My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Witch Executioner Giant Skeleton Sparky Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Giant Skeleton Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Giant Skeleton Sparky Mighty Miner
Giant Snowball
Goblin Gang Witch Mighty Miner
Zap
Goblin Gang Royal Giant Witch Sparky Mighty Miner
Barbarian Barrel
Goblin Gang Witch Executioner Giant Skeleton Sparky
The Log
Goblin Gang Royal Giant Witch Giant Skeleton Sparky
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Witch Executioner Giant Skeleton Sparky
Fireball
Goblin Gang Witch Executioner Sparky Mighty Miner
Poison
Goblin Gang Witch Executioner Sparky
Lightning
Witch Executioner Sparky Mighty Miner
Rocket
Witch Executioner Sparky Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Giant Skeleton Sparky Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Fireball Mighty Miner Witch Executioner Royal Giant Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Goblin Gang Fireball Mighty Miner Witch

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Giant Giant Skeleton Sparky
Royal Giant
Fireball Goblin Gang Witch Executioner Giant Skeleton Sparky
Fireball
Royal Giant Sparky
Witch
Royal Giant Giant Skeleton
Executioner
Royal Giant
Giant Skeleton
Goblin Gang Royal Giant Witch Sparky
Sparky
Goblin Gang Royal Giant Fireball Giant Skeleton
Mighty Miner

Defense Synergies 0 4

Goblin Gang
Giant Skeleton Sparky
Royal Giant
Fireball
Witch
Giant Skeleton
Executioner
Giant Skeleton
Giant Skeleton
Goblin Gang Witch Executioner
Sparky
Goblin Gang
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner Sparky
Sparky Goblin Gang Witch Executioner
Goblin Gang Witch Sparky Executioner Giant Skeleton
Witch Sparky Goblin Gang
Fireball Giant Skeleton Sparky
Goblin Gang Fireball Executioner
Goblin Gang Fireball Witch Executioner
Fireball Giant Skeleton Sparky
Witch Sparky Mighty Miner Goblin Gang
Goblin Gang Giant Skeleton Sparky
Goblin Gang Witch Executioner Fireball Giant Skeleton
Executioner Goblin Gang Fireball Witch
Sparky Goblin Gang Fireball Witch Giant Skeleton
Fireball Executioner Sparky Goblin Gang Witch
Sparky Goblin Gang
Goblin Gang Fireball Sparky
Sparky Goblin Gang Fireball Witch Executioner
Fireball Goblin Gang Witch Executioner
Witch Executioner Fireball Giant Skeleton
Sparky
Goblin Gang Fireball Witch Executioner Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Witch Giant Skeleton Sparky
Fireball Goblin Gang Executioner
Goblin Gang Giant Skeleton Witch Sparky
Goblin Gang Giant Skeleton Fireball Sparky
Giant Skeleton Goblin Gang Witch Executioner Sparky Mighty Miner
Fireball Executioner Goblin Gang Witch
Goblin Gang Sparky Fireball Witch Giant Skeleton
Giant Skeleton Mighty Miner Sparky
Giant Skeleton Fireball Witch Sparky
Witch Goblin Gang Sparky
Witch Giant Skeleton Sparky
Fireball Giant Skeleton
Giant Skeleton Goblin Gang Fireball Witch Executioner Sparky
Fireball Witch Executioner Sparky
Goblin Gang Witch Sparky Fireball Executioner Giant Skeleton Mighty Miner
Executioner Fireball Witch Giant Skeleton Sparky Mighty Miner
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton Sparky
Fireball Executioner
Fireball Giant Skeleton Sparky
Fireball Giant Skeleton Sparky
Fireball Executioner Sparky
Fireball Executioner Witch
Witch Executioner Sparky
Fireball Executioner
Fireball
Goblin Gang Fireball Sparky
Fireball Sparky
Fireball Executioner
Fireball Executioner Sparky
Fireball
Fireball Sparky
Fireball Witch Executioner Sparky
Fireball Executioner Sparky
Fireball Sparky
Sparky
Fireball Executioner Sparky
Fireball Witch
Fireball Giant Skeleton Sparky
Fireball
Sparky
Fireball
Fireball Witch Executioner Sparky
Witch
Fireball Witch Executioner Sparky
Fireball Witch Sparky
Fireball Sparky
Fireball Witch Executioner Sparky
Fireball Witch
Fireball Sparky
Fireball Sparky
Fireball Sparky
Mighty Miner Giant Skeleton Sparky
Fireball Sparky
Goblin Gang Fireball Witch
Fireball Witch Executioner
Fireball
Fireball Goblin Gang Executioner Sparky
Fireball Executioner
Fireball Giant Skeleton Sparky
Executioner Sparky
Goblin Gang Fireball Witch Giant Skeleton Sparky
Fireball Witch Executioner
Fireball Witch Executioner Giant Skeleton Sparky
Sparky
Fireball Sparky

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