My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Battle Ram Lumberjack Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Battle Ram Lumberjack Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Gang Battle Ram Mighty Miner
Giant Snowball
Skeletons Bats Goblin Gang Battle Ram Lumberjack Mighty Miner
Zap
Skeletons Bats Goblin Gang Battle Ram Mighty Miner
Barbarian Barrel
Skeletons Knight Goblin Gang Battle Ram Lumberjack
The Log
Skeletons Goblin Gang Battle Ram Lumberjack
Earthquake
Skeletons Goblin Gang
Arrows
Skeletons Bats Goblin Gang
Royal Delivery
Skeletons Bats Knight Goblin Gang Battle Ram Lumberjack
Fireball
Goblin Gang Battle Ram Lumberjack Mighty Miner
Poison
Bats Goblin Gang
Lightning
Knight Battle Ram Lumberjack Mighty Miner
Rocket
Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Battle Ram Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Knight Goblin Gang Battle Ram Lumberjack Mighty Miner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Zap Knight

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Zap Battle Ram Lumberjack
Zap
Battle Ram Bats Knight Lumberjack Mighty Miner
Knight
Bats Goblin Gang Battle Ram Zap Lumberjack
Goblin Gang
Knight Battle Ram
Battle Ram
Zap Knight Bats Goblin Gang Lumberjack
Lumberjack
Bats Zap Knight Battle Ram
Mighty Miner
Zap

Defense Synergies 2 12

Skeletons
Bats Zap Knight Lumberjack
Bats
Knight Skeletons Zap Lumberjack
Zap
Skeletons Bats Knight Goblin Gang Lumberjack Mighty Miner
Knight
Bats Goblin Gang Skeletons Zap Lumberjack
Goblin Gang
Knight Zap Lumberjack
Battle Ram
Lumberjack
Skeletons Bats Zap Knight Goblin Gang
Mighty Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight
Lumberjack Skeletons Bats Zap Knight Goblin Gang
Goblin Gang Lumberjack Skeletons Bats Knight
Lumberjack Skeletons Bats Knight Goblin Gang
Lumberjack
Goblin Gang Skeletons Bats Zap Lumberjack
Bats Zap Goblin Gang
Zap
Mighty Miner Skeletons Goblin Gang Lumberjack
Knight Goblin Gang Skeletons Lumberjack
Bats Goblin Gang Skeletons Zap Knight Lumberjack
Bats Zap Goblin Gang
Lumberjack Skeletons Bats Zap Knight Goblin Gang
Bats Zap Goblin Gang Lumberjack
Knight Goblin Gang Lumberjack
Zap Goblin Gang Lumberjack
Skeletons Bats Knight Goblin Gang Lumberjack
Bats Zap Knight Goblin Gang Lumberjack
Zap Bats Knight Lumberjack
Lumberjack
Goblin Gang Bats Knight Lumberjack
Lumberjack Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Lumberjack Skeletons Zap
Zap Knight Goblin Gang Lumberjack
Goblin Gang Lumberjack Skeletons Bats Zap Knight
Goblin Gang Lumberjack Bats Zap Knight
Skeletons Knight Goblin Gang Lumberjack Mighty Miner
Skeletons Bats Zap Goblin Gang
Goblin Gang Skeletons Bats Knight Lumberjack
Mighty Miner Knight Lumberjack
Zap Skeletons Bats Knight
Skeletons Goblin Gang
Bats Knight Lumberjack
Zap
Skeletons Knight Goblin Gang Lumberjack
Goblin Gang Skeletons Bats Zap Knight Lumberjack Mighty Miner
Bats Zap Mighty Miner
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap
Knight
Zap
Bats Zap
Zap
Zap
Bats Goblin Gang Lumberjack
Zap Knight
Zap
Knight
Zap
Zap
Bats
Zap
Zap
Zap
Zap
Zap
Zap
Zap
Bats Zap
Zap Bats
Zap
Zap
Mighty Miner
Zap Bats Goblin Gang
Zap
Knight Goblin Gang Lumberjack
Zap
Zap
Zap Bats Goblin Gang
Bats Zap
Zap

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