My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard X-Bow Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant X-Bow Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Royal Giant X-Bow Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Skeleton Army Bandit
Giant Snowball
Barbarians Minion Horde Skeleton Army
Zap
Minion Horde Royal Giant Skeleton Army X-Bow Bandit
Barbarian Barrel
Barbarians Wizard Skeleton Army X-Bow Bandit
The Log
Barbarians Royal Giant Skeleton Army X-Bow Bandit
Earthquake
Barbarians Skeleton Army X-Bow
Arrows
Minion Horde Skeleton Army
Royal Delivery
Barbarians Minion Horde Wizard Skeleton Army Bandit
Fireball
Barbarians Minion Horde Wizard Skeleton Army X-Bow Bandit
Poison
Barbarians Minion Horde Wizard Skeleton Army X-Bow
Lightning
Wizard X-Bow Bandit
Rocket
Barbarians Minion Horde Wizard X-Bow

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Bandit Barbarians Minion Horde Wizard Royal Giant X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Bandit Barbarians

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
X-Bow Minion Horde Royal Giant Bandit
Barbarians
Minion Horde
Zap Royal Giant
Royal Giant
Zap Minion Horde Wizard Bandit
Wizard
Royal Giant Bandit
Skeleton Army
X-Bow
X-Bow
Zap Skeleton Army Bandit
Bandit
Zap Royal Giant Wizard X-Bow

Defense Synergies 0 12

Zap
Barbarians Minion Horde Skeleton Army X-Bow Bandit
Barbarians
Zap Minion Horde Skeleton Army
Minion Horde
Zap Barbarians
Royal Giant
Wizard
Skeleton Army Bandit
Skeleton Army
Zap Barbarians Wizard X-Bow Bandit
X-Bow
Zap Skeleton Army Bandit
Bandit
Zap Wizard Skeleton Army X-Bow

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard X-Bow
Barbarians Minion Horde Skeleton Army Zap X-Bow Bandit
Barbarians Minion Horde Skeleton Army Bandit
Barbarians Minion Horde Skeleton Army Bandit
Barbarians Skeleton Army X-Bow
Skeleton Army Zap X-Bow Bandit
Minion Horde Zap Wizard X-Bow
Zap Barbarians X-Bow Bandit
Barbarians Minion Horde Skeleton Army X-Bow
Skeleton Army Barbarians Minion Horde Bandit
Barbarians Minion Horde Skeleton Army Zap Wizard X-Bow Bandit
Minion Horde Zap Wizard
Barbarians Minion Horde Skeleton Army Zap Wizard X-Bow Bandit
Wizard Skeleton Army Zap Barbarians Minion Horde X-Bow
Barbarians Skeleton Army Minion Horde X-Bow Bandit
Barbarians Minion Horde Skeleton Army Zap X-Bow Bandit
Barbarians Minion Horde Wizard Skeleton Army X-Bow
Zap Barbarians Minion Horde Wizard Skeleton Army X-Bow Bandit
Zap Wizard Barbarians Bandit
Barbarians
Wizard Skeleton Army Barbarians Minion Horde Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Zap X-Bow Bandit
Bandit Zap Wizard X-Bow
Barbarians Skeleton Army Bandit Zap Minion Horde
Skeleton Army Zap Barbarians Minion Horde X-Bow Bandit
Barbarians Minion Horde Skeleton Army Bandit
Wizard Zap Minion Horde
Skeleton Army Barbarians Minion Horde Bandit
Barbarians Minion Horde Skeleton Army
Zap Minion Horde Barbarians Skeleton Army X-Bow Bandit
Barbarians Minion Horde Skeleton Army
Barbarians Minion Horde
Skeleton Army Zap Barbarians
Barbarians Skeleton Army Minion Horde Wizard Bandit
Wizard Barbarians Minion Horde Skeleton Army
Barbarians Skeleton Army Zap Minion Horde X-Bow
Zap Barbarians Minion Horde Wizard
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde X-Bow Bandit
Zap X-Bow Bandit
Minion Horde X-Bow Bandit
Barbarians
Wizard Zap Minion Horde
Wizard Zap Minion Horde
Minion Horde Wizard
X-Bow Zap Wizard
Zap Wizard X-Bow Bandit
Minion Horde X-Bow
Zap Minion Horde Wizard X-Bow Bandit
Zap Wizard
Bandit
Minion Horde X-Bow Bandit
Zap X-Bow
X-Bow Zap Minion Horde Wizard Bandit
Minion Horde Wizard X-Bow Bandit
Minion Horde
Zap Wizard X-Bow Bandit
Zap Wizard X-Bow
Minion Horde X-Bow
Wizard
X-Bow
Zap Barbarians Minion Horde X-Bow
Zap Wizard
Minion Horde
X-Bow Zap Wizard Bandit
Zap Wizard X-Bow Bandit
Zap X-Bow Bandit
Zap Minion Horde Wizard X-Bow
Zap Minion Horde Wizard
Minion Horde
Zap Minion Horde Wizard X-Bow Bandit
Zap Minion Horde
Minion Horde
Wizard
Zap Minion Horde Barbarians Skeleton Army X-Bow Bandit
Zap Wizard
Minion Horde Wizard
Zap Wizard
Zap
Minion Horde
Zap Minion Horde
Zap
Zap X-Bow Bandit
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: