My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Baby Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army Sparky
Giant Snowball
Skeleton Army Baby Dragon
Zap
Royal Giant Skeleton Army Sparky
Barbarian Barrel
Tesla Skeleton Army Sparky
The Log
Royal Giant Skeleton Army Sparky
Earthquake
Tesla Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Skeleton Army Baby Dragon Sparky
Fireball
Tesla Skeleton Army Baby Dragon Sparky
Poison
Skeleton Army Sparky
Lightning
Tesla Baby Dragon Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Baby Dragon The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Baby Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Skeleton Army Tesla Fireball Baby Dragon Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Skeleton Army Tesla

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Fireball Sparky
Tesla
Royal Giant
Arrows Fireball Baby Dragon The Log Sparky
Fireball
Arrows Royal Giant Baby Dragon The Log Sparky
Skeleton Army
Sparky
Baby Dragon
Royal Giant Fireball Sparky
The Log
Royal Giant Fireball Sparky
Sparky
Arrows Royal Giant Fireball Skeleton Army Baby Dragon The Log

Defense Synergies 2 10

Arrows
Tesla Fireball Sparky
Tesla
The Log Arrows Fireball Skeleton Army Baby Dragon
Royal Giant
Fireball
The Log Arrows Tesla
Skeleton Army
Tesla The Log Sparky
Baby Dragon
Tesla The Log
The Log
Tesla Fireball Skeleton Army Baby Dragon Sparky
Sparky
Arrows Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Baby Dragon The Log Sparky
Skeleton Army Sparky Tesla The Log
Tesla Skeleton Army Sparky
Tesla Skeleton Army Sparky
Arrows Fireball Skeleton Army The Log Sparky
Arrows Fireball Skeleton Army The Log Tesla Baby Dragon
Tesla Arrows Fireball Baby Dragon
Arrows Tesla Fireball Baby Dragon The Log Sparky
Tesla Sparky Skeleton Army
Skeleton Army Tesla Sparky
Skeleton Army Arrows Tesla Fireball Baby Dragon The Log
Arrows Tesla Fireball Baby Dragon
Tesla Skeleton Army Sparky Fireball The Log
Fireball Skeleton Army Sparky Arrows Tesla Baby Dragon The Log
Skeleton Army Sparky Tesla
Skeleton Army Tesla Fireball The Log Sparky
Tesla Sparky Arrows Fireball Skeleton Army
Arrows Tesla Fireball Skeleton Army Baby Dragon The Log
Arrows Baby Dragon The Log Tesla Fireball
Sparky Tesla
Skeleton Army Arrows Tesla Fireball Baby Dragon The Log Sparky
Tesla Skeleton Army Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla Fireball Sparky
Fireball Arrows Tesla Baby Dragon The Log
Skeleton Army The Log Sparky
Skeleton Army Tesla Fireball The Log Sparky
Tesla Skeleton Army Sparky
Arrows Fireball Tesla Baby Dragon
Skeleton Army Sparky Tesla Fireball
Tesla Skeleton Army Sparky
Fireball Skeleton Army Baby Dragon The Log Sparky
Tesla Skeleton Army Sparky
Tesla Sparky
Skeleton Army Arrows Fireball The Log
Skeleton Army Tesla Fireball Sparky
Tesla Fireball Skeleton Army Baby Dragon Sparky
Tesla Skeleton Army Sparky Fireball Baby Dragon The Log
Arrows Tesla Fireball Baby Dragon The Log Sparky
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Baby Dragon The Log Sparky
Arrows Fireball Baby Dragon The Log
Arrows Fireball Baby Dragon The Log Sparky
Arrows Fireball The Log Sparky
Fireball Arrows Baby Dragon The Log Sparky
Arrows Fireball Baby Dragon
Arrows Baby Dragon The Log Sparky
Arrows Fireball The Log Baby Dragon
Arrows Fireball The Log
Fireball Sparky
Arrows Fireball The Log Sparky
Fireball Arrows Baby Dragon
Fireball Baby Dragon The Log Sparky
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon The Log Sparky
Arrows Fireball Baby Dragon The Log Sparky
Arrows Fireball Baby Dragon The Log Sparky
Arrows Fireball Sparky
Sparky
Arrows Fireball Baby Dragon The Log Sparky
Arrows Fireball Baby Dragon The Log
Fireball Baby Dragon The Log Sparky
Arrows Fireball
The Log Sparky
Arrows Fireball Baby Dragon The Log
Arrows The Log Fireball Baby Dragon Sparky
Arrows Fireball The Log Baby Dragon Sparky
Fireball Arrows Baby Dragon The Log Sparky
Fireball Arrows Baby Dragon The Log Sparky
Arrows Fireball Baby Dragon Sparky
Fireball
Fireball Sparky
Arrows Fireball The Log Sparky
Arrows Fireball Sparky
Sparky
Arrows Fireball The Log Sparky
Fireball Skeleton Army
Fireball Arrows Baby Dragon
Arrows The Log Fireball
Fireball Baby Dragon Sparky
Arrows The Log Fireball Baby Dragon
Arrows Fireball Sparky
Sparky
Fireball Baby Dragon The Log Sparky
Fireball
Fireball Baby Dragon The Log Sparky
Sparky
Fireball Sparky

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