My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Royal Giant Fisherman Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Royal Giant Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Fisherman
Giant Snowball
Skeletons Fisherman
Zap
Skeletons Royal Giant Fisherman
Barbarian Barrel
Skeletons Electro Spirit Knight
The Log
Skeletons Electro Spirit Royal Giant Fisherman
Earthquake
Skeletons
Arrows
Skeletons Electro Spirit
Royal Delivery
Skeletons Electro Spirit Knight Fisherman
Fireball
Fisherman
Poison
Fisherman
Lightning
Knight Fisherman Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Rage The Log Knight Fisherman Archer Queen Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Rage The Log

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Royal Giant
Knight
The Log Archer Queen
Royal Giant
Fisherman Electro Spirit The Log
Rage
The Log
Knight Royal Giant Fisherman
Fisherman
Royal Giant The Log
Archer Queen
Knight

Defense Synergies 3 10

Skeletons
Fisherman Electro Spirit Knight The Log Archer Queen
Electro Spirit
Skeletons The Log Fisherman Archer Queen
Knight
Archer Queen Skeletons The Log Fisherman
Royal Giant
Rage
The Log
Archer Queen Skeletons Electro Spirit Knight Fisherman
Fisherman
Skeletons Electro Spirit Knight The Log
Archer Queen
Knight The Log Skeletons Electro Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log
Skeletons Knight The Log Fisherman
Fisherman Skeletons Knight
Skeletons Knight Fisherman
The Log
The Log Skeletons Electro Spirit
Electro Spirit
Electro Spirit The Log
Skeletons Fisherman Archer Queen
Knight Skeletons Fisherman
Skeletons Electro Spirit Knight The Log Fisherman
Skeletons Knight The Log
Electro Spirit The Log
Knight
The Log Fisherman
Skeletons Knight Fisherman
Electro Spirit Knight The Log Fisherman
The Log Electro Spirit Knight Fisherman
Fisherman
Electro Spirit Knight The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Fisherman
Knight The Log Fisherman
Skeletons Knight The Log Fisherman
Knight The Log Fisherman
Skeletons Knight Fisherman
Skeletons Electro Spirit
Skeletons Knight
Knight Fisherman
Skeletons Electro Spirit Knight The Log
Skeletons
Knight
The Log Archer Queen
Skeletons Knight
Skeletons Electro Spirit Knight The Log Fisherman Archer Queen
Electro Spirit The Log Archer Queen
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log Fisherman
The Log
Knight The Log
The Log
Electro Spirit
The Log
The Log
The Log Fisherman
Fisherman
Knight The Log Fisherman
Archer Queen
Knight The Log Fisherman
Fisherman
The Log Fisherman
The Log
The Log
Fisherman
The Log Fisherman
The Log
The Log
The Log Fisherman
The Log
The Log Electro Spirit
Fisherman
The Log Fisherman
The Log Fisherman
The Log Fisherman
Electro Spirit
The Log
Electro Spirit
The Log
Electro Spirit
Archer Queen
The Log
Knight
The Log
Archer Queen
Archer Queen
Electro Spirit The Log Archer Queen
Archer Queen
The Log Archer Queen

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