My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Knight Royal Giant Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Knight Royal Giant Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Minions Royal Giant Prince
Giant Snowball
Skeletons Goblins Spear Goblins Minions
Zap
Skeletons Goblins Spear Goblins Minions Royal Giant Prince
Barbarian Barrel
Skeletons Goblins Spear Goblins Knight
The Log
Skeletons Goblins Spear Goblins Royal Giant Prince
Earthquake
Skeletons Spear Goblins
Arrows
Skeletons Goblins Spear Goblins Minions
Royal Delivery
Skeletons Goblins Spear Goblins Knight Minions Prince
Fireball
Minions
Poison
Spear Goblins Minions
Lightning
Knight Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Spear Goblins Arrows Knight Minions Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Goblins Spear Goblins Arrows

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Royal Giant
Spear Goblins
Knight Royal Giant Prince
Arrows
Royal Giant Knight Prince
Knight
Spear Goblins Minions Arrows Prince
Minions
Knight Royal Giant Prince
Royal Giant
Arrows Minions Goblins Spear Goblins
Prince
Spear Goblins Arrows Knight Minions

Defense Synergies 2 11

Skeletons
Spear Goblins Knight Minions Prince
Goblins
Knight
Spear Goblins
Knight Skeletons Arrows Minions Prince
Arrows
Spear Goblins Knight Prince
Knight
Spear Goblins Minions Skeletons Goblins Arrows
Minions
Knight Skeletons Spear Goblins Prince
Royal Giant
Prince
Skeletons Spear Goblins Arrows Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Minions
Skeletons Goblins Knight Minions Prince
Prince Skeletons Goblins Knight Minions
Prince Skeletons Goblins Knight Minions
Arrows Prince
Arrows Skeletons Goblins Spear Goblins Minions
Minions Spear Goblins Arrows
Arrows
Skeletons Goblins Minions Prince
Knight Skeletons Goblins Spear Goblins Prince
Goblins Minions Skeletons Spear Goblins Arrows Knight
Arrows Minions Spear Goblins
Prince Skeletons Knight Minions
Goblins Arrows Minions Prince
Knight Prince
Prince
Skeletons Goblins Arrows Knight Minions Prince
Arrows Goblins Spear Goblins Knight Minions Prince
Arrows Spear Goblins Knight Minions
Prince
Goblins Spear Goblins Arrows Knight Minions Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Goblins Spear Goblins Prince
Arrows Knight Prince
Skeletons Goblins Spear Goblins Knight Minions Prince
Prince Knight
Skeletons Knight Prince
Arrows Skeletons Minions
Prince Skeletons Goblins Spear Goblins Knight Minions
Knight Prince
Skeletons Goblins Spear Goblins Knight Minions Prince
Skeletons
Knight Minions Prince
Arrows Prince
Prince Skeletons Knight
Skeletons Goblins Spear Goblins Knight Minions Prince
Arrows Minions
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight Prince
Arrows
Arrows Spear Goblins Minions
Arrows
Arrows
Arrows
Goblins Minions Prince
Arrows Knight Prince
Arrows
Knight
Arrows Minions
Arrows Prince
Spear Goblins Arrows
Arrows
Arrows
Minions
Arrows Prince
Arrows
Minions Prince
Arrows
Prince
Arrows
Arrows
Arrows
Arrows Prince
Arrows
Arrows
Minions
Arrows
Arrows
Prince
Arrows
Spear Goblins Minions Prince
Arrows
Arrows
Knight Prince
Arrows
Arrows
Prince
Minions
Prince
Prince

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