My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Bowler P.E.K.K.A Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Electro Dragon
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Electro Dragon Bowler P.E.K.K.A Mother Witch
Fireball
Goblin Gang Electro Dragon Bowler Mother Witch
Poison
Goblin Gang Electro Dragon Mother Witch
Lightning
Electro Dragon Bowler Mother Witch
Rocket
Electro Dragon Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Electro Dragon Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Zap Electro Dragon Bowler Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler P.E.K.K.A Mother Witch Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Goblin Gang Mother Witch Electro Dragon Bowler Goblin Machine P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Goblin Gang Mother Witch

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror P.E.K.K.A Electro Dragon Bowler Mother Witch
Goblin Gang
Mirror Bowler P.E.K.K.A
Mirror
Zap Goblin Gang
Electro Dragon
Zap Bowler P.E.K.K.A Mother Witch
Bowler
Zap Goblin Gang Electro Dragon Mother Witch
P.E.K.K.A
Zap Goblin Gang Electro Dragon Mother Witch
Mother Witch
Zap Electro Dragon Bowler P.E.K.K.A
Goblin Machine

Defense Synergies 1 11

Zap
Mirror Goblin Gang Electro Dragon Bowler P.E.K.K.A Mother Witch
Goblin Gang
Zap Mirror P.E.K.K.A
Mirror
Zap Goblin Gang Electro Dragon Bowler
Electro Dragon
Zap Mirror Bowler
Bowler
Zap Mirror Electro Dragon Mother Witch
P.E.K.K.A
Zap Goblin Gang
Mother Witch
Zap Bowler
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Electro Dragon
P.E.K.K.A Zap Goblin Gang Electro Dragon
Goblin Gang Bowler P.E.K.K.A Electro Dragon
P.E.K.K.A Goblin Gang Electro Dragon Bowler
Bowler P.E.K.K.A
Goblin Gang Bowler Zap Electro Dragon Mother Witch
Zap Goblin Gang Electro Dragon
Bowler Zap Electro Dragon P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang Bowler
Goblin Gang Mother Witch Zap Electro Dragon Bowler
Zap Goblin Gang Electro Dragon
Bowler P.E.K.K.A Zap Goblin Gang Electro Dragon
Bowler Zap Goblin Gang Electro Dragon P.E.K.K.A
P.E.K.K.A Goblin Gang
Zap Goblin Gang Bowler P.E.K.K.A
Goblin Gang Electro Dragon Bowler P.E.K.K.A
Zap Goblin Gang Electro Dragon Bowler
Zap Electro Dragon Bowler Mother Witch
P.E.K.K.A
Goblin Gang Bowler Electro Dragon P.E.K.K.A Mother Witch
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Bowler P.E.K.K.A
Zap Goblin Gang Electro Dragon Bowler
Goblin Gang P.E.K.K.A Zap Electro Dragon Bowler
Goblin Gang Bowler P.E.K.K.A Zap
P.E.K.K.A Goblin Gang Bowler
Mother Witch Zap Goblin Gang Electro Dragon
Goblin Gang P.E.K.K.A Bowler
P.E.K.K.A
Zap Electro Dragon P.E.K.K.A
P.E.K.K.A Goblin Gang
P.E.K.K.A Electro Dragon Bowler
P.E.K.K.A Zap Bowler
Bowler P.E.K.K.A Goblin Gang
Electro Dragon Bowler
Goblin Gang Electro Dragon Zap Bowler P.E.K.K.A
Bowler Zap Electro Dragon P.E.K.K.A Mother Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Zap Electro Dragon Bowler
Electro Dragon
Zap Bowler
Mother Witch Zap Electro Dragon Goblin Machine
Bowler
Zap Electro Dragon Bowler
Zap Electro Dragon
Goblin Gang Electro Dragon Bowler
Zap Electro Dragon Bowler Goblin Machine
Zap Electro Dragon
Bowler
Electro Dragon
Zap
Zap Electro Dragon Bowler
Electro Dragon Bowler
Zap Electro Dragon Bowler Goblin Machine
Zap Electro Dragon Bowler Mother Witch Goblin Machine
Bowler
Bowler
Zap Electro Dragon
Zap Mother Witch Electro Dragon Bowler Goblin Machine
Zap Electro Dragon Bowler
Zap Electro Dragon Bowler
Zap
Zap Electro Dragon Mother Witch
Zap Electro Dragon
Bowler
Zap Electro Dragon
Zap Electro Dragon
P.E.K.K.A
Bowler
Zap Goblin Gang Electro Dragon
Zap Electro Dragon
Goblin Gang Electro Dragon Bowler
Zap Electro Dragon Bowler
Zap
Electro Dragon P.E.K.K.A
Zap Electro Dragon Goblin Gang Bowler
Zap Electro Dragon
Electro Dragon Zap Bowler
P.E.K.K.A
Electro Dragon Bowler

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