My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Goblin Demolisher Goblin Curse Goblin Machine Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Witch Prince Electro Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Prince Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Dark Prince Prince
Giant Snowball
Cannon Goblin Barrel Witch
Zap
Cannon Goblin Barrel Dark Prince Witch Prince
Barbarian Barrel
Cannon Goblin Barrel Dark Prince Witch Magic Archer
The Log
Cannon Goblin Barrel Dark Prince Witch Prince
Earthquake
Cannon Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Goblin Barrel Dark Prince Witch Prince Magic Archer
Fireball
Cannon Goblin Barrel Witch Magic Archer
Poison
Cannon Witch Magic Archer
Lightning
Cannon Dark Prince Witch Prince Magic Archer
Rocket
Witch Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Witch Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Electro Giant The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Prince Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Goblin Barrel Dark Prince Magic Archer Witch Prince Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Cannon Goblin Barrel Dark Prince

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Goblin Barrel
Dark Prince Prince
Dark Prince
Goblin Barrel Prince Electro Giant Witch Magic Archer
Witch
Dark Prince Prince
Prince
Goblin Barrel Dark Prince Witch Electro Giant The Log Magic Archer
Electro Giant
Dark Prince Prince
The Log
Prince Magic Archer
Magic Archer
Dark Prince Prince The Log

Defense Synergies 2 14

Cannon
The Log Dark Prince Witch Prince Electro Giant Magic Archer
Goblin Barrel
Dark Prince
Cannon Witch Prince The Log Magic Archer
Witch
Cannon Dark Prince Prince The Log
Prince
The Log Cannon Dark Prince Witch Electro Giant Magic Archer
Electro Giant
Cannon Prince
The Log
Cannon Prince Dark Prince Witch Magic Archer
Magic Archer
Cannon Dark Prince Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon The Log Magic Archer
Cannon Dark Prince Witch Prince The Log
Cannon Witch Prince Dark Prince
Cannon Witch Prince Dark Prince
Dark Prince Prince The Log
The Log Cannon Dark Prince Magic Archer
Cannon Witch Magic Archer
Cannon Electro Giant The Log Magic Archer
Cannon Witch Prince
Cannon Dark Prince Prince
Witch Cannon Dark Prince Electro Giant The Log Magic Archer
Witch Magic Archer
Cannon Prince Dark Prince Witch The Log
Cannon Dark Prince Witch Prince The Log Magic Archer
Cannon Prince
Cannon Prince Electro Giant The Log
Cannon Dark Prince Witch Prince
Cannon Dark Prince Witch Prince The Log Magic Archer
Witch The Log Cannon Dark Prince Magic Archer
Cannon Prince
Dark Prince Cannon Witch Prince Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Witch Prince Electro Giant
Prince The Log Magic Archer
Dark Prince Witch Prince The Log
Dark Prince Prince The Log
Cannon Dark Prince Witch Prince
Electro Giant Witch Magic Archer
Dark Prince Prince Witch
Dark Prince Prince
Dark Prince Witch Prince The Log Magic Archer
Witch Cannon
Dark Prince Witch Prince
Dark Prince Prince Electro Giant The Log
Dark Prince Prince Cannon Witch
Cannon Witch Electro Giant Magic Archer
Witch Electro Giant Dark Prince Prince The Log Magic Archer
Cannon Dark Prince Witch Electro Giant The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
The Log Magic Archer
The Log Magic Archer
Dark Prince Prince The Log
Dark Prince The Log Magic Archer
Electro Giant Witch Magic Archer
Witch The Log Magic Archer
The Log Magic Archer
The Log
Prince
Dark Prince Prince The Log Magic Archer
Magic Archer
The Log Magic Archer
Magic Archer
Prince The Log Magic Archer
Witch The Log Magic Archer
Magic Archer The Log
Dark Prince Prince The Log Magic Archer
Witch Electro Giant The Log Magic Archer
Prince The Log Magic Archer
Prince The Log
The Log
Electro Giant The Log Dark Prince Witch Magic Archer
Witch
The Log Witch Magic Archer
Witch Prince The Log Magic Archer
The Log Magic Archer
Witch Electro Giant Magic Archer
Witch Electro Giant
The Log Magic Archer
Magic Archer
Prince
The Log Magic Archer
Dark Prince Witch Prince Magic Archer
Witch Magic Archer
The Log
Dark Prince Prince Magic Archer
The Log Magic Archer
Electro Giant
Dark Prince Prince
Electro Giant Witch The Log Magic Archer
Witch Magic Archer
Dark Prince Witch Prince Electro Giant The Log Magic Archer

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