goblin Skeleton Army Electro Dragon Ice Wizard
Lightning
Electro Dragon Ice Wizard
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Electro Dragon The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Dart Goblin Skeleton Army Ice Wizard Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Firecracker Dart Goblin

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A
Firecracker
Dart Goblin P.E.K.K.A
Dart Goblin
Firecracker Electro Dragon P.E.K.K.A The Log
Skeleton Army
Electro Dragon
Dart Goblin P.E.K.K.A Ice Wizard
P.E.K.K.A
Arrows Firecracker Dart Goblin Electro Dragon The Log Ice Wizard
The Log
Dart Goblin P.E.K.K.A
Ice Wizard
Electro Dragon P.E.K.K.A

Defense Synergies 2 19

Arrows
P.E.K.K.A Ice Wizard
Firecracker
The Log Dart Goblin Skeleton Army Electro Dragon P.E.K.K.A Ice Wizard
Dart Goblin
Firecracker Skeleton Army Electro Dragon P.E.K.K.A The Log Ice Wizard
Skeleton Army
Firecracker Dart Goblin Electro Dragon The Log Ice Wizard
Electro Dragon
Firecracker Dart Goblin Skeleton Army The Log Ice Wizard
P.E.K.K.A
The Log Arrows Firecracker Dart Goblin Ice Wizard
The Log
Firecracker P.E.K.K.A Dart Goblin Skeleton Army Electro Dragon Ice Wizard
Ice Wizard
Arrows Firecracker Dart Goblin Skeleton Army Electro Dragon P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Electro Dragon The Log
Skeleton Army P.E.K.K.A Firecracker Dart Goblin Electro Dragon The Log Ice Wizard
Skeleton Army P.E.K.K.A Dart Goblin Electro Dragon Ice Wizard
Skeleton Army P.E.K.K.A Firecracker Dart Goblin Electro Dragon Ice Wizard
Arrows Firecracker Skeleton Army P.E.K.K.A The Log
Arrows Skeleton Army The Log Firecracker Dart Goblin Electro Dragon Ice Wizard
Dart Goblin Arrows Firecracker Electro Dragon Ice Wizard
Arrows Dart Goblin Electro Dragon P.E.K.K.A The Log
P.E.K.K.A Skeleton Army Ice Wizard
Skeleton Army Firecracker Dart Goblin Ice Wizard
Dart Goblin Skeleton Army Ice Wizard Arrows Firecracker Electro Dragon The Log
Arrows Firecracker Dart Goblin Electro Dragon Ice Wizard
Skeleton Army P.E.K.K.A Electro Dragon The Log Ice Wizard
Skeleton Army Arrows Firecracker Dart Goblin Electro Dragon P.E.K.K.A The Log
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A The Log
Arrows Firecracker Skeleton Army Electro Dragon P.E.K.K.A
Arrows Firecracker Dart Goblin Skeleton Army Electro Dragon The Log Ice Wizard
Arrows The Log Firecracker Dart Goblin Electro Dragon Ice Wizard
P.E.K.K.A Dart Goblin
Skeleton Army Arrows Firecracker Dart Goblin Electro Dragon P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army P.E.K.K.A
Arrows Firecracker Electro Dragon The Log
Skeleton Army P.E.K.K.A Electro Dragon The Log
Skeleton Army P.E.K.K.A The Log
P.E.K.K.A Skeleton Army
Arrows Firecracker Dart Goblin Electro Dragon Ice Wizard
Skeleton Army P.E.K.K.A Dart Goblin Ice Wizard
P.E.K.K.A Skeleton Army
Electro Dragon P.E.K.K.A Firecracker Skeleton Army The Log
P.E.K.K.A Dart Goblin Skeleton Army
P.E.K.K.A Dart Goblin Electro Dragon
Skeleton Army P.E.K.K.A Arrows The Log
Skeleton Army P.E.K.K.A
Firecracker Dart Goblin Skeleton Army Electro Dragon
Skeleton Army Electro Dragon Firecracker Dart Goblin P.E.K.K.A The Log
Arrows Firecracker Dart Goblin Electro Dragon P.E.K.K.A The Log Ice Wizard
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Dart Goblin Electro Dragon The Log
Arrows Firecracker Dart Goblin Electro Dragon The Log Ice Wizard
Arrows Dart Goblin Electro Dragon The Log
Arrows Firecracker Dart Goblin The Log
Arrows Firecracker The Log
Arrows Firecracker Dart Goblin Electro Dragon Ice Wizard
Arrows Firecracker Dart Goblin The Log
Arrows The Log Firecracker Dart Goblin Electro Dragon Ice Wizard
Arrows The Log Firecracker Dart Goblin Electro Dragon
Electro Dragon
Firecracker Arrows Dart Goblin Electro Dragon The Log
Arrows Firecracker Dart Goblin Electro Dragon
Firecracker Dart Goblin The Log
Arrows Firecracker Dart Goblin Electro Dragon
Arrows Firecracker Dart Goblin The Log
Arrows Firecracker Dart Goblin Electro Dragon The Log
Arrows Firecracker Dart Goblin Electro Dragon The Log
Arrows
Arrows Firecracker Dart Goblin Electro Dragon The Log
Arrows Firecracker Dart Goblin Electro Dragon The Log
The Log
Arrows
The Log
Arrows Electro Dragon The Log
Arrows Firecracker The Log Electro Dragon Ice Wizard
Arrows Firecracker The Log Dart Goblin Electro Dragon Ice Wizard
Arrows Electro Dragon The Log
Arrows Firecracker Dart Goblin The Log
Arrows Firecracker Dart Goblin Electro Dragon Ice Wizard
Electro Dragon Firecracker Dart Goblin
Arrows Dart Goblin Electro Dragon The Log
Arrows Firecracker Electro Dragon
P.E.K.K.A
Arrows Firecracker The Log
Dart Goblin Skeleton Army Electro Dragon
Arrows Firecracker Dart Goblin Electro Dragon Ice Wizard
Arrows The Log
Firecracker Dart Goblin Electro Dragon
Arrows The Log Firecracker Dart Goblin Electro Dragon
Arrows
Firecracker Dart Goblin Electro Dragon P.E.K.K.A
Electro Dragon Firecracker Dart Goblin The Log
Firecracker Dart Goblin Electro Dragon
Electro Dragon Firecracker Dart Goblin The Log
P.E.K.K.A
Firecracker Dart Goblin Electro Dragon

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