My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

4 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Baby Dragon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Bandit
Giant Snowball
Hog Rider Guards Baby Dragon
Zap
Guards Bandit
Barbarian Barrel
Knight Valkyrie Wizard Guards Bandit
The Log
Hog Rider Guards Bandit
Earthquake
Hog Rider Guards
Arrows
Guards
Royal Delivery
Knight Valkyrie Hog Rider Wizard Guards Baby Dragon Bandit
Fireball
Hog Rider Wizard Baby Dragon Bandit
Poison
Wizard Guards
Lightning
Knight Valkyrie Wizard Baby Dragon Bandit
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Rage Guards Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Guards Bandit Valkyrie Hog Rider Baby Dragon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Knight Guards Bandit

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Baby Dragon Wizard
Valkyrie
Hog Rider Wizard Baby Dragon Bandit
Hog Rider
Knight Valkyrie Rage Wizard Guards Baby Dragon Bandit
Wizard
Knight Valkyrie Hog Rider Rage Bandit
Rage
Hog Rider Wizard
Guards
Hog Rider Bandit
Baby Dragon
Knight Valkyrie Hog Rider Bandit
Bandit
Valkyrie Hog Rider Wizard Guards Baby Dragon

Defense Synergies 0 9

Knight
Wizard Baby Dragon
Valkyrie
Wizard Baby Dragon Bandit
Hog Rider
Wizard
Knight Valkyrie Guards Bandit
Rage
Guards
Wizard Baby Dragon
Baby Dragon
Knight Valkyrie Guards Bandit
Bandit
Valkyrie Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard Baby Dragon
Knight Valkyrie Bandit
Knight Valkyrie Bandit
Knight Valkyrie Guards Bandit
Valkyrie
Valkyrie Guards Baby Dragon Bandit
Wizard Baby Dragon
Valkyrie Baby Dragon Bandit
Knight Guards Valkyrie Bandit
Valkyrie Guards Knight Wizard Baby Dragon Bandit
Wizard Baby Dragon
Knight Valkyrie Wizard Guards Bandit
Valkyrie Wizard Guards Baby Dragon
Knight Bandit
Bandit
Wizard Knight Valkyrie
Valkyrie Knight Wizard Guards Baby Dragon Bandit
Valkyrie Wizard Baby Dragon Knight Guards Bandit
Valkyrie Wizard Knight Guards Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Guards Bandit
Bandit Knight Valkyrie Wizard Baby Dragon
Guards Bandit Knight Valkyrie
Valkyrie Guards Knight Bandit
Knight Valkyrie Guards Bandit
Wizard Baby Dragon
Guards Knight Valkyrie Bandit
Knight Valkyrie
Knight Valkyrie Baby Dragon Bandit
Guards
Knight Valkyrie Guards
Valkyrie Guards
Knight Valkyrie Wizard Guards Bandit
Wizard Valkyrie Baby Dragon
Guards Knight Valkyrie Baby Dragon
Valkyrie Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Guards Baby Dragon Bandit
Baby Dragon Bandit
Baby Dragon Bandit
Knight Valkyrie Guards
Wizard Valkyrie Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard Bandit
Guards
Knight Valkyrie Wizard Bandit
Wizard Baby Dragon
Knight Baby Dragon Bandit
Baby Dragon Bandit
Baby Dragon
Wizard Baby Dragon Bandit
Wizard Baby Dragon Bandit
Wizard Baby Dragon Bandit
Valkyrie Wizard Baby Dragon
Baby Dragon
Wizard
Baby Dragon
Valkyrie Wizard Baby Dragon
Wizard Baby Dragon Bandit
Wizard Baby Dragon Bandit
Baby Dragon Bandit
Wizard Baby Dragon
Wizard Guards
Wizard Bandit
Wizard
Guards Bandit
Wizard Baby Dragon
Knight Valkyrie Wizard Baby Dragon
Wizard Baby Dragon
Guards Baby Dragon
Baby Dragon Bandit
Wizard

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