My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Royal Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Hog Rider
Giant Snowball
Bats Hog Rider Witch
Zap
Bats Royal Giant Witch
Barbarian Barrel
Tesla Wizard Witch
The Log
Royal Giant Mini P.E.K.K.A Hog Rider Witch
Earthquake
Tesla Hog Rider Witch
Arrows
Bats Witch
Royal Delivery
Bats Mini P.E.K.K.A Hog Rider Wizard Witch
Fireball
Tesla Hog Rider Wizard Witch
Poison
Bats Wizard Witch
Lightning
Tesla Mini P.E.K.K.A Wizard Witch
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Tesla Mini P.E.K.K.A Hog Rider Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Tesla Mini P.E.K.K.A

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Hog Rider Mini P.E.K.K.A
Arrows
Royal Giant Hog Rider Mini P.E.K.K.A
Tesla
Royal Giant
Bats Arrows Hog Rider Wizard Witch
Mini P.E.K.K.A
Bats Arrows Hog Rider Wizard
Hog Rider
Bats Arrows Royal Giant Mini P.E.K.K.A Wizard Witch
Wizard
Royal Giant Mini P.E.K.K.A Hog Rider
Witch
Royal Giant Hog Rider

Defense Synergies 0 8

Bats
Tesla Mini P.E.K.K.A
Arrows
Tesla Mini P.E.K.K.A
Tesla
Bats Arrows Mini P.E.K.K.A Wizard
Royal Giant
Mini P.E.K.K.A
Bats Arrows Tesla Wizard Witch
Hog Rider
Wizard
Tesla Mini P.E.K.K.A
Witch
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard
Mini P.E.K.K.A Bats Tesla Witch
Tesla Mini P.E.K.K.A Witch Bats
Tesla Mini P.E.K.K.A Witch Bats
Arrows Mini P.E.K.K.A
Arrows Bats Tesla
Bats Tesla Arrows Wizard Witch
Arrows Tesla
Tesla Mini P.E.K.K.A Witch
Tesla Mini P.E.K.K.A
Bats Witch Arrows Tesla Wizard
Arrows Tesla Bats Wizard Witch
Tesla Mini P.E.K.K.A Bats Wizard Witch
Wizard Bats Arrows Tesla Mini P.E.K.K.A Witch
Mini P.E.K.K.A Tesla
Tesla Mini P.E.K.K.A
Tesla Wizard Bats Arrows Mini P.E.K.K.A Witch
Arrows Tesla Bats Wizard Witch
Arrows Wizard Witch Bats Tesla
Mini P.E.K.K.A Tesla
Wizard Bats Arrows Tesla Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tesla Witch
Arrows Tesla Mini P.E.K.K.A Wizard
Bats Mini P.E.K.K.A Witch
Mini P.E.K.K.A Bats Tesla
Tesla Mini P.E.K.K.A Witch
Arrows Wizard Bats Tesla Witch
Mini P.E.K.K.A Bats Tesla Witch
Mini P.E.K.K.A Tesla
Bats Mini P.E.K.K.A Witch
Witch Tesla
Bats Tesla Mini P.E.K.K.A Witch
Arrows
Mini P.E.K.K.A Tesla Wizard Witch
Wizard Tesla Witch
Tesla Witch Bats Mini P.E.K.K.A
Bats Arrows Tesla Mini P.E.K.K.A Wizard Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Wizard Arrows
Arrows Wizard Bats Witch
Arrows Wizard Witch
Arrows Wizard
Arrows Wizard
Bats Mini P.E.K.K.A
Arrows Wizard
Arrows Wizard
Arrows
Arrows
Arrows Wizard Witch
Arrows Wizard
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard
Arrows Wizard Witch
Arrows Wizard
Arrows
Arrows Wizard Witch
Witch
Arrows Wizard Witch
Arrows Wizard Witch
Arrows
Bats Arrows Wizard Witch
Bats Wizard Witch
Mini P.E.K.K.A
Arrows Wizard
Arrows
Arrows Wizard
Bats Witch
Arrows Wizard Witch
Arrows
Mini P.E.K.K.A Wizard
Arrows Wizard
Arrows
Bats Witch
Bats Witch
Witch
Wizard

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