My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Royal Giant Skeleton Army
Giant Snowball
Bats Minions Cannon Skeleton Army
Zap
Bats Minions Cannon Royal Giant Skeleton Army
Barbarian Barrel
Cannon Valkyrie Skeleton Army
The Log
Cannon Royal Giant Skeleton Army
Earthquake
Cannon Skeleton Army
Arrows
Bats Minions Skeleton Army
Royal Delivery
Bats Minions Valkyrie Skeleton Army
Fireball
Minions Cannon Skeleton Army
Poison
Bats Minions Cannon Skeleton Army
Lightning
Cannon Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Minions Cannon Skeleton Army Valkyrie Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Minions

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Valkyrie Zap Minions
Zap
Arrows Bats Minions Royal Giant Valkyrie
Arrows
Zap Royal Giant
Minions
Royal Giant Bats Zap Valkyrie
Cannon
Royal Giant
Bats Arrows Minions Zap
Valkyrie
Bats Zap Minions
Skeleton Army

Defense Synergies 2 13

Bats
Zap Minions Cannon Valkyrie
Zap
Cannon Bats Arrows Minions Valkyrie Skeleton Army
Arrows
Zap Cannon Valkyrie
Minions
Valkyrie Bats Zap Cannon
Cannon
Zap Bats Arrows Minions Valkyrie Skeleton Army
Royal Giant
Valkyrie
Minions Bats Zap Arrows Cannon
Skeleton Army
Zap Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Cannon Valkyrie
Skeleton Army Bats Zap Minions Cannon Valkyrie
Cannon Skeleton Army Bats Minions Valkyrie
Cannon Skeleton Army Bats Minions Valkyrie
Arrows Valkyrie Skeleton Army
Arrows Skeleton Army Bats Zap Minions Cannon Valkyrie
Bats Minions Zap Arrows Cannon
Zap Arrows Cannon Valkyrie
Cannon Minions Skeleton Army
Skeleton Army Cannon Valkyrie
Bats Minions Valkyrie Skeleton Army Zap Arrows Cannon
Arrows Minions Bats Zap
Cannon Skeleton Army Bats Zap Minions Valkyrie
Valkyrie Skeleton Army Bats Zap Arrows Minions Cannon
Skeleton Army Cannon
Skeleton Army Zap Cannon
Bats Arrows Minions Cannon Valkyrie Skeleton Army
Arrows Cannon Valkyrie Bats Zap Minions Skeleton Army
Zap Arrows Valkyrie Bats Minions Cannon
Cannon
Valkyrie Skeleton Army Bats Arrows Minions Cannon
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap
Zap Arrows Valkyrie
Skeleton Army Bats Zap Minions Valkyrie
Valkyrie Skeleton Army Bats Zap
Cannon Valkyrie Skeleton Army
Arrows Bats Zap Minions
Skeleton Army Bats Minions Valkyrie
Valkyrie Skeleton Army
Zap Bats Minions Valkyrie Skeleton Army
Cannon Skeleton Army
Bats Minions Valkyrie
Skeleton Army Zap Arrows Valkyrie
Skeleton Army Cannon Valkyrie
Cannon Valkyrie Skeleton Army
Skeleton Army Bats Zap Minions Valkyrie
Bats Arrows Minions Valkyrie Zap Cannon
Zap Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Zap
Arrows
Arrows Valkyrie
Zap Arrows Valkyrie
Arrows Bats Zap Minions
Arrows
Arrows Zap
Arrows Zap
Bats Minions
Zap Arrows Valkyrie
Zap Arrows
Arrows Minions
Zap Arrows
Zap Arrows
Arrows
Arrows
Bats Minions
Zap Arrows
Zap Arrows Valkyrie
Minions
Arrows
Zap Arrows
Zap Arrows Valkyrie
Arrows Zap
Zap Arrows
Zap Arrows
Bats Zap Arrows
Zap Bats Minions
Zap Arrows
Zap Arrows
Arrows
Zap Bats Minions Skeleton Army
Zap Arrows
Arrows
Valkyrie
Arrows Zap
Zap Arrows
Zap Bats Minions
Bats Zap
Zap

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