My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Firecracker Royal Giant Goblin Cage

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Royal Giant
Giant Snowball
Bomber Goblin Gang
Zap
Bomber Goblin Gang Firecracker Royal Giant
Barbarian Barrel
Bomber Knight Goblin Gang Firecracker Goblin Cage
The Log
Bomber Goblin Gang Firecracker Royal Giant Goblin Cage
Earthquake
Bomber Goblin Gang Firecracker Goblin Cage
Arrows
Bomber Goblin Gang Firecracker
Royal Delivery
Bomber Knight Goblin Gang Firecracker Goblin Cage
Fireball
Bomber Goblin Gang Firecracker Goblin Cage
Poison
Bomber Goblin Gang Firecracker Goblin Cage
Lightning
Knight Goblin Cage
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Knight Goblin Gang Firecracker Goblin Cage Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Arrows Knight

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Zap Knight Goblin Cage
Zap
Arrows Firecracker Bomber Knight Royal Giant Goblin Cage
Arrows
Zap Royal Giant Knight
Knight
Goblin Gang Firecracker Bomber Zap Arrows
Goblin Gang
Knight Firecracker Royal Giant Goblin Cage
Firecracker
Zap Knight Royal Giant Goblin Gang Goblin Cage
Royal Giant
Bomber Arrows Firecracker Zap Goblin Gang
Goblin Cage
Bomber Zap Goblin Gang Firecracker

Defense Synergies 3 12

Bomber
Knight Zap Goblin Cage
Zap
Bomber Arrows Knight Goblin Gang Firecracker Goblin Cage
Arrows
Zap Knight
Knight
Bomber Goblin Gang Firecracker Zap Arrows Goblin Cage
Goblin Gang
Knight Zap Firecracker Goblin Cage
Firecracker
Knight Zap Goblin Gang Goblin Cage
Royal Giant
Goblin Cage
Bomber Zap Knight Goblin Gang Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Firecracker Goblin Cage
Zap Knight Goblin Gang Firecracker Goblin Cage
Goblin Gang Goblin Cage Bomber Knight
Goblin Cage Knight Goblin Gang Firecracker
Bomber Arrows Firecracker Goblin Cage
Arrows Goblin Gang Bomber Zap Firecracker
Zap Arrows Goblin Gang Firecracker Goblin Cage
Zap Arrows Goblin Cage
Goblin Gang Goblin Cage
Knight Goblin Gang Bomber Firecracker
Goblin Gang Bomber Zap Arrows Knight Firecracker
Arrows Zap Goblin Gang Firecracker
Goblin Cage Bomber Zap Knight Goblin Gang
Bomber Zap Arrows Goblin Gang Firecracker Goblin Cage
Knight Goblin Gang Goblin Cage
Zap Goblin Gang Goblin Cage
Bomber Arrows Knight Goblin Gang Firecracker Goblin Cage
Arrows Goblin Cage Bomber Zap Knight Goblin Gang Firecracker
Zap Arrows Goblin Cage Bomber Knight Firecracker
Goblin Cage
Bomber Goblin Gang Arrows Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Goblin Cage
Bomber Zap Arrows Knight Goblin Gang Firecracker
Goblin Gang Zap Knight Goblin Cage
Goblin Gang Zap Knight Goblin Cage
Knight Goblin Gang Goblin Cage
Arrows Firecracker Zap Goblin Gang
Goblin Gang Knight Goblin Cage
Knight Goblin Cage
Zap Goblin Cage Knight Firecracker
Goblin Gang Goblin Cage
Knight Goblin Cage
Zap Arrows Goblin Cage
Knight Goblin Gang Goblin Cage
Bomber Firecracker Goblin Cage
Goblin Gang Bomber Zap Knight Firecracker Goblin Cage
Arrows Bomber Zap Firecracker Goblin Cage
Bomber Zap Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Zap
Arrows
Arrows Knight Firecracker
Bomber Zap Arrows Firecracker
Arrows Firecracker Zap
Bomber Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker
Goblin Gang
Firecracker Zap Arrows Knight
Zap Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Bomber Zap Arrows Firecracker
Arrows Firecracker
Arrows
Bomber
Bomber Zap Arrows Firecracker
Bomber Zap Arrows Firecracker
Arrows
Zap Arrows
Zap Arrows Firecracker Bomber
Arrows Firecracker Zap
Zap Arrows
Zap Arrows Firecracker
Zap Arrows Firecracker
Zap Firecracker
Bomber Zap Arrows
Zap Arrows Firecracker
Arrows Firecracker
Zap Goblin Gang
Zap Arrows Firecracker
Arrows
Knight Goblin Gang Firecracker
Arrows Bomber Zap Firecracker
Zap Arrows
Firecracker
Zap Goblin Gang Firecracker
Firecracker Zap
Zap Firecracker
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: