My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

3 problems Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Wall Breakers
Giant Snowball
Wall Breakers
Zap
Firecracker Royal Giant Wall Breakers
Barbarian Barrel
Firecracker Wall Breakers
The Log
Firecracker Royal Giant Mini P.E.K.K.A Wall Breakers
Earthquake
Firecracker
Arrows
Firecracker Wall Breakers
Royal Delivery
Firecracker Mini P.E.K.K.A Wall Breakers
Fireball
Firecracker Wall Breakers
Poison
Firecracker
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Wall Breakers Firecracker Mini P.E.K.K.A Royal Giant Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap Wall Breakers Firecracker

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Mirror Royal Giant Mini P.E.K.K.A Wall Breakers Mega Knight
Firecracker
Zap Royal Giant Mini P.E.K.K.A Mirror Wall Breakers Mega Knight
Royal Giant
Firecracker Zap Rocket Mirror
Mini P.E.K.K.A
Zap Firecracker Mirror Mega Knight
Rocket
Royal Giant Mirror
Mirror
Zap Firecracker Royal Giant Mini P.E.K.K.A Rocket Wall Breakers
Wall Breakers
Zap Firecracker Mirror Mega Knight
Mega Knight
Zap Firecracker Mini P.E.K.K.A Wall Breakers

Defense Synergies 3 6

Zap
Mini P.E.K.K.A Mirror Mega Knight Firecracker
Firecracker
Zap Mini P.E.K.K.A Mirror Mega Knight
Royal Giant
Mini P.E.K.K.A
Zap Firecracker Mirror
Rocket
Mirror
Zap Firecracker Mini P.E.K.K.A Mega Knight
Wall Breakers
Mega Knight
Zap Firecracker Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Firecracker
Mini P.E.K.K.A Zap Firecracker Mega Knight
Mini P.E.K.K.A Rocket Mega Knight
Mini P.E.K.K.A Firecracker Mega Knight
Firecracker Mini P.E.K.K.A Rocket Mega Knight
Zap Firecracker Mega Knight
Rocket Zap Firecracker
Rocket Zap Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Mega Knight
Zap Firecracker Mega Knight
Zap Firecracker
Mini P.E.K.K.A Mega Knight Zap Rocket
Rocket Mega Knight Zap Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Rocket Zap Mini P.E.K.K.A Mega Knight
Mega Knight Firecracker Mini P.E.K.K.A
Mega Knight Zap Firecracker
Zap Firecracker Mega Knight
Mini P.E.K.K.A
Mega Knight Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap
Zap Firecracker Mini P.E.K.K.A Rocket Mega Knight
Mega Knight Zap Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Rocket Mega Knight Zap
Mini P.E.K.K.A Mega Knight
Firecracker Rocket Zap
Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Mega Knight
Zap Rocket Mega Knight Firecracker Mini P.E.K.K.A
Mega Knight Mini P.E.K.K.A
Rocket Mega Knight Zap
Mini P.E.K.K.A Rocket Mega Knight
Firecracker Mega Knight
Zap Firecracker Mini P.E.K.K.A Rocket
Mega Knight Zap Firecracker Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket
Firecracker Zap
Rocket
Firecracker Rocket
Rocket Zap Firecracker Mega Knight
Firecracker Zap Rocket
Firecracker
Zap Firecracker
Zap Firecracker
Rocket Mini P.E.K.K.A
Firecracker Rocket Zap
Zap Firecracker Rocket
Rocket Firecracker
Firecracker Rocket
Zap Firecracker
Rocket Zap Firecracker
Firecracker Rocket Mega Knight
Rocket
Mini P.E.K.K.A Rocket
Rocket Zap Firecracker Mini P.E.K.K.A Mega Knight
Rocket Zap Firecracker Mega Knight
Rocket Mega Knight
Rocket
Rocket
Rocket Zap
Zap Firecracker Mega Knight
Firecracker Zap
Zap Mega Knight
Rocket Zap Firecracker
Zap Firecracker
Zap Rocket Firecracker
Mini P.E.K.K.A
Zap Rocket Mega Knight
Zap Rocket Firecracker
Mega Knight
Rocket Firecracker
Zap Rocket
Rocket Zap Firecracker
Firecracker Mini P.E.K.K.A Rocket Mega Knight
Zap Firecracker
Rocket Zap
Firecracker Mega Knight
Zap Firecracker Rocket
Firecracker Zap Rocket
Zap Firecracker Rocket Mega Knight

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