My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Giant Wizard Cannon Cart Princess Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Giant Cannon Cart Princess Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant Giant Cannon Cart Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Giant Cannon Cart
Giant Snowball
Princess
Zap
Royal Giant Cannon Cart Princess
Barbarian Barrel
Electro Spirit Wizard Cannon Cart Princess
The Log
Electro Spirit Royal Giant Cannon Cart Princess
Earthquake
Arrows
Electro Spirit Princess
Royal Delivery
Electro Spirit Wizard Cannon Cart Princess
Fireball
Wizard Cannon Cart Princess
Poison
Wizard Princess
Lightning
Wizard Cannon Cart
Rocket
Wizard Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Wizard The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Princess Golden Knight Giant Wizard Cannon Cart Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit The Log Princess Golden Knight

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant Giant Cannon Cart
Royal Giant
Electro Spirit Wizard Cannon Cart The Log Princess
Giant
Electro Spirit Wizard Cannon Cart The Log Princess
Wizard
Royal Giant Giant
Cannon Cart
The Log Electro Spirit Royal Giant Giant Golden Knight
The Log
Cannon Cart Royal Giant Giant Princess
Princess
Royal Giant Giant The Log
Golden Knight
Cannon Cart

Defense Synergies 0 9

Electro Spirit
The Log Golden Knight
Royal Giant
Giant
Wizard
Cannon Cart The Log Golden Knight
Cannon Cart
Wizard Princess
The Log
Electro Spirit Wizard Princess Golden Knight
Princess
Cannon Cart The Log Golden Knight
Golden Knight
Electro Spirit Wizard The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Wizard The Log Golden Knight
Cannon Cart The Log
Cannon Cart
Cannon Cart
The Log Princess
The Log Electro Spirit Cannon Cart
Electro Spirit Wizard Princess
Electro Spirit Cannon Cart The Log Golden Knight
Princess
Cannon Cart
Electro Spirit Wizard Cannon Cart The Log Princess
Wizard Princess
Wizard Cannon Cart The Log
Wizard Electro Spirit Cannon Cart The Log Princess Golden Knight
Cannon Cart
The Log
Wizard Cannon Cart
Electro Spirit Wizard Cannon Cart The Log Golden Knight
Wizard The Log Electro Spirit Cannon Cart Princess
Cannon Cart
Wizard Electro Spirit Cannon Cart The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Cannon Cart
Wizard Cannon Cart The Log
Cannon Cart The Log Golden Knight
Cannon Cart The Log
Cannon Cart
Wizard Electro Spirit Princess
Cannon Cart
Cannon Cart
Electro Spirit Cannon Cart The Log
Cannon Cart Golden Knight
The Log
Cannon Cart Wizard Golden Knight
Wizard Cannon Cart Princess
Electro Spirit Cannon Cart The Log Golden Knight
Electro Spirit Wizard Cannon Cart The Log Princess Golden Knight
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log Golden Knight
The Log Princess Golden Knight
Cannon Cart The Log
Cannon Cart The Log
Wizard The Log
Wizard Electro Spirit Princess
Wizard The Log Princess
The Log Wizard Princess
The Log Wizard Golden Knight
Wizard Cannon Cart The Log Princess Golden Knight
Wizard Princess
Cannon Cart The Log Princess Golden Knight
Cannon Cart Princess
Princess Cannon Cart The Log
Wizard Cannon Cart The Log Princess Golden Knight
Wizard Cannon Cart The Log Princess
Wizard The Log Princess
Wizard The Log Princess Golden Knight
The Log
Wizard Princess
The Log
Cannon Cart The Log
The Log Electro Spirit Wizard Princess
The Log Wizard Princess Golden Knight
Wizard The Log Princess Golden Knight
The Log Golden Knight
Wizard Princess
Electro Spirit Wizard
Wizard The Log
Electro Spirit Princess
Wizard The Log Princess
Electro Spirit Cannon Cart Princess
Wizard Princess
The Log
Wizard Cannon Cart Princess
The Log Wizard Princess
Cannon Cart
Electro Spirit The Log Princess Golden Knight
Princess
Cannon Cart The Log Princess Golden Knight
Cannon Cart
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: