My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems Why?

Missing cards in your collection

Goblin Curse Little Prince Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Dark Prince Fisherman Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant Dark Prince Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Dark Prince Fisherman Phoenix
Giant Snowball
Skeletons Fisherman
Zap
Skeletons Royal Giant Dark Prince Fisherman
Barbarian Barrel
Skeletons Electro Spirit Dark Prince
The Log
Skeletons Electro Spirit Royal Giant Dark Prince Fisherman
Earthquake
Skeletons
Arrows
Skeletons Electro Spirit
Royal Delivery
Skeletons Electro Spirit Dark Prince Fisherman
Fireball
Fisherman
Poison
Fisherman Phoenix
Lightning
Dark Prince Fisherman Phoenix
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Rage Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Rage Fisherman Dark Prince Phoenix Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit Rage Fisherman

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Royal Giant Phoenix
Royal Giant
Lightning Fisherman Electro Spirit Dark Prince
Rage
Dark Prince Phoenix
Dark Prince
Royal Giant Rage Lightning Fisherman
Lightning
Royal Giant Dark Prince
Fisherman
Royal Giant Dark Prince
Phoenix
Electro Spirit Rage

Defense Synergies 1 6

Skeletons
Fisherman Electro Spirit Dark Prince Phoenix
Electro Spirit
Skeletons Dark Prince Fisherman Phoenix
Royal Giant
Rage
Dark Prince
Skeletons Electro Spirit
Lightning
Fisherman
Skeletons Electro Spirit
Phoenix
Skeletons Electro Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning
Skeletons Dark Prince Fisherman Phoenix
Fisherman Skeletons Dark Prince Lightning
Skeletons Dark Prince Fisherman Phoenix
Lightning Dark Prince
Skeletons Electro Spirit Dark Prince
Lightning Electro Spirit Phoenix
Lightning Electro Spirit Phoenix
Skeletons Fisherman Phoenix
Skeletons Dark Prince Fisherman Phoenix
Skeletons Electro Spirit Dark Prince Fisherman
Phoenix
Skeletons Dark Prince Lightning
Electro Spirit Dark Prince
Phoenix
Lightning Fisherman
Skeletons Dark Prince Fisherman
Electro Spirit Dark Prince Fisherman
Electro Spirit Dark Prince Fisherman
Fisherman Phoenix
Dark Prince Electro Spirit Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Dark Prince Fisherman
Lightning Fisherman Phoenix
Skeletons Dark Prince Lightning Fisherman
Dark Prince Lightning Fisherman Phoenix
Skeletons Dark Prince Fisherman Phoenix
Skeletons Electro Spirit
Dark Prince Skeletons Lightning Phoenix
Dark Prince Fisherman Phoenix
Lightning Skeletons Electro Spirit Dark Prince Phoenix
Skeletons Phoenix
Dark Prince Phoenix
Lightning Dark Prince Phoenix
Dark Prince Lightning Skeletons
Phoenix Skeletons Electro Spirit Dark Prince Lightning Fisherman
Electro Spirit Dark Prince Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Fisherman
Lightning
Lightning Dark Prince
Dark Prince
Electro Spirit
Lightning
Lightning Fisherman
Lightning Fisherman
Lightning Dark Prince Fisherman
Lightning
Lightning Fisherman
Lightning Fisherman
Lightning Fisherman
Lightning
Lightning
Lightning
Lightning Fisherman
Lightning Dark Prince Fisherman
Lightning
Lightning
Lightning
Lightning Fisherman
Lightning
Electro Spirit Dark Prince
Fisherman
Lightning Fisherman
Lightning Fisherman
Lightning Fisherman
Lightning
Lightning Electro Spirit
Lightning
Lightning
Lightning Electro Spirit
Lightning
Lightning Electro Spirit Dark Prince
Lightning
Lightning Dark Prince
Lightning
Lightning
Dark Prince
Electro Spirit Lightning
Lightning
Lightning Dark Prince

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