My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Mediocre
Synergy
RIP
Versatility
RIP
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Elixir Collector Mother Witch Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Curse Clone
Giant Snowball
Dart Goblin Wall Breakers Goblin Curse Clone
Zap
Dart Goblin Wall Breakers Goblin Curse Clone
Barbarian Barrel
Dart Goblin Wall Breakers Goblin Curse Clone
The Log
Suspicious Bush Dart Goblin Wall Breakers Goblin Curse Clone
Earthquake
Elixir Collector Clone
Arrows
Suspicious Bush Dart Goblin Wall Breakers Goblin Curse Clone
Royal Delivery
Dart Goblin Wall Breakers Clone Mother Witch
Fireball
Suspicious Bush Dart Goblin Elixir Collector Wall Breakers Clone Mother Witch
Poison
Suspicious Bush Dart Goblin Elixir Collector Goblin Curse Clone Mother Witch
Lightning
Elixir Collector Mother Witch Monk
Rocket
Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Elixir Collector Goblin Curse Clone Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Wall Breakers Goblin Curse Dart Goblin Clone Mother Witch Monk Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Suspicious Bush Wall Breakers Goblin Curse Dart Goblin

Attack Synergies 0 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Suspicious Bush
Dart Goblin
Wall Breakers Monk
Elixir Collector
Wall Breakers
Dart Goblin
Goblin Curse
Clone
Mother Witch
Monk
Dart Goblin

Defense Synergies 0 1

Suspicious Bush
Dart Goblin
Mother Witch
Elixir Collector
Wall Breakers
Goblin Curse
Clone
Mother Witch
Dart Goblin
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin
Dart Goblin Goblin Curse Monk
Dart Goblin Goblin Curse
Dart Goblin Goblin Curse Monk
Monk
Dart Goblin Mother Witch
Dart Goblin Goblin Curse
Dart Goblin Monk
Goblin Curse
Dart Goblin
Dart Goblin Goblin Curse Mother Witch
Dart Goblin Goblin Curse
Goblin Curse
Dart Goblin Goblin Curse
Goblin Curse
Monk Goblin Curse
Dart Goblin
Dart Goblin Goblin Curse Mother Witch
Dart Goblin Goblin Curse
Dart Goblin Goblin Curse Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Monk
Monk
Goblin Curse
Mother Witch Dart Goblin Goblin Curse Monk
Dart Goblin
Goblin Curse
Monk
Dart Goblin Goblin Curse
Dart Goblin
Monk
Goblin Curse
Dart Goblin Goblin Curse
Dart Goblin Monk
Dart Goblin Goblin Curse Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Monk
Monk Dart Goblin Goblin Curse
Dart Goblin
Dart Goblin
Goblin Curse
Mother Witch Dart Goblin Goblin Curse Monk
Dart Goblin
Dart Goblin Goblin Curse
Monk Dart Goblin
Monk Dart Goblin
Monk Dart Goblin Goblin Curse
Dart Goblin
Dart Goblin Monk
Dart Goblin
Dart Goblin
Dart Goblin
Monk
Dart Goblin Monk
Dart Goblin Goblin Curse Mother Witch Monk
Monk
Monk
Monk
Goblin Curse Mother Witch
Dart Goblin Monk
Monk
Dart Goblin Goblin Curse
Dart Goblin Goblin Curse Mother Witch
Dart Goblin
Dart Goblin
Monk
Goblin Curse Monk
Dart Goblin
Dart Goblin Goblin Curse Monk
Dart Goblin
Dart Goblin
Monk
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Monk
Dart Goblin Monk

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