My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Goblin Cage Elixir Collector Baby Dragon Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Musketeer Baby Dragon Electro Dragon
Zap
Royal Giant
Barbarian Barrel
Musketeer Goblin Cage
The Log
Royal Giant Musketeer Goblin Cage
Earthquake
Goblin Cage Elixir Collector
Arrows
Royal Delivery
Musketeer Goblin Cage Baby Dragon Electro Dragon
Fireball
Musketeer Goblin Cage Elixir Collector Baby Dragon Electro Dragon
Poison
Musketeer Goblin Cage Elixir Collector Electro Dragon
Lightning
Musketeer Goblin Cage Elixir Collector Baby Dragon Electro Dragon
Rocket
Musketeer Elixir Collector Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker The Log Musketeer Goblin Cage Baby Dragon Electro Dragon Royal Giant Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Berserker The Log Musketeer Goblin Cage

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Royal Giant
Musketeer Baby Dragon Electro Dragon The Log
Musketeer
Royal Giant Goblin Cage Baby Dragon Electro Dragon The Log
Goblin Cage
Musketeer Baby Dragon The Log
Elixir Collector
Baby Dragon
Royal Giant Musketeer Goblin Cage Electro Dragon
Electro Dragon
Royal Giant Musketeer Baby Dragon
The Log
Royal Giant Musketeer Goblin Cage

Defense Synergies 1 8

Berserker
Royal Giant
Musketeer
The Log Goblin Cage Baby Dragon
Goblin Cage
Musketeer Baby Dragon Electro Dragon The Log
Elixir Collector
Baby Dragon
Musketeer Goblin Cage Electro Dragon The Log
Electro Dragon
Goblin Cage Baby Dragon The Log
The Log
Musketeer Goblin Cage Baby Dragon Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Goblin Cage Baby Dragon Electro Dragon The Log
Musketeer Goblin Cage Electro Dragon The Log
Goblin Cage Musketeer Electro Dragon
Goblin Cage Musketeer Electro Dragon
Goblin Cage The Log
The Log Musketeer Baby Dragon Electro Dragon
Musketeer Goblin Cage Baby Dragon Electro Dragon
Musketeer Goblin Cage Baby Dragon Electro Dragon The Log
Musketeer Goblin Cage
Musketeer
Berserker Musketeer Baby Dragon Electro Dragon The Log
Musketeer Baby Dragon Electro Dragon
Goblin Cage Musketeer Electro Dragon The Log
Goblin Cage Baby Dragon Electro Dragon The Log
Goblin Cage
Goblin Cage The Log
Musketeer Goblin Cage Electro Dragon
Goblin Cage Musketeer Baby Dragon Electro Dragon The Log
Goblin Cage Baby Dragon The Log Musketeer Electro Dragon
Musketeer Goblin Cage
Musketeer Baby Dragon Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage
Musketeer Baby Dragon Electro Dragon The Log
Musketeer Goblin Cage Electro Dragon The Log
Musketeer Goblin Cage The Log
Musketeer Goblin Cage
Musketeer Baby Dragon Electro Dragon
Musketeer Goblin Cage
Goblin Cage
Goblin Cage Electro Dragon Baby Dragon The Log
Musketeer Goblin Cage
Musketeer Goblin Cage Electro Dragon
Goblin Cage The Log
Goblin Cage
Musketeer Goblin Cage Baby Dragon Electro Dragon
Electro Dragon Musketeer Goblin Cage Baby Dragon The Log
Musketeer Goblin Cage Baby Dragon Electro Dragon The Log
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Baby Dragon Electro Dragon The Log
Musketeer Baby Dragon Electro Dragon The Log
Baby Dragon Electro Dragon The Log
Musketeer The Log
Baby Dragon The Log
Musketeer Baby Dragon Electro Dragon
Musketeer Baby Dragon The Log
The Log Baby Dragon Electro Dragon
The Log Electro Dragon
Musketeer Electro Dragon
Musketeer Electro Dragon The Log
Musketeer Baby Dragon Electro Dragon
Musketeer Baby Dragon The Log
Musketeer Baby Dragon Electro Dragon
Musketeer Baby Dragon The Log
Musketeer Baby Dragon Electro Dragon The Log
Musketeer Baby Dragon Electro Dragon The Log
Musketeer Baby Dragon Electro Dragon The Log
Baby Dragon Electro Dragon The Log
Musketeer Baby Dragon The Log
Musketeer The Log
Musketeer Baby Dragon Electro Dragon The Log
The Log Baby Dragon Electro Dragon
The Log Musketeer Baby Dragon Electro Dragon
Musketeer Baby Dragon Electro Dragon The Log
Musketeer Baby Dragon The Log
Musketeer Baby Dragon Electro Dragon
Electro Dragon Musketeer
Musketeer Electro Dragon The Log
Electro Dragon
The Log
Musketeer Electro Dragon
Musketeer Baby Dragon Electro Dragon
The Log
Musketeer Baby Dragon Electro Dragon
The Log Musketeer Baby Dragon Electro Dragon
Musketeer Electro Dragon
Electro Dragon Musketeer Baby Dragon The Log
Musketeer Electro Dragon
Electro Dragon Musketeer Baby Dragon The Log
Electro Dragon

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