My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Cannon Cart P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant Cannon Cart P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Cannon Cart
Giant Snowball
Zap
Royal Giant Cannon Cart
Barbarian Barrel
Electro Spirit Cannon Cart Ice Wizard
The Log
Electro Spirit Royal Giant Cannon Cart
Earthquake
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Cannon Cart P.E.K.K.A Ice Wizard
Fireball
Cannon Cart Ice Wizard
Poison
Ice Wizard
Lightning
Cannon Cart Ice Wizard
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Tornado The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Tornado P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap The Log Tornado Ice Wizard Cannon Cart Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Zap The Log Tornado

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Royal Giant Cannon Cart P.E.K.K.A
Zap
Tornado Cannon Cart P.E.K.K.A Electro Spirit Royal Giant The Log Ice Wizard
Royal Giant
Ice Wizard Electro Spirit Zap Tornado Cannon Cart The Log
Tornado
Zap P.E.K.K.A Royal Giant Cannon Cart The Log Ice Wizard
Cannon Cart
Zap The Log Electro Spirit Royal Giant Tornado
P.E.K.K.A
Zap Tornado Electro Spirit The Log Ice Wizard
The Log
Cannon Cart Zap Royal Giant Tornado P.E.K.K.A
Ice Wizard
Royal Giant Zap Tornado P.E.K.K.A

Defense Synergies 3 12

Electro Spirit
Zap The Log
Zap
Electro Spirit Tornado Cannon Cart P.E.K.K.A The Log Ice Wizard
Royal Giant
Tornado
P.E.K.K.A Ice Wizard Zap Cannon Cart The Log
Cannon Cart
Zap Tornado Ice Wizard
P.E.K.K.A
Tornado The Log Zap Ice Wizard
The Log
P.E.K.K.A Electro Spirit Zap Tornado Ice Wizard
Ice Wizard
Tornado Zap Cannon Cart P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap The Log
P.E.K.K.A Zap Cannon Cart The Log Ice Wizard
Tornado P.E.K.K.A Cannon Cart Ice Wizard
P.E.K.K.A Cannon Cart Ice Wizard
Tornado P.E.K.K.A The Log
Tornado The Log Electro Spirit Zap Cannon Cart Ice Wizard
Tornado Electro Spirit Zap Ice Wizard
Electro Spirit Zap Cannon Cart P.E.K.K.A The Log
P.E.K.K.A Tornado Ice Wizard
Tornado Cannon Cart Ice Wizard
Ice Wizard Electro Spirit Zap Tornado Cannon Cart The Log
Zap Tornado Ice Wizard
P.E.K.K.A Zap Cannon Cart The Log Ice Wizard
Electro Spirit Zap Tornado Cannon Cart P.E.K.K.A The Log
P.E.K.K.A Cannon Cart
Tornado Zap P.E.K.K.A The Log
Tornado Cannon Cart P.E.K.K.A
Electro Spirit Zap Tornado Cannon Cart The Log Ice Wizard
Zap Tornado The Log Electro Spirit Cannon Cart Ice Wizard
P.E.K.K.A Tornado Cannon Cart
Electro Spirit Cannon Cart P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Cannon Cart P.E.K.K.A
Zap Cannon Cart The Log
P.E.K.K.A Zap Cannon Cart The Log
P.E.K.K.A Zap Tornado Cannon Cart The Log
P.E.K.K.A Cannon Cart
Electro Spirit Zap Tornado Ice Wizard
P.E.K.K.A Cannon Cart Ice Wizard
P.E.K.K.A Cannon Cart
Zap P.E.K.K.A Electro Spirit Tornado Cannon Cart The Log
P.E.K.K.A
P.E.K.K.A Cannon Cart
P.E.K.K.A Zap Tornado The Log
Cannon Cart P.E.K.K.A
Cannon Cart
Electro Spirit Zap Tornado Cannon Cart P.E.K.K.A The Log
Electro Spirit Zap Cannon Cart P.E.K.K.A The Log Ice Wizard
Electro Spirit Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Tornado The Log Ice Wizard
Cannon Cart The Log
Cannon Cart The Log
Zap The Log
Electro Spirit Zap Tornado Ice Wizard
Tornado The Log
The Log Zap Tornado Ice Wizard
The Log Zap Tornado
Tornado
Zap Tornado Cannon Cart The Log
Zap Tornado
Cannon Cart The Log
Cannon Cart
Zap Cannon Cart The Log
Zap Cannon Cart The Log
Cannon Cart The Log
Tornado
Zap The Log
Zap Tornado The Log
The Log
Tornado
Tornado The Log
Zap Cannon Cart The Log
Zap Tornado The Log Electro Spirit Ice Wizard
The Log Zap Tornado Ice Wizard
Zap Tornado The Log
Zap Tornado The Log
Zap Tornado Ice Wizard
Zap Electro Spirit
Zap The Log
Zap Electro Spirit
P.E.K.K.A
The Log
Zap Electro Spirit Cannon Cart
Zap Tornado Ice Wizard
The Log
Cannon Cart
The Log Zap
Zap Tornado
Cannon Cart P.E.K.K.A
Zap Electro Spirit Tornado The Log
Zap Tornado
Zap Tornado Cannon Cart The Log
Cannon Cart P.E.K.K.A

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