My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Missing cards in your collection

Inferno Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Witch Electro Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Night Witch
Giant Snowball
Witch Electro Dragon Night Witch
Zap
Witch Night Witch
Barbarian Barrel
Elixir Golem Witch Night Witch
The Log
Elixir Golem Witch
Earthquake
Elixir Golem Witch
Arrows
Witch Night Witch
Royal Delivery
Elixir Golem Battle Healer Witch Electro Dragon Night Witch
Fireball
Elixir Golem Battle Healer Witch Electro Dragon Night Witch
Poison
Elixir Golem Battle Healer Witch Electro Dragon Night Witch
Lightning
Battle Healer Witch Electro Dragon Night Witch
Rocket
Battle Healer Witch Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Battle Healer Rage Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Arrows Elixir Golem Battle Healer Night Witch Witch Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage Arrows Elixir Golem

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Elixir Golem Battle Healer Night Witch
Elixir Golem
Battle Healer Rage Night Witch Arrows Mirror Witch Electro Dragon
Battle Healer
Elixir Golem Rage Electro Dragon Arrows Mirror Witch Night Witch
Mirror
Arrows Elixir Golem Battle Healer Night Witch
Rage
Elixir Golem Battle Healer Witch Electro Dragon Night Witch
Witch
Rage Elixir Golem Battle Healer
Electro Dragon
Battle Healer Elixir Golem Rage
Night Witch
Elixir Golem Arrows Battle Healer Mirror Rage

Defense Synergies 3 6

Arrows
Mirror Battle Healer
Elixir Golem
Battle Healer
Mirror Electro Dragon Arrows Witch Night Witch
Mirror
Arrows Battle Healer Electro Dragon Night Witch
Rage
Witch
Battle Healer Electro Dragon
Electro Dragon
Battle Healer Mirror Witch
Night Witch
Battle Healer Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon
Battle Healer Witch Electro Dragon Night Witch
Witch Electro Dragon Night Witch
Witch Night Witch Electro Dragon
Arrows Battle Healer
Arrows Electro Dragon Night Witch
Arrows Witch Electro Dragon Night Witch
Arrows Battle Healer Electro Dragon
Witch Night Witch
Battle Healer Night Witch
Witch Arrows Electro Dragon Night Witch
Arrows Witch Electro Dragon Night Witch
Night Witch Battle Healer Witch Electro Dragon
Arrows Witch Electro Dragon Night Witch
Arrows Witch Electro Dragon Night Witch
Arrows Battle Healer Witch Electro Dragon Night Witch
Arrows Witch Battle Healer Electro Dragon
Arrows Battle Healer Witch Electro Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Witch
Arrows Battle Healer Electro Dragon
Battle Healer Witch Electro Dragon
Battle Healer Night Witch
Battle Healer Witch Night Witch
Arrows Witch Electro Dragon
Battle Healer Witch Night Witch
Battle Healer
Electro Dragon Witch
Witch
Witch Electro Dragon
Arrows
Witch Night Witch
Witch Electro Dragon
Witch Electro Dragon Battle Healer Night Witch
Arrows Battle Healer Witch Electro Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Arrows
Arrows Witch Electro Dragon
Arrows Witch
Arrows Electro Dragon
Arrows Electro Dragon
Electro Dragon Night Witch
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Witch Electro Dragon
Arrows Electro Dragon
Arrows
Night Witch
Arrows Electro Dragon
Arrows Witch Electro Dragon
Night Witch
Arrows
Arrows Electro Dragon
Arrows Witch Electro Dragon
Witch
Arrows Witch Electro Dragon
Arrows Witch Electro Dragon
Arrows
Arrows Witch Electro Dragon Night Witch
Electro Dragon Witch
Night Witch
Arrows Electro Dragon Night Witch
Arrows Electro Dragon
Arrows
Witch Electro Dragon Night Witch
Arrows Witch Electro Dragon
Arrows
Electro Dragon
Arrows Electro Dragon
Arrows
Electro Dragon
Electro Dragon Witch
Witch Electro Dragon
Electro Dragon Witch

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