My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Firecracker Royal Giant Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant
Giant Snowball
Bats Cannon
Zap
Bats Cannon Firecracker Royal Giant
Barbarian Barrel
Ice Spirit Cannon Firecracker Hunter
The Log
Ice Spirit Cannon Firecracker Royal Giant Hunter
Earthquake
Cannon Firecracker
Arrows
Ice Spirit Bats Firecracker
Royal Delivery
Ice Spirit Bats Firecracker Hunter
Fireball
Cannon Firecracker Hunter
Poison
Bats Cannon Firecracker Hunter
Lightning
Cannon Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker Fireball Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Cannon Firecracker Fireball Hunter Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Zap Cannon

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Royal Giant Bats Firecracker Royal Giant Hunter
Bats
Royal Giant Ice Spirit Zap Firecracker
Zap
Ice Spirit Firecracker Fireball Bats Royal Giant Hunter
Cannon
Firecracker
Zap Royal Giant Ice Spirit Bats
Royal Giant
Ice Spirit Bats Firecracker Fireball Hunter Ice Spirit Zap
Fireball
Zap Royal Giant
Hunter
Royal Giant Ice Spirit Zap

Defense Synergies 3 15

Ice Spirit
Zap Bats Cannon Firecracker Fireball Hunter
Bats
Ice Spirit Zap Cannon Firecracker Hunter
Zap
Ice Spirit Cannon Fireball Bats Firecracker Hunter
Cannon
Zap Ice Spirit Bats Firecracker Fireball Hunter
Firecracker
Ice Spirit Bats Zap Cannon Hunter
Royal Giant
Fireball
Zap Ice Spirit Cannon
Hunter
Ice Spirit Bats Zap Cannon Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Firecracker Fireball
Hunter Ice Spirit Bats Zap Cannon Firecracker
Cannon Hunter Bats
Cannon Hunter Bats Firecracker
Firecracker Fireball
Fireball Bats Zap Cannon Firecracker Hunter
Bats Hunter Ice Spirit Zap Cannon Firecracker Fireball
Zap Cannon Fireball
Cannon Hunter
Ice Spirit Cannon Firecracker Hunter
Bats Zap Cannon Firecracker Fireball Hunter
Hunter Bats Zap Firecracker Fireball
Cannon Hunter Ice Spirit Bats Zap Fireball
Fireball Ice Spirit Bats Zap Cannon Firecracker Hunter
Cannon Hunter
Ice Spirit Zap Cannon Fireball Hunter
Bats Cannon Firecracker Fireball Hunter
Ice Spirit Cannon Fireball Bats Zap Firecracker Hunter
Zap Hunter Ice Spirit Bats Cannon Firecracker Fireball
Cannon Hunter
Bats Cannon Firecracker Fireball Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball
Fireball Zap Firecracker Hunter
Ice Spirit Bats Zap Hunter
Hunter Bats Zap Fireball
Cannon Hunter
Firecracker Fireball Ice Spirit Bats Zap Hunter
Bats Fireball Hunter
Hunter
Zap Ice Spirit Bats Firecracker Fireball
Cannon
Bats Hunter
Zap Fireball
Cannon Fireball Hunter
Cannon Firecracker Fireball
Ice Spirit Bats Zap Firecracker Fireball Hunter
Bats Zap Cannon Firecracker Fireball Hunter
Zap Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Zap
Fireball
Firecracker Fireball
Fireball Zap Firecracker
Firecracker Fireball Ice Spirit Bats Zap Hunter
Firecracker
Fireball Ice Spirit Zap Firecracker Hunter
Fireball Zap Firecracker
Bats Fireball
Firecracker Zap Fireball
Fireball Zap Firecracker
Firecracker Fireball Hunter
Firecracker Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball Hunter
Firecracker Fireball
Fireball
Bats
Zap Firecracker Fireball Hunter
Zap Firecracker Fireball
Fireball
Fireball
Zap Fireball
Zap Firecracker Ice Spirit Fireball Hunter
Firecracker Fireball Zap Hunter
Fireball Zap
Fireball Zap Firecracker
Bats Zap Firecracker Fireball Hunter
Zap Ice Spirit Bats Firecracker Fireball
Fireball
Zap Fireball Hunter
Zap Ice Spirit Firecracker Fireball
Firecracker Fireball
Zap Ice Spirit Bats Fireball
Fireball Zap Firecracker Hunter
Fireball
Fireball Firecracker Hunter
Zap Firecracker Fireball
Zap Fireball
Firecracker
Zap Ice Spirit Bats Firecracker Fireball
Firecracker Bats Zap Fireball
Zap Firecracker Fireball
Fireball Firecracker

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