My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Ice Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Wizard Ice Wizard Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Elite Barbarians
Giant Snowball
Minion Horde
Zap
Minion Horde Royal Giant
Barbarian Barrel
Knight Elite Barbarians Wizard Ice Wizard
The Log
Royal Giant Elite Barbarians
Earthquake
Arrows
Minion Horde
Royal Delivery
Knight Minion Horde Elite Barbarians Wizard Ice Wizard Mother Witch
Fireball
Minion Horde Elite Barbarians Wizard Ice Wizard Mother Witch
Poison
Minion Horde Wizard Ice Wizard Mother Witch
Lightning
Knight Elite Barbarians Wizard Ice Wizard Mother Witch
Rocket
Minion Horde Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Ice Wizard Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Ice Wizard Mother Witch Minion Horde Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Knight Ice Wizard Mother Witch

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minion Horde Elite Barbarians Wizard Ice Wizard Mother Witch
Minion Horde
Rage Knight Royal Giant
Royal Giant
Ice Wizard Mother Witch Minion Horde Elite Barbarians Wizard
Elite Barbarians
Rage Knight Royal Giant Wizard
Wizard
Knight Royal Giant Elite Barbarians Rage
Rage
Minion Horde Elite Barbarians Wizard Mother Witch
Ice Wizard
Royal Giant Knight
Mother Witch
Royal Giant Knight Rage

Defense Synergies 2 7

Knight
Ice Wizard Minion Horde Wizard Mother Witch
Minion Horde
Knight Ice Wizard
Royal Giant
Elite Barbarians
Mother Witch Wizard
Wizard
Knight Elite Barbarians Ice Wizard
Rage
Ice Wizard
Knight Minion Horde Wizard Mother Witch
Mother Witch
Elite Barbarians Knight Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Wizard
Minion Horde Elite Barbarians Knight Ice Wizard
Minion Horde Knight Elite Barbarians Ice Wizard
Minion Horde Elite Barbarians Knight Ice Wizard
Elite Barbarians
Ice Wizard Mother Witch
Minion Horde Wizard Ice Wizard
Minion Horde Elite Barbarians Ice Wizard
Knight Elite Barbarians Minion Horde Ice Wizard
Minion Horde Ice Wizard Mother Witch Knight Wizard
Minion Horde Wizard Ice Wizard
Minion Horde Knight Elite Barbarians Wizard Ice Wizard
Wizard Minion Horde
Elite Barbarians Knight Minion Horde
Minion Horde Elite Barbarians
Minion Horde Wizard Knight Elite Barbarians
Knight Minion Horde Elite Barbarians Wizard Ice Wizard
Wizard Knight Ice Wizard Mother Witch
Elite Barbarians
Wizard Knight Minion Horde Elite Barbarians Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians
Knight Elite Barbarians Wizard
Knight Minion Horde Elite Barbarians
Knight Minion Horde Elite Barbarians
Knight Minion Horde Elite Barbarians
Wizard Mother Witch Minion Horde Ice Wizard
Knight Minion Horde Elite Barbarians Ice Wizard
Knight Minion Horde Elite Barbarians
Minion Horde Knight Elite Barbarians
Minion Horde
Knight Minion Horde Elite Barbarians
Elite Barbarians
Elite Barbarians Knight Minion Horde Wizard
Wizard Minion Horde
Elite Barbarians Knight Minion Horde
Minion Horde Elite Barbarians Wizard Ice Wizard Mother Witch
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde
Ice Wizard
Minion Horde
Knight
Wizard Minion Horde
Wizard Mother Witch Minion Horde Ice Wizard
Minion Horde Wizard
Wizard Ice Wizard
Wizard
Minion Horde Elite Barbarians
Knight Minion Horde Wizard
Wizard
Knight Elite Barbarians
Minion Horde
Elite Barbarians
Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Wizard
Wizard Mother Witch
Minion Horde
Wizard
Minion Horde
Mother Witch Wizard Ice Wizard
Minion Horde
Wizard Ice Wizard
Wizard
Elite Barbarians Minion Horde Wizard Ice Wizard Mother Witch
Minion Horde Wizard
Minion Horde Elite Barbarians
Minion Horde Wizard
Minion Horde
Minion Horde
Wizard
Minion Horde
Wizard Ice Wizard
Knight Minion Horde Wizard
Wizard
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians
Wizard

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