My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Wizard Inferno Dragon Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider Inferno Dragon Sparky
Giant Snowball
Hog Rider Inferno Dragon Lumberjack
Zap
Firecracker Royal Giant Inferno Dragon Sparky
Barbarian Barrel
Firecracker Wizard Lumberjack Sparky
The Log
Firecracker Royal Giant Hog Rider Lumberjack Sparky
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Hog Rider Wizard Inferno Dragon Lumberjack Sparky
Fireball
Firecracker Hog Rider Wizard Inferno Dragon Lumberjack Sparky
Poison
Firecracker Wizard Sparky
Lightning
Wizard Inferno Dragon Lumberjack Sparky
Rocket
Hog Rider Wizard Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Hog Rider Inferno Dragon Lumberjack Wizard Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Firecracker Hog Rider Inferno Dragon

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Hog Rider Inferno Dragon Lumberjack Sparky
Royal Giant
Firecracker Hog Rider Wizard The Log Lumberjack Sparky
Hog Rider
Firecracker The Log Royal Giant Wizard Lumberjack
Wizard
Royal Giant Hog Rider Lumberjack Sparky
The Log
Hog Rider Royal Giant Lumberjack Sparky
Inferno Dragon
Firecracker
Lumberjack
Firecracker Royal Giant Hog Rider Wizard The Log Sparky
Sparky
Firecracker Royal Giant Wizard The Log Lumberjack

Defense Synergies 1 6

Firecracker
The Log Lumberjack
Royal Giant
Hog Rider
Wizard
The Log Lumberjack
The Log
Firecracker Wizard Inferno Dragon Lumberjack Sparky
Inferno Dragon
The Log
Lumberjack
Firecracker Wizard The Log
Sparky
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard The Log Sparky
Inferno Dragon Lumberjack Sparky Firecracker The Log
Lumberjack Sparky Inferno Dragon
Inferno Dragon Lumberjack Sparky Firecracker
Firecracker The Log Lumberjack Sparky
The Log Firecracker Lumberjack
Inferno Dragon Firecracker Wizard
The Log Sparky
Inferno Dragon Sparky Lumberjack
Firecracker Lumberjack Sparky
Firecracker Wizard The Log Lumberjack
Inferno Dragon Firecracker Wizard
Lumberjack Sparky Wizard The Log
Wizard Sparky Firecracker The Log Lumberjack
Inferno Dragon Sparky Lumberjack
The Log Inferno Dragon Lumberjack Sparky
Wizard Sparky Firecracker Lumberjack
Firecracker Wizard The Log Lumberjack
Wizard The Log Firecracker Inferno Dragon Lumberjack
Sparky Inferno Dragon Lumberjack
Wizard Firecracker The Log Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Sparky
Firecracker Wizard The Log Inferno Dragon Lumberjack
Lumberjack The Log Sparky
Lumberjack The Log Sparky
Inferno Dragon Lumberjack Sparky
Firecracker Wizard
Sparky Lumberjack
Inferno Dragon Lumberjack Sparky
Firecracker The Log Inferno Dragon Sparky
Inferno Dragon Sparky
Inferno Dragon Lumberjack Sparky
The Log
Wizard Lumberjack Sparky
Wizard Firecracker Sparky
Sparky Firecracker The Log Inferno Dragon Lumberjack
Firecracker Wizard The Log Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Sparky
Firecracker The Log
The Log Sparky
Firecracker The Log Sparky
Wizard Firecracker The Log Sparky
Firecracker Wizard
Firecracker Wizard The Log Sparky
The Log Firecracker Wizard
The Log Firecracker Wizard
Lumberjack Sparky
Firecracker Wizard The Log Sparky
Firecracker Wizard
Firecracker The Log Sparky
Firecracker
Firecracker The Log Sparky
Firecracker Wizard The Log Sparky
Firecracker Wizard The Log Sparky
Sparky
Sparky
Firecracker Wizard The Log Sparky
Firecracker Wizard The Log
The Log Sparky
Wizard
The Log Sparky
The Log
Firecracker The Log Wizard Sparky
Inferno Dragon
Firecracker The Log Wizard Sparky
Wizard The Log Sparky
Firecracker The Log Sparky
Firecracker Wizard Sparky
Firecracker Wizard
Sparky
Wizard The Log Sparky
Firecracker Sparky
Sparky
Firecracker Wizard The Log Sparky
Firecracker Wizard
The Log
Firecracker Wizard Lumberjack Sparky
The Log Firecracker Wizard
Sparky
Firecracker Sparky
Firecracker The Log Sparky
Firecracker
Firecracker The Log Sparky
Inferno Dragon Sparky
Firecracker Wizard Sparky

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