My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Missing cards in your collection

Goblinstein

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Royal Giant Valkyrie Wizard Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Giant Valkyrie Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Giant
Giant Snowball
Bats Goblin Gang Princess
Zap
Bats Goblin Gang Royal Giant Princess
Barbarian Barrel
Knight Goblin Gang Valkyrie Wizard Princess
The Log
Goblin Gang Royal Giant Princess
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Princess
Royal Delivery
Bats Knight Goblin Gang Valkyrie Wizard Princess
Fireball
Goblin Gang Wizard Princess
Poison
Bats Goblin Gang Wizard Princess
Lightning
Knight Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Valkyrie Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Goblin Gang Princess Valkyrie Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Goblin Gang

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Royal Giant Valkyrie
Arrows
Royal Giant Knight
Knight
Bats Goblin Gang Princess Arrows Wizard
Goblin Gang
Knight Royal Giant Valkyrie Princess
Royal Giant
Bats Arrows Goblin Gang Wizard Princess
Valkyrie
Bats Goblin Gang Wizard
Wizard
Knight Royal Giant Valkyrie
Princess
Knight Goblin Gang Royal Giant

Defense Synergies 3 8

Bats
Knight Valkyrie
Arrows
Knight Valkyrie
Knight
Bats Goblin Gang Princess Arrows Wizard
Goblin Gang
Knight Valkyrie Princess
Royal Giant
Valkyrie
Bats Arrows Goblin Gang Wizard Princess
Wizard
Knight Valkyrie
Princess
Knight Goblin Gang Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard
Bats Knight Goblin Gang Valkyrie
Goblin Gang Bats Knight Valkyrie
Bats Knight Goblin Gang Valkyrie
Arrows Valkyrie Princess
Arrows Goblin Gang Bats Valkyrie
Bats Arrows Goblin Gang Wizard Princess
Arrows Valkyrie
Goblin Gang Princess
Knight Goblin Gang Valkyrie
Bats Goblin Gang Valkyrie Arrows Knight Wizard Princess
Arrows Bats Goblin Gang Wizard Princess
Bats Knight Goblin Gang Valkyrie Wizard
Valkyrie Wizard Bats Arrows Goblin Gang Princess
Knight Goblin Gang
Goblin Gang
Wizard Bats Arrows Knight Goblin Gang Valkyrie
Arrows Valkyrie Bats Knight Goblin Gang Wizard
Arrows Valkyrie Wizard Bats Knight Princess
Goblin Gang Valkyrie Wizard Bats Arrows Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie
Arrows Knight Goblin Gang Valkyrie Wizard
Goblin Gang Bats Knight Valkyrie
Goblin Gang Valkyrie Bats Knight
Knight Goblin Gang Valkyrie
Arrows Wizard Bats Goblin Gang Princess
Goblin Gang Bats Knight Valkyrie
Knight Valkyrie
Bats Knight Valkyrie
Goblin Gang
Bats Knight Valkyrie
Arrows Valkyrie
Knight Goblin Gang Valkyrie Wizard
Wizard Valkyrie Princess
Goblin Gang Bats Knight Valkyrie
Bats Arrows Valkyrie Wizard Princess
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Knight Valkyrie
Arrows Princess
Arrows
Arrows Knight Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Bats Princess
Arrows Wizard Princess
Arrows Wizard Princess
Arrows Wizard
Bats Goblin Gang
Arrows Knight Valkyrie Wizard Princess
Arrows Wizard Princess
Knight Princess
Arrows Princess
Princess Arrows
Arrows Wizard Princess
Arrows Wizard Princess
Arrows
Bats
Arrows Wizard Princess
Arrows Valkyrie Wizard Princess
Arrows Wizard Princess
Arrows
Arrows Valkyrie Wizard Princess
Arrows Wizard Princess
Arrows Wizard Princess
Arrows
Bats Arrows Wizard Princess
Bats Wizard
Arrows Wizard
Arrows Princess
Arrows Wizard Princess
Bats Goblin Gang Princess
Arrows Wizard Princess
Arrows
Knight Goblin Gang Valkyrie Wizard Princess
Arrows Wizard Princess
Arrows
Bats Goblin Gang Princess
Bats Princess
Princess
Wizard

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