My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Heal Spirit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Inferno Dragon
Giant Snowball
Bats Inferno Dragon Lumberjack
Zap
Bats Mortar Inferno Dragon
Barbarian Barrel
Mortar Heal Spirit Lumberjack
The Log
Heal Spirit Lumberjack
Earthquake
Mortar
Arrows
Bats Heal Spirit
Royal Delivery
Bats Heal Spirit Inferno Dragon Lumberjack
Fireball
Mortar Inferno Dragon Lumberjack
Poison
Bats Mortar
Lightning
Mortar Inferno Dragon Lumberjack
Rocket
Mortar Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Heal Spirit Rage Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Bats Rage Mortar Fireball Inferno Dragon Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Bats Rage Mortar

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Mortar Rage Inferno Dragon Lumberjack
Mortar
Bats Fireball
Heal Spirit
Inferno Dragon Lumberjack Mega Knight
Fireball
Mortar Mega Knight
Rage
Bats
Inferno Dragon
Mega Knight Bats Heal Spirit
Lumberjack
Bats Heal Spirit Mega Knight
Mega Knight
Bats Inferno Dragon Heal Spirit Fireball Lumberjack

Defense Synergies 0 10

Bats
Mortar Inferno Dragon Lumberjack Mega Knight
Mortar
Bats Fireball Inferno Dragon Lumberjack
Heal Spirit
Fireball
Mortar Lumberjack Mega Knight
Rage
Inferno Dragon
Bats Mortar Mega Knight
Lumberjack
Bats Mortar Fireball
Mega Knight
Bats Fireball Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Fireball
Inferno Dragon Lumberjack Bats Mortar Mega Knight
Mortar Lumberjack Mega Knight Bats Inferno Dragon
Inferno Dragon Lumberjack Bats Mortar Mega Knight
Fireball Lumberjack Mega Knight
Fireball Bats Lumberjack Mega Knight
Bats Inferno Dragon Mortar Fireball
Fireball Mega Knight
Inferno Dragon Mortar Lumberjack
Lumberjack Mega Knight
Bats Fireball Lumberjack Mega Knight
Inferno Dragon Bats Fireball
Mortar Lumberjack Mega Knight Bats Fireball
Fireball Mega Knight Bats Mortar Lumberjack
Inferno Dragon Mortar Lumberjack Mega Knight
Mortar Fireball Inferno Dragon Lumberjack Mega Knight
Mega Knight Bats Mortar Fireball Lumberjack
Mortar Fireball Mega Knight Bats Lumberjack
Mortar Bats Fireball Inferno Dragon Lumberjack Mega Knight
Mortar Inferno Dragon Lumberjack
Mega Knight Bats Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Fireball
Fireball Mortar Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Bats
Lumberjack Mega Knight Bats Fireball
Inferno Dragon Lumberjack Mega Knight
Fireball Bats
Bats Fireball Lumberjack
Mega Knight Inferno Dragon Lumberjack
Mega Knight Bats Mortar Fireball Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Bats Lumberjack
Mega Knight Fireball
Mega Knight Fireball Lumberjack
Fireball Mega Knight
Bats Mortar Fireball Inferno Dragon Lumberjack
Bats Mega Knight Fireball Inferno Dragon
Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar
Mortar Fireball
Fireball
Fireball
Fireball Mortar Mega Knight
Fireball Bats
Mortar
Fireball
Fireball Mortar
Bats Fireball Lumberjack
Mortar Fireball
Fireball
Mortar Fireball
Mortar Fireball
Mortar Fireball
Mortar Fireball
Mortar Fireball Mega Knight
Mortar Fireball
Bats
Mortar Fireball Mega Knight
Mortar Fireball Mega Knight
Fireball Mega Knight
Fireball
Mortar Fireball
Mortar Fireball Mega Knight
Inferno Dragon
Mortar Fireball
Fireball Mortar Mega Knight
Fireball Mortar
Bats Fireball
Bats Fireball
Fireball
Mortar Fireball Mega Knight
Fireball
Mega Knight
Fireball
Bats Fireball
Fireball
Fireball
Fireball Lumberjack Mega Knight
Mortar Fireball
Fireball
Mega Knight
Bats Fireball
Bats Fireball
Mortar Fireball Mega Knight
Inferno Dragon
Fireball Mortar Mega Knight

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