My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
Godly!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Bomber Battle Ram Baby Dragon Rune Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Spear Goblins Battle Ram Baby Dragon Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Battle Ram
Giant Snowball
Spear Goblins Bomber Battle Ram Baby Dragon
Zap
Spear Goblins Bomber Battle Ram
Barbarian Barrel
Electro Spirit Ice Spirit Spear Goblins Bomber Battle Ram
The Log
Electro Spirit Ice Spirit Spear Goblins Bomber Battle Ram
Earthquake
Spear Goblins Bomber
Arrows
Electro Spirit Ice Spirit Spear Goblins Bomber
Royal Delivery
Electro Spirit Ice Spirit Spear Goblins Bomber Battle Ram Baby Dragon
Fireball
Bomber Battle Ram Baby Dragon
Poison
Spear Goblins Bomber
Lightning
Battle Ram Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Bomber Arrows Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Spear Goblins Arrows Battle Ram Baby Dragon Rune Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Spirit Spear Goblins Bomber Arrows Battle Ram Baby Dragon Rune Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Electro Spirit Ice Spirit Spear Goblins Bomber

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Battle Ram
Ice Spirit
Battle Ram Spear Goblins Bomber Baby Dragon
Spear Goblins
Ice Spirit Battle Ram Baby Dragon Rune Giant
Bomber
Ice Spirit Battle Ram Baby Dragon
Arrows
Battle Ram
Battle Ram
Ice Spirit Electro Spirit Spear Goblins Bomber Arrows Baby Dragon
Baby Dragon
Ice Spirit Spear Goblins Bomber Battle Ram
Rune Giant
Spear Goblins

Defense Synergies 0 6

Electro Spirit
Baby Dragon
Ice Spirit
Spear Goblins Bomber Baby Dragon
Spear Goblins
Ice Spirit Arrows Baby Dragon
Bomber
Ice Spirit
Arrows
Spear Goblins
Battle Ram
Baby Dragon
Electro Spirit Ice Spirit Spear Goblins
Rune Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Baby Dragon
Ice Spirit
Bomber
Bomber Arrows
Arrows Electro Spirit Spear Goblins Bomber Baby Dragon
Electro Spirit Ice Spirit Spear Goblins Arrows Baby Dragon
Electro Spirit Arrows Baby Dragon
Ice Spirit Spear Goblins Bomber
Electro Spirit Spear Goblins Bomber Arrows Baby Dragon
Arrows Spear Goblins Baby Dragon
Ice Spirit Bomber
Bomber Electro Spirit Ice Spirit Arrows Baby Dragon
Ice Spirit
Bomber Arrows
Ice Spirit Arrows Electro Spirit Spear Goblins Bomber Baby Dragon
Arrows Baby Dragon Electro Spirit Ice Spirit Spear Goblins Bomber
Bomber Electro Spirit Spear Goblins Arrows Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins
Bomber Arrows Baby Dragon
Ice Spirit Spear Goblins
Arrows Electro Spirit Ice Spirit Baby Dragon
Spear Goblins
Electro Spirit Ice Spirit Spear Goblins Baby Dragon
Arrows
Bomber Baby Dragon
Electro Spirit Ice Spirit Spear Goblins Bomber Baby Dragon
Arrows Electro Spirit Bomber Baby Dragon
Electro Spirit Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Bomber Arrows Baby Dragon
Arrows Electro Spirit Ice Spirit Spear Goblins Baby Dragon
Bomber Arrows Baby Dragon
Arrows Ice Spirit Baby Dragon
Arrows
Arrows
Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Spear Goblins Bomber Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Bomber
Bomber Arrows Baby Dragon
Bomber Arrows Baby Dragon
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Electro Spirit Ice Spirit Bomber Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Electro Spirit Ice Spirit
Bomber Arrows
Electro Spirit Ice Spirit Arrows
Arrows
Electro Spirit Ice Spirit Spear Goblins
Arrows Baby Dragon
Arrows
Baby Dragon
Arrows Bomber Baby Dragon
Arrows
Electro Spirit Ice Spirit Baby Dragon
Baby Dragon

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