My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Balloon Electro Dragon Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Balloon Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Balloon Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Electro Dragon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Balloon Miner Skeleton King
Giant Snowball
Balloon Electro Dragon Miner Skeleton King
Zap
Royal Giant Balloon Skeleton King
Barbarian Barrel
Wizard Skeleton King
The Log
Royal Giant Mini P.E.K.K.A Skeleton King
Earthquake
Skeleton King
Arrows
Skeleton King
Royal Delivery
Mini P.E.K.K.A Wizard Balloon Electro Dragon Miner Skeleton King
Fireball
Wizard Balloon Electro Dragon Skeleton King
Poison
Wizard Balloon Electro Dragon Skeleton King
Lightning
Mini P.E.K.K.A Wizard Balloon Electro Dragon Skeleton King
Rocket
Wizard Balloon Electro Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Electro Dragon Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Miner Mini P.E.K.K.A Skeleton King Wizard Balloon Electro Dragon Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Miner Mini P.E.K.K.A Skeleton King Wizard

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Miner Wizard Electro Dragon Skeleton King
Mini P.E.K.K.A
Wizard Mega Knight
Wizard
Royal Giant Mini P.E.K.K.A Balloon Miner Mega Knight
Balloon
Miner Wizard Electro Dragon Mega Knight
Electro Dragon
Royal Giant Balloon Miner Mega Knight
Miner
Royal Giant Balloon Wizard Electro Dragon Mega Knight Skeleton King
Mega Knight
Mini P.E.K.K.A Wizard Balloon Electro Dragon Miner
Skeleton King
Royal Giant Miner

Defense Synergies 0 5

Royal Giant
Mini P.E.K.K.A
Wizard Electro Dragon
Wizard
Mini P.E.K.K.A Mega Knight Skeleton King
Balloon
Electro Dragon
Mini P.E.K.K.A
Miner
Mega Knight
Mega Knight
Wizard Miner
Skeleton King
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Dragon
Mini P.E.K.K.A Electro Dragon Mega Knight
Mini P.E.K.K.A Mega Knight Electro Dragon
Mini P.E.K.K.A Electro Dragon Mega Knight Skeleton King
Mini P.E.K.K.A Mega Knight
Electro Dragon Mega Knight
Wizard Electro Dragon
Electro Dragon Mega Knight
Mini P.E.K.K.A Skeleton King
Mini P.E.K.K.A Miner Mega Knight
Wizard Electro Dragon Mega Knight Skeleton King
Wizard Electro Dragon
Mini P.E.K.K.A Mega Knight Wizard Electro Dragon
Wizard Mega Knight Mini P.E.K.K.A Electro Dragon Skeleton King
Mini P.E.K.K.A Mega Knight Skeleton King
Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Mini P.E.K.K.A Electro Dragon
Mega Knight Wizard Electro Dragon
Wizard Electro Dragon Mega Knight
Mini P.E.K.K.A
Wizard Mega Knight Mini P.E.K.K.A Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Wizard Electro Dragon Miner Mega Knight
Mega Knight Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Mega Knight
Wizard Electro Dragon
Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Electro Dragon Mega Knight Mini P.E.K.K.A
Mega Knight Mini P.E.K.K.A Electro Dragon
Mega Knight
Mini P.E.K.K.A Mega Knight Wizard Skeleton King
Wizard Electro Dragon Mega Knight
Electro Dragon Mini P.E.K.K.A Skeleton King
Mega Knight Mini P.E.K.K.A Wizard Electro Dragon Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Electro Dragon Miner
Electro Dragon Miner
Wizard Mega Knight
Wizard Electro Dragon
Wizard
Wizard Electro Dragon
Miner Wizard Electro Dragon
Mini P.E.K.K.A Electro Dragon
Miner Wizard Electro Dragon
Wizard Electro Dragon
Miner
Electro Dragon
Wizard Electro Dragon
Wizard Electro Dragon Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Electro Dragon Mega Knight
Wizard Electro Dragon Miner Mega Knight
Mega Knight
Wizard
Electro Dragon
Wizard Electro Dragon Mega Knight
Miner Wizard Electro Dragon
Wizard Electro Dragon Miner Mega Knight
Miner
Wizard Electro Dragon
Electro Dragon Wizard
Mini P.E.K.K.A
Wizard Electro Dragon Miner Mega Knight
Electro Dragon
Mega Knight
Wizard
Electro Dragon
Wizard Electro Dragon
Miner Mini P.E.K.K.A Wizard Electro Dragon Mega Knight
Wizard Electro Dragon Skeleton King
Electro Dragon Mega Knight
Electro Dragon Skeleton King
Electro Dragon
Electro Dragon Miner Mega Knight
Wizard Electro Dragon Mega Knight

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