My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Missing cards in your collection

Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Mega Minion Electro Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Skeleton King
Giant Snowball
Mega Minion Guards Skeleton King
Zap
Royal Giant Guards Skeleton King
Barbarian Barrel
Tesla Guards Electro Wizard Skeleton King
The Log
Royal Giant Guards Skeleton King
Earthquake
Tesla Guards Skeleton King
Arrows
Guards Skeleton King
Royal Delivery
Mega Minion Guards Electro Wizard Skeleton King
Fireball
Tesla Mega Minion Electro Wizard Skeleton King
Poison
Mega Minion Guards Electro Wizard Skeleton King
Lightning
Tesla Mega Minion Electro Wizard Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mega Minion Guards Tesla Fireball Electro Wizard Skeleton King Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Mega Minion Guards Tesla

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Royal Giant
Fireball Mega Minion Guards The Log Electro Wizard Skeleton King
Mega Minion
Royal Giant Fireball
Fireball
Royal Giant Mega Minion The Log Electro Wizard Skeleton King
Guards
Royal Giant The Log
The Log
Royal Giant Fireball Guards
Electro Wizard
Royal Giant Fireball
Skeleton King
Royal Giant Fireball

Defense Synergies 2 11

Tesla
The Log Mega Minion Fireball Guards Electro Wizard
Royal Giant
Mega Minion
Tesla Guards The Log Electro Wizard
Fireball
The Log Tesla Electro Wizard
Guards
Tesla Mega Minion The Log Electro Wizard
The Log
Tesla Fireball Mega Minion Guards Electro Wizard
Electro Wizard
Tesla Mega Minion Fireball Guards The Log
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Mega Minion Fireball The Log Electro Wizard
Tesla Mega Minion The Log Electro Wizard
Tesla Mega Minion Electro Wizard
Tesla Mega Minion Guards Electro Wizard Skeleton King
Fireball The Log
Fireball The Log Tesla Mega Minion Guards Electro Wizard
Tesla Mega Minion Electro Wizard Fireball
Tesla Fireball The Log Electro Wizard
Tesla Skeleton King
Guards Tesla Electro Wizard
Guards Electro Wizard Tesla Mega Minion Fireball The Log Skeleton King
Tesla Mega Minion Fireball Electro Wizard
Tesla Fireball Guards The Log Electro Wizard
Fireball Tesla Mega Minion Guards The Log Electro Wizard Skeleton King
Tesla Electro Wizard Skeleton King
Tesla Fireball The Log Electro Wizard
Tesla Fireball Electro Wizard
Tesla Fireball Mega Minion Guards The Log Electro Wizard
The Log Tesla Mega Minion Fireball Guards Electro Wizard
Tesla Electro Wizard
Tesla Fireball Guards The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla Fireball Electro Wizard
Fireball Electro Wizard Tesla Mega Minion The Log
Guards The Log Electro Wizard
Guards Tesla Fireball The Log Electro Wizard
Tesla Guards
Fireball Tesla Electro Wizard
Guards Tesla Mega Minion Fireball Electro Wizard
Tesla
Electro Wizard Mega Minion Fireball The Log
Tesla Mega Minion Guards
Tesla Mega Minion Guards
Fireball Guards The Log Electro Wizard
Tesla Fireball Guards Skeleton King
Tesla Fireball
Tesla Guards Electro Wizard Mega Minion Fireball The Log Skeleton King
Tesla Mega Minion Fireball The Log Electro Wizard Skeleton King
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards The Log
Fireball The Log Electro Wizard
Fireball The Log
Fireball Guards The Log
Fireball The Log
Fireball Mega Minion
The Log
Fireball The Log
Fireball The Log
Fireball Guards Electro Wizard
Fireball The Log Electro Wizard
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Mega Minion Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball
Mega Minion
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball Electro Wizard
Electro Wizard Mega Minion Fireball Guards
Mega Minion Fireball
Fireball The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Fireball Guards
Fireball Mega Minion Electro Wizard
The Log Fireball
Fireball Mega Minion Electro Wizard
The Log Fireball Skeleton King
Fireball
Mega Minion
Fireball Guards The Log Electro Wizard Skeleton King
Fireball Electro Wizard
Fireball The Log Electro Wizard
Fireball

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