My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Giant Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Goblin Demolisher Prince Goblin Giant Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Prince Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Demolisher Prince
Giant Snowball
Goblin Gang
Zap
Goblin Gang Prince Goblin Giant
Barbarian Barrel
Goblin Gang Goblin Cage
The Log
Goblin Gang Goblin Cage Goblin Demolisher Prince
Earthquake
Goblin Gang Goblin Cage
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Goblin Cage Goblin Demolisher Prince Mother Witch
Fireball
Goblin Gang Goblin Cage Mother Witch
Poison
Goblin Gang Goblin Cage Mother Witch
Lightning
Goblin Cage Prince Mother Witch
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Goblin Demolisher The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Demolisher Prince Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Goblin Cage Goblin Demolisher Mother Witch Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Goblin Gang Goblin Cage

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Prince Goblin Giant Mother Witch
Goblin Gang
Goblin Cage Prince Goblin Giant
Goblin Cage
Goblin Gang The Log
Goblin Demolisher
Prince
Arrows Goblin Gang The Log
Goblin Giant
Arrows Goblin Gang The Log Mother Witch
The Log
Goblin Cage Prince Goblin Giant
Mother Witch
Arrows Goblin Giant

Defense Synergies 1 10

Arrows
Prince Mother Witch
Goblin Gang
Goblin Cage Prince The Log
Goblin Cage
Goblin Gang Prince The Log Mother Witch
Goblin Demolisher
Prince
The Log Arrows Goblin Gang Goblin Cage
Goblin Giant
The Log
The Log
Prince Goblin Gang Goblin Cage Goblin Giant Mother Witch
Mother Witch
Arrows Goblin Cage The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Goblin Giant The Log
Goblin Gang Goblin Cage Prince The Log
Goblin Gang Goblin Cage Prince
Goblin Cage Prince Goblin Gang
Arrows Goblin Cage Prince The Log
Arrows Goblin Gang The Log Mother Witch
Arrows Goblin Gang Goblin Cage
Arrows Goblin Cage Goblin Giant The Log
Goblin Gang Goblin Cage Prince
Goblin Gang Prince
Goblin Gang Mother Witch Arrows Goblin Giant The Log
Arrows Goblin Gang
Goblin Cage Prince Goblin Gang The Log
Arrows Goblin Gang Goblin Cage Prince The Log
Goblin Gang Goblin Cage Prince
Goblin Gang Goblin Cage Prince The Log
Arrows Goblin Gang Goblin Cage Prince
Arrows Goblin Cage Goblin Gang Prince The Log
Arrows Goblin Cage The Log Mother Witch
Goblin Cage Prince
Goblin Gang Arrows Prince Goblin Giant The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblin Cage Prince
Arrows Goblin Gang Prince The Log
Goblin Gang Goblin Cage Prince Goblin Giant The Log
Goblin Gang Prince Goblin Cage Goblin Giant The Log
Goblin Gang Goblin Cage Prince Goblin Giant
Arrows Mother Witch Goblin Gang Goblin Giant
Goblin Gang Prince Goblin Cage Goblin Giant
Goblin Cage Prince Goblin Giant
Goblin Cage Prince The Log
Goblin Gang Goblin Cage Goblin Giant
Goblin Cage Prince
Arrows Goblin Cage Prince Goblin Giant The Log
Prince Goblin Gang Goblin Cage Goblin Giant
Goblin Cage
Goblin Gang Goblin Cage Prince Goblin Giant The Log
Arrows Goblin Cage The Log Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows Goblin Giant The Log
Arrows Prince The Log
Arrows The Log
Arrows Mother Witch Goblin Giant
Arrows The Log
Arrows The Log
Arrows The Log
Goblin Gang Prince
Arrows Prince The Log
Arrows
The Log
Arrows
Arrows Prince The Log
Arrows The Log
Arrows The Log
Arrows
Arrows Prince The Log
Arrows The Log Mother Witch
Prince The Log
Arrows
Prince The Log
Arrows The Log
Arrows The Log Mother Witch
Arrows The Log
Arrows Prince The Log
Arrows The Log
Arrows Mother Witch
Arrows The Log
Arrows
Prince
Arrows The Log
Goblin Gang Prince
Arrows
Arrows The Log
Goblin Gang Prince
Arrows The Log
Arrows
Prince
Goblin Gang The Log
Prince Goblin Giant The Log

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