My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Zappies Fisherman Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Royal Hogs Fisherman
Giant Snowball
Bats Minion Horde Zappies Royal Hogs Fisherman
Zap
Bats Minion Horde Zappies Royal Hogs Fisherman
Barbarian Barrel
Knight Zappies Royal Hogs
The Log
Zappies Royal Hogs Fisherman
Earthquake
Zappies Royal Hogs
Arrows
Bats Minion Horde Zappies Royal Hogs
Royal Delivery
Bats Knight Minion Horde Zappies Royal Hogs Fisherman
Fireball
Minion Horde Zappies Royal Hogs Fisherman
Poison
Bats Minion Horde Zappies Royal Hogs Fisherman
Lightning
Knight Fisherman Goblinstein
Rocket
Minion Horde Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Knight Fisherman Zappies Minion Horde Royal Hogs Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Knight Fisherman

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Royal Hogs Rage Fisherman
Knight
Bats Minion Horde Zappies Royal Hogs
Minion Horde
Rage Knight
Zappies
Knight Royal Hogs Rage
Royal Hogs
Bats Knight Zappies Fisherman
Rage
Minion Horde Bats Zappies
Fisherman
Bats Royal Hogs
Goblinstein

Defense Synergies 1 6

Bats
Knight Zappies Fisherman
Knight
Bats Minion Horde Zappies Fisherman
Minion Horde
Knight
Zappies
Bats Knight Fisherman
Royal Hogs
Rage
Fisherman
Bats Knight Zappies
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Zappies
Minion Horde Bats Knight Zappies Fisherman
Minion Horde Fisherman Bats Knight Zappies
Minion Horde Bats Knight Zappies Fisherman
Bats Zappies
Bats Minion Horde Zappies
Minion Horde Zappies Fisherman
Knight Minion Horde Zappies Fisherman
Bats Minion Horde Knight Zappies Fisherman
Minion Horde Bats Zappies
Minion Horde Bats Knight Zappies
Bats Minion Horde Zappies
Knight Minion Horde Zappies
Minion Horde Zappies Fisherman Goblinstein
Minion Horde Bats Knight Zappies Fisherman
Bats Knight Minion Horde Zappies Fisherman
Bats Knight Zappies Fisherman
Zappies Fisherman
Bats Knight Minion Horde Zappies Fisherman
Zappies Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zappies Fisherman
Knight Fisherman
Zappies Bats Knight Minion Horde Fisherman
Bats Knight Minion Horde Zappies Fisherman
Knight Minion Horde Zappies Fisherman
Goblinstein Bats Minion Horde Zappies
Bats Knight Minion Horde Zappies
Knight Minion Horde Zappies Fisherman
Minion Horde Goblinstein Bats Knight Zappies
Minion Horde Zappies
Bats Knight Minion Horde Zappies
Knight Minion Horde Zappies
Minion Horde Zappies
Zappies Bats Knight Minion Horde Fisherman Goblinstein
Bats Minion Horde Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde
Fisherman
Minion Horde
Knight
Minion Horde Goblinstein
Goblinstein Bats Minion Horde
Minion Horde
Fisherman
Bats Minion Horde Fisherman
Knight Minion Horde Fisherman
Knight Fisherman
Minion Horde Fisherman
Fisherman
Minion Horde
Minion Horde
Bats Minion Horde Fisherman
Fisherman
Minion Horde
Fisherman
Minion Horde
Goblinstein
Minion Horde Fisherman
Fisherman
Fisherman
Fisherman
Bats Minion Horde
Bats Minion Horde Zappies Goblinstein
Minion Horde
Minion Horde
Minion Horde Zappies
Minion Horde
Minion Horde Bats Zappies Goblinstein
Zappies
Knight Minion Horde
Minion Horde
Bats Minion Horde Zappies
Bats Zappies
Fisherman

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: