My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Princess Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Princess Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army
Giant Snowball
Mega Minion Skeleton Army Princess Little Prince
Zap
Royal Giant Skeleton Army Princess Little Prince
Barbarian Barrel
Skeleton Army Princess Little Prince
The Log
Royal Giant Mini P.E.K.K.A Skeleton Army Princess Little Prince
Earthquake
Skeleton Army
Arrows
Skeleton Army Princess Little Prince
Royal Delivery
Mega Minion Mini P.E.K.K.A Skeleton Army Princess Little Prince
Fireball
Mega Minion Skeleton Army Princess Little Prince
Poison
Mega Minion Skeleton Army Princess Little Prince
Lightning
Mega Minion Mini P.E.K.K.A Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Skeleton Army Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Mega Minion Skeleton Army Princess Little Prince Mini P.E.K.K.A Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Mega Minion Skeleton Army

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Royal Giant Mini P.E.K.K.A The Log Princess Little Prince
Royal Giant
Zap Mega Minion The Log Princess
Mega Minion
Zap Royal Giant
Mini P.E.K.K.A
Zap The Log Princess Little Prince
Skeleton Army
The Log
Zap Royal Giant Mini P.E.K.K.A Princess Little Prince
Princess
Zap Royal Giant Mini P.E.K.K.A The Log
Little Prince
Zap Mini P.E.K.K.A The Log

Defense Synergies 3 13

Zap
Mega Minion Mini P.E.K.K.A Skeleton Army The Log Princess Little Prince
Royal Giant
Mega Minion
Zap Skeleton Army The Log Princess
Mini P.E.K.K.A
Zap The Log Skeleton Army Princess
Skeleton Army
Zap Mega Minion Mini P.E.K.K.A The Log Princess
The Log
Mini P.E.K.K.A Zap Mega Minion Skeleton Army Princess Little Prince
Princess
Zap Mega Minion Mini P.E.K.K.A Skeleton Army The Log
Little Prince
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion The Log
Mini P.E.K.K.A Skeleton Army Zap Mega Minion The Log
Mini P.E.K.K.A Skeleton Army Mega Minion
Mini P.E.K.K.A Skeleton Army Mega Minion
Mini P.E.K.K.A Skeleton Army The Log Princess
Skeleton Army The Log Zap Mega Minion
Mega Minion Zap Princess Little Prince
Zap The Log
Mini P.E.K.K.A Skeleton Army Princess
Skeleton Army Mini P.E.K.K.A Little Prince
Skeleton Army Zap Mega Minion The Log Princess
Mega Minion Zap Princess
Mini P.E.K.K.A Skeleton Army Zap The Log
Skeleton Army Zap Mega Minion Mini P.E.K.K.A The Log Princess
Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army
Zap Mega Minion Skeleton Army The Log Little Prince
Zap The Log Mega Minion Princess Little Prince
Mini P.E.K.K.A
Skeleton Army Mini P.E.K.K.A The Log Little Prince
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap
Zap Mega Minion Mini P.E.K.K.A The Log
Skeleton Army Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army Zap The Log
Mini P.E.K.K.A Skeleton Army
Zap Princess
Mini P.E.K.K.A Skeleton Army Mega Minion
Mini P.E.K.K.A Skeleton Army
Zap Mega Minion Mini P.E.K.K.A Skeleton Army The Log
Mega Minion Skeleton Army
Mega Minion Mini P.E.K.K.A
Skeleton Army Zap The Log
Mini P.E.K.K.A Skeleton Army
Skeleton Army Princess
Skeleton Army Zap Mega Minion Mini P.E.K.K.A The Log Little Prince
Zap Mega Minion Mini P.E.K.K.A The Log Princess
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log
Zap The Log Princess
The Log
The Log
Zap The Log
Zap Mega Minion Princess
The Log Princess
The Log Zap Princess
The Log Zap
Mini P.E.K.K.A
Zap The Log Princess
Zap Princess
The Log Princess
Princess
Princess Zap The Log
Zap The Log Princess
The Log Princess
Mini P.E.K.K.A
Zap Mega Minion Mini P.E.K.K.A The Log Princess
Zap The Log Princess Little Prince
The Log
Princess
The Log
Zap The Log
Zap The Log Princess Little Prince
Mega Minion
The Log Zap Princess
Zap The Log Princess
Zap The Log
Zap Princess Little Prince
Zap Mega Minion
Mega Minion Mini P.E.K.K.A
Zap The Log
Zap Princess
The Log Princess
Zap Skeleton Army Princess
Zap Mega Minion Princess
The Log
Mega Minion Mini P.E.K.K.A Princess
The Log Zap Princess
Zap
Mega Minion
Zap The Log Princess
Zap Princess
Zap The Log Princess Little Prince

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