My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse Mother Witch Goblin Machine Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Goblin Demolisher Prince P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Prince P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Demolisher Goblin Curse Prince Ram Rider
Giant Snowball
Battle Ram Goblin Curse Ram Rider
Zap
Battle Ram Goblin Curse Prince Ram Rider
Barbarian Barrel
Battle Ram Goblin Curse
The Log
Battle Ram Goblin Demolisher Goblin Curse Prince Ram Rider
Earthquake
Arrows
Goblin Curse
Royal Delivery
Battle Ram Goblin Demolisher Prince P.E.K.K.A Ram Rider
Fireball
Battle Ram Ram Rider
Poison
Goblin Curse
Lightning
Battle Ram Prince Ram Rider
Rocket
Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Zap Goblin Demolisher Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Goblin Demolisher Goblin Curse Prince P.E.K.K.A Goblin Machine

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Curse Battle Ram Goblin Demolisher Prince Ram Rider Goblin Machine P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Curse Battle Ram Goblin Demolisher

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Goblin Curse Prince P.E.K.K.A Ram Rider
Battle Ram
Zap P.E.K.K.A
Goblin Demolisher
Goblin Curse
Zap
Prince
Zap Ram Rider
P.E.K.K.A
Zap Battle Ram Ram Rider
Ram Rider
Zap Prince P.E.K.K.A
Goblin Machine

Defense Synergies 0 3

Zap
Prince P.E.K.K.A Ram Rider
Battle Ram
Goblin Demolisher
Goblin Curse
Prince
Zap
P.E.K.K.A
Zap
Ram Rider
Zap
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ram Rider
P.E.K.K.A Zap Goblin Curse Prince Ram Rider
Prince P.E.K.K.A Ram Rider Goblin Curse
Prince P.E.K.K.A Goblin Curse Ram Rider
Prince P.E.K.K.A
Zap
Ram Rider Zap Goblin Curse
Zap P.E.K.K.A Ram Rider
P.E.K.K.A Goblin Curse Prince
Prince
Goblin Curse Zap Ram Rider
Zap Goblin Curse Ram Rider
Prince P.E.K.K.A Zap Goblin Curse Ram Rider
Zap Goblin Curse Prince P.E.K.K.A
P.E.K.K.A Goblin Curse Prince Ram Rider
Zap Goblin Curse Prince P.E.K.K.A Ram Rider
Prince P.E.K.K.A
Zap Prince Ram Rider
Zap Goblin Curse Ram Rider
P.E.K.K.A Goblin Curse Prince Ram Rider
Goblin Curse Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Prince P.E.K.K.A
Zap Prince
P.E.K.K.A Zap Prince Ram Rider
Prince P.E.K.K.A Zap Ram Rider
P.E.K.K.A Goblin Curse Prince Ram Rider
Zap Goblin Curse Ram Rider
Prince P.E.K.K.A Ram Rider
P.E.K.K.A Goblin Curse Prince
Zap P.E.K.K.A Prince
P.E.K.K.A Goblin Curse
P.E.K.K.A Prince
P.E.K.K.A Zap Prince
Prince P.E.K.K.A Goblin Curse Ram Rider
Goblin Curse
Zap Prince P.E.K.K.A
Zap Goblin Curse P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Goblin Curse Ram Rider
Prince
Zap Goblin Curse
Zap Goblin Curse Ram Rider
Zap Goblin Curse Ram Rider
Zap Ram Rider
Prince
Zap Prince Ram Rider
Zap Goblin Curse
Zap Prince
Zap
Zap Prince
Zap Goblin Curse
Prince
Prince
Zap
Zap Goblin Curse
Zap Ram Rider
Zap Prince Ram Rider
Zap Goblin Curse
Zap Goblin Curse
Zap
Zap
Zap
P.E.K.K.A Prince
Goblin Curse
Zap Prince
Zap Goblin Curse Ram Rider
Prince
Zap
Zap
Prince P.E.K.K.A
Zap
Zap
Zap Prince

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