My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Knight Firecracker Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Royal Giant
Giant Snowball
Skeletons Archers
Zap
Skeletons Archers Firecracker Royal Giant
Barbarian Barrel
Skeletons Archers Knight Firecracker Bomb Tower
The Log
Skeletons Archers Firecracker Royal Giant
Earthquake
Skeletons Archers Firecracker Bomb Tower
Arrows
Skeletons Archers Firecracker
Royal Delivery
Skeletons Archers Knight Firecracker
Fireball
Archers Firecracker Bomb Tower
Poison
Archers Firecracker Bomb Tower
Lightning
Knight Bomb Tower
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker Royal Delivery Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Royal Delivery Fireball Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Delivery

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Archers Knight Firecracker Royal Delivery Fireball Bomb Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Archers Knight Firecracker

Attack Synergies 4 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Knight Royal Giant
Knight
Archers Firecracker Fireball
Firecracker
Knight Royal Giant
Royal Delivery
Royal Giant
Firecracker Fireball Archers
Fireball
Royal Giant Knight
Bomb Tower

Defense Synergies 5 13

Skeletons
Archers Knight Firecracker Royal Delivery Bomb Tower
Archers
Knight Skeletons Firecracker Royal Delivery Bomb Tower
Knight
Archers Firecracker Royal Delivery Bomb Tower Skeletons Fireball
Firecracker
Knight Skeletons Archers Royal Delivery Bomb Tower
Royal Delivery
Knight Bomb Tower Skeletons Archers Firecracker Fireball
Royal Giant
Fireball
Knight Royal Delivery Bomb Tower
Bomb Tower
Knight Royal Delivery Skeletons Archers Firecracker Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball
Bomb Tower Skeletons Knight Firecracker Royal Delivery
Bomb Tower Skeletons Archers Knight Royal Delivery
Bomb Tower Skeletons Knight Firecracker
Firecracker Royal Delivery Fireball Bomb Tower
Royal Delivery Fireball Skeletons Archers Firecracker Bomb Tower
Archers Firecracker Royal Delivery Fireball Bomb Tower
Fireball Bomb Tower
Skeletons Bomb Tower
Knight Skeletons Archers Firecracker Royal Delivery
Archers Skeletons Knight Firecracker Royal Delivery Fireball Bomb Tower
Archers Firecracker Royal Delivery Fireball
Bomb Tower Skeletons Knight Royal Delivery Fireball
Fireball Bomb Tower Firecracker Royal Delivery
Knight Bomb Tower
Bomb Tower Royal Delivery Fireball
Bomb Tower Skeletons Knight Firecracker Royal Delivery Fireball
Royal Delivery Fireball Bomb Tower Archers Knight Firecracker
Royal Delivery Bomb Tower Archers Knight Firecracker Fireball
Bomb Tower
Archers Knight Firecracker Royal Delivery Fireball Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Archers Royal Delivery Fireball
Royal Delivery Fireball Archers Knight Firecracker Bomb Tower
Royal Delivery Skeletons Knight Bomb Tower
Knight Royal Delivery Fireball
Skeletons Knight Royal Delivery
Firecracker Royal Delivery Fireball Skeletons Archers Bomb Tower
Royal Delivery Skeletons Archers Knight Fireball Bomb Tower
Knight Royal Delivery Bomb Tower
Royal Delivery Skeletons Knight Firecracker Fireball Bomb Tower
Skeletons Royal Delivery
Knight Bomb Tower
Royal Delivery Fireball
Royal Delivery Skeletons Knight Fireball Bomb Tower
Archers Firecracker Fireball Bomb Tower
Skeletons Archers Knight Firecracker Royal Delivery Fireball Bomb Tower
Archers Firecracker Royal Delivery Fireball Bomb Tower
Royal Delivery Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker
Firecracker Fireball
Fireball
Knight Firecracker Fireball
Fireball Firecracker
Firecracker Fireball
Archers Firecracker
Fireball Firecracker
Fireball Firecracker
Fireball
Firecracker Knight Fireball
Fireball Archers Firecracker
Knight Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Archers Firecracker Fireball
Firecracker Fireball
Fireball
Fireball
Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball Firecracker
Archers Firecracker Fireball
Firecracker Fireball
Fireball
Fireball
Firecracker Fireball
Firecracker Fireball
Archers Fireball
Fireball Archers Firecracker
Fireball
Fireball Knight Firecracker
Firecracker Fireball
Fireball
Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Fireball Firecracker

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