My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Princess Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Mini P.E.K.K.A Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Mini P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Skeleton Army
Giant Snowball
Skeleton Army Princess
Zap
Royal Giant Skeleton Army Princess
Barbarian Barrel
Elite Barbarians Skeleton Army Princess Ice Wizard Electro Wizard
The Log
Royal Giant Elite Barbarians Mini P.E.K.K.A Skeleton Army Princess
Earthquake
Skeleton Army
Arrows
Skeleton Army Princess
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Skeleton Army Princess Ice Wizard Electro Wizard
Fireball
Elite Barbarians Skeleton Army Princess Ice Wizard Electro Wizard
Poison
Skeleton Army Princess Ice Wizard Electro Wizard
Lightning
Elite Barbarians Mini P.E.K.K.A Ice Wizard Electro Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

The Log Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Princess Ice Wizard Mini P.E.K.K.A Electro Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Skeleton Army Princess Ice Wizard

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Ice Wizard Elite Barbarians The Log Princess Electro Wizard
Elite Barbarians
Royal Giant The Log
Mini P.E.K.K.A
The Log Princess Ice Wizard Electro Wizard
Skeleton Army
The Log
Royal Giant Elite Barbarians Mini P.E.K.K.A Princess
Princess
Royal Giant Mini P.E.K.K.A The Log
Ice Wizard
Royal Giant Mini P.E.K.K.A
Electro Wizard
Royal Giant Mini P.E.K.K.A

Defense Synergies 2 13

Royal Giant
Elite Barbarians
Mini P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Electro Wizard Elite Barbarians Skeleton Army Princess Ice Wizard
Skeleton Army
Mini P.E.K.K.A The Log Princess Ice Wizard Electro Wizard
The Log
Mini P.E.K.K.A Elite Barbarians Skeleton Army Princess Ice Wizard Electro Wizard
Princess
Mini P.E.K.K.A Skeleton Army The Log Ice Wizard
Ice Wizard
Mini P.E.K.K.A Skeleton Army The Log Princess
Electro Wizard
Mini P.E.K.K.A Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
Elite Barbarians Mini P.E.K.K.A Skeleton Army The Log Ice Wizard Electro Wizard
Mini P.E.K.K.A Skeleton Army Elite Barbarians Ice Wizard Electro Wizard
Elite Barbarians Mini P.E.K.K.A Skeleton Army Ice Wizard Electro Wizard
Elite Barbarians Mini P.E.K.K.A Skeleton Army The Log Princess
Skeleton Army The Log Ice Wizard Electro Wizard
Electro Wizard Princess Ice Wizard
The Log Electro Wizard
Mini P.E.K.K.A Elite Barbarians Skeleton Army Princess Ice Wizard
Elite Barbarians Skeleton Army Mini P.E.K.K.A Ice Wizard Electro Wizard
Skeleton Army Ice Wizard Electro Wizard The Log Princess
Princess Ice Wizard Electro Wizard
Mini P.E.K.K.A Skeleton Army Elite Barbarians The Log Ice Wizard Electro Wizard
Skeleton Army Mini P.E.K.K.A The Log Princess Electro Wizard
Elite Barbarians Mini P.E.K.K.A Skeleton Army Electro Wizard
Skeleton Army Elite Barbarians Mini P.E.K.K.A The Log Electro Wizard
Elite Barbarians Mini P.E.K.K.A Skeleton Army Electro Wizard
Elite Barbarians Skeleton Army The Log Ice Wizard Electro Wizard
The Log Princess Ice Wizard Electro Wizard
Mini P.E.K.K.A Elite Barbarians Electro Wizard
Skeleton Army Elite Barbarians Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Elite Barbarians Electro Wizard
Electro Wizard Elite Barbarians Mini P.E.K.K.A The Log
Skeleton Army Elite Barbarians Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Elite Barbarians The Log Electro Wizard
Elite Barbarians Mini P.E.K.K.A Skeleton Army
Princess Ice Wizard Electro Wizard
Mini P.E.K.K.A Skeleton Army Elite Barbarians Ice Wizard Electro Wizard
Mini P.E.K.K.A Elite Barbarians Skeleton Army
Electro Wizard Elite Barbarians Mini P.E.K.K.A Skeleton Army The Log
Skeleton Army
Elite Barbarians Mini P.E.K.K.A
Skeleton Army Elite Barbarians The Log Electro Wizard
Elite Barbarians Mini P.E.K.K.A Skeleton Army
Skeleton Army Princess
Elite Barbarians Skeleton Army Electro Wizard Mini P.E.K.K.A The Log
Elite Barbarians Mini P.E.K.K.A The Log Princess Ice Wizard Electro Wizard
Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log
The Log Princess Ice Wizard Electro Wizard
The Log
The Log
The Log
Princess Ice Wizard
The Log Princess
The Log Princess Ice Wizard
The Log
Elite Barbarians Mini P.E.K.K.A Electro Wizard
The Log Princess Electro Wizard
Princess
Elite Barbarians The Log Princess
Princess
Princess Elite Barbarians The Log
The Log Princess
The Log Princess
Mini P.E.K.K.A
Mini P.E.K.K.A The Log Princess Electro Wizard
The Log Princess
The Log
Princess
The Log
The Log
The Log Princess Ice Wizard
The Log Princess Ice Wizard Electro Wizard
The Log Princess
The Log
Elite Barbarians Princess Ice Wizard Electro Wizard
Electro Wizard
Elite Barbarians Mini P.E.K.K.A
The Log
Princess Electro Wizard
The Log Princess
Electro Wizard Skeleton Army Princess
Princess Ice Wizard Electro Wizard
The Log
Mini P.E.K.K.A Princess Electro Wizard
The Log Princess
Elite Barbarians
Elite Barbarians The Log Princess Electro Wizard
Princess Electro Wizard
The Log Princess Electro Wizard

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