My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Royal Giant Tombstone Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Royal Giant
Giant Snowball
Fire Spirit Bomber Archers Barbarians Tombstone Witch
Zap
Fire Spirit Bomber Archers Royal Giant Tombstone Witch
Barbarian Barrel
Fire Spirit Bomber Archers Barbarians Tombstone Witch
The Log
Fire Spirit Bomber Archers Barbarians Royal Giant Tombstone Witch
Earthquake
Bomber Archers Barbarians Tombstone Witch
Arrows
Fire Spirit Bomber Archers Tombstone Witch
Royal Delivery
Fire Spirit Bomber Archers Barbarians Witch
Fireball
Bomber Archers Barbarians Tombstone Witch
Poison
Bomber Archers Barbarians Tombstone Witch
Lightning
Tombstone Witch
Rocket
Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tombstone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Zap Archers Tombstone Barbarians Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Zap Archers

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap
Bomber
Royal Giant Zap
Zap
Fire Spirit Bomber Archers Royal Giant Witch
Archers
Zap Royal Giant
Barbarians
Royal Giant
Fire Spirit Bomber Zap Archers Witch
Tombstone
Witch
Zap Royal Giant

Defense Synergies 0 9

Fire Spirit
Zap
Bomber
Zap Tombstone
Zap
Fire Spirit Bomber Archers Barbarians Tombstone Witch
Archers
Zap Tombstone Witch
Barbarians
Zap
Royal Giant
Tombstone
Bomber Zap Archers
Witch
Zap Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Tombstone
Barbarians Zap Tombstone Witch
Barbarians Witch Fire Spirit Bomber Archers Tombstone
Barbarians Witch Tombstone
Bomber Barbarians Tombstone
Fire Spirit Bomber Zap Archers
Fire Spirit Zap Archers Tombstone Witch
Zap Barbarians
Barbarians Witch Tombstone
Fire Spirit Bomber Archers Barbarians
Archers Barbarians Witch Bomber Zap Tombstone
Zap Archers Witch
Barbarians Tombstone Fire Spirit Bomber Zap Witch
Fire Spirit Bomber Zap Barbarians Tombstone Witch
Barbarians Tombstone
Barbarians Zap
Barbarians Bomber Tombstone Witch
Fire Spirit Tombstone Bomber Zap Archers Barbarians Witch
Zap Witch Fire Spirit Bomber Archers Barbarians Tombstone
Barbarians
Bomber Fire Spirit Archers Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Archers Tombstone Witch
Bomber Zap Archers
Barbarians Tombstone Zap Witch
Zap Barbarians
Barbarians Tombstone Witch
Fire Spirit Zap Archers Witch
Archers Barbarians Tombstone Witch
Barbarians
Zap Barbarians Tombstone Witch
Witch Barbarians Tombstone
Barbarians Tombstone Witch
Zap Barbarians
Barbarians Tombstone Witch
Bomber Archers Barbarians Witch
Barbarians Tombstone Witch Bomber Zap Archers
Bomber Zap Archers Barbarians Witch
Bomber Zap Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Barbarians
Bomber Fire Spirit Zap
Fire Spirit Zap Witch
Fire Spirit Bomber Archers Witch
Fire Spirit Zap
Zap
Fire Spirit
Zap
Fire Spirit Zap Archers
Fire Spirit
Zap
Bomber Zap Witch
Bomber
Fire Spirit Bomber Zap Archers
Fire Spirit Bomber Zap Witch
Zap Barbarians
Zap Fire Spirit Bomber Witch
Witch
Zap Witch
Zap Witch
Zap
Fire Spirit Zap Archers Witch
Zap Witch
Bomber Zap
Zap
Zap Fire Spirit Archers Barbarians Tombstone Witch
Fire Spirit Zap Archers Witch
Bomber Zap
Zap
Zap Witch
Zap Witch
Zap Witch

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