My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Flying Machine X-Bow Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Flying Machine X-Bow Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Goblins Archers Barbarians Flying Machine
Zap
Goblins Archers Flying Machine X-Bow
Barbarian Barrel
Goblins Archers Barbarians X-Bow Royal Ghost
The Log
Goblins Archers Barbarians X-Bow
Earthquake
Archers Barbarians X-Bow
Arrows
Goblins Archers Flying Machine
Royal Delivery
Goblins Archers Barbarians Flying Machine Royal Ghost
Fireball
Archers Barbarians Flying Machine X-Bow
Poison
Archers Barbarians Flying Machine X-Bow
Lightning
X-Bow
Rocket
Barbarians X-Bow

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Rage Archers Arrows Royal Ghost Flying Machine Barbarians X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Rage Archers Arrows

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers X-Bow
Archers
Goblins Arrows X-Bow Royal Ghost
Arrows
Archers X-Bow
Barbarians
Flying Machine
X-Bow Royal Ghost
Rage
X-Bow
Goblins Archers Arrows Flying Machine
Royal Ghost
Archers Flying Machine

Defense Synergies 0 6

Goblins
Archers Flying Machine X-Bow
Archers
Goblins X-Bow
Arrows
Barbarians
Barbarians
Arrows
Flying Machine
Goblins Royal Ghost
Rage
X-Bow
Goblins Archers
Royal Ghost
Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine X-Bow
Barbarians Goblins Flying Machine X-Bow
Barbarians Goblins Archers
Barbarians Goblins
Arrows Barbarians X-Bow
Arrows Goblins Archers Flying Machine X-Bow Royal Ghost
Archers Arrows Flying Machine X-Bow
Arrows Barbarians Flying Machine X-Bow
Barbarians Goblins X-Bow
Goblins Archers Barbarians Royal Ghost
Goblins Archers Barbarians Arrows Flying Machine X-Bow Royal Ghost
Arrows Archers Flying Machine
Barbarians Flying Machine X-Bow
Goblins Arrows Barbarians X-Bow Royal Ghost
Barbarians X-Bow
Barbarians X-Bow
Barbarians Goblins Arrows X-Bow
Arrows Goblins Archers Barbarians Flying Machine X-Bow Royal Ghost
Arrows Archers Barbarians Flying Machine Royal Ghost
Barbarians
Royal Ghost Goblins Archers Arrows Barbarians Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Archers X-Bow Royal Ghost
Archers Arrows Flying Machine X-Bow Royal Ghost
Barbarians Goblins
Barbarians X-Bow
Barbarians
Arrows Archers Flying Machine
Goblins Archers Barbarians Flying Machine
Barbarians
Goblins Barbarians Flying Machine X-Bow
Barbarians
Barbarians Flying Machine
Arrows Barbarians
Barbarians
Archers Barbarians Flying Machine
Barbarians Goblins Archers Flying Machine X-Bow
Arrows Archers Barbarians Flying Machine Royal Ghost
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine X-Bow Royal Ghost
Arrows Flying Machine X-Bow Royal Ghost
Arrows Flying Machine X-Bow
Arrows Barbarians Flying Machine
Arrows
Arrows Flying Machine
Archers Arrows Flying Machine
Arrows X-Bow Flying Machine
Arrows Flying Machine X-Bow
Goblins X-Bow
Arrows Flying Machine X-Bow
Archers Arrows Flying Machine
Flying Machine
Arrows Flying Machine X-Bow
Arrows Flying Machine X-Bow
X-Bow Arrows Flying Machine
Arrows Flying Machine X-Bow
Arrows
Archers Arrows Flying Machine X-Bow
Arrows Flying Machine X-Bow
X-Bow
Arrows
X-Bow
Arrows Barbarians Flying Machine X-Bow
Arrows
Arrows X-Bow Flying Machine Royal Ghost
Arrows Flying Machine X-Bow
Arrows X-Bow
Archers Arrows Flying Machine X-Bow
Flying Machine
Arrows X-Bow
Arrows
Arrows
Archers Barbarians Flying Machine X-Bow
Archers Arrows Flying Machine
Arrows
Flying Machine
Arrows Flying Machine
Arrows
Flying Machine
Flying Machine
Flying Machine
Flying Machine X-Bow Royal Ghost

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: