My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Witch Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Battle Ram Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Hog Rider
Giant Snowball
Goblin Gang Dart Goblin Battle Ram Hog Rider Witch Little Prince
Zap
Goblin Gang Dart Goblin Battle Ram Witch Little Prince
Barbarian Barrel
Goblin Gang Dart Goblin Battle Ram Witch Little Prince
The Log
Goblin Gang Dart Goblin Battle Ram Hog Rider Witch Little Prince
Earthquake
Goblin Gang Hog Rider Witch
Arrows
Goblin Gang Dart Goblin Witch Little Prince
Royal Delivery
Goblin Gang Dart Goblin Battle Ram Hog Rider Witch Little Prince
Fireball
Goblin Gang Dart Goblin Battle Ram Hog Rider Witch Little Prince
Poison
Goblin Gang Dart Goblin Witch Little Prince
Lightning
Battle Ram Witch Little Prince
Rocket
Hog Rider Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Dart Goblin Little Prince Battle Ram Hog Rider Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Dart Goblin Little Prince

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Dart Goblin Battle Ram
Dart Goblin
Goblin Gang Battle Ram Hog Rider The Log Mega Knight
Battle Ram
The Log Goblin Gang Dart Goblin Witch
Hog Rider
Goblin Gang The Log Dart Goblin Witch Mega Knight Little Prince
Witch
Battle Ram Hog Rider Mega Knight
The Log
Battle Ram Hog Rider Dart Goblin Mega Knight Little Prince
Mega Knight
Dart Goblin Hog Rider Witch The Log
Little Prince
Hog Rider The Log

Defense Synergies 0 8

Goblin Gang
Dart Goblin The Log
Dart Goblin
Goblin Gang The Log Mega Knight
Battle Ram
Hog Rider
Witch
The Log Mega Knight
The Log
Goblin Gang Dart Goblin Witch Mega Knight Little Prince
Mega Knight
Dart Goblin Witch The Log
Little Prince
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin The Log
Goblin Gang Dart Goblin Witch The Log Mega Knight
Goblin Gang Witch Mega Knight Dart Goblin
Witch Goblin Gang Dart Goblin Mega Knight
The Log Mega Knight
Goblin Gang The Log Dart Goblin Mega Knight
Dart Goblin Goblin Gang Witch Little Prince
Dart Goblin The Log Mega Knight
Witch Goblin Gang
Goblin Gang Dart Goblin Mega Knight Little Prince
Goblin Gang Dart Goblin Witch The Log Mega Knight
Goblin Gang Dart Goblin Witch
Mega Knight Goblin Gang Witch The Log
Mega Knight Goblin Gang Dart Goblin Witch The Log
Goblin Gang Mega Knight
Goblin Gang The Log Mega Knight
Mega Knight Goblin Gang Witch
Mega Knight Goblin Gang Dart Goblin Witch The Log Little Prince
Witch The Log Dart Goblin Mega Knight Little Prince
Dart Goblin
Goblin Gang Mega Knight Dart Goblin Witch The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Witch
Goblin Gang The Log Mega Knight
Goblin Gang Mega Knight Witch The Log
Goblin Gang Mega Knight The Log
Goblin Gang Witch Mega Knight
Goblin Gang Dart Goblin Witch
Goblin Gang Dart Goblin Witch
Mega Knight
Mega Knight Witch The Log
Witch Goblin Gang Dart Goblin
Mega Knight Dart Goblin Witch
Mega Knight The Log
Mega Knight Goblin Gang Witch
Dart Goblin Witch Mega Knight
Goblin Gang Witch Dart Goblin The Log Little Prince
Mega Knight Dart Goblin Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
The Log Mega Knight
Dart Goblin Witch
Dart Goblin Witch The Log
The Log Dart Goblin
The Log Dart Goblin
Goblin Gang
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin Witch The Log
Dart Goblin The Log Mega Knight
Dart Goblin The Log Mega Knight
Dart Goblin Witch The Log Mega Knight Little Prince
The Log Mega Knight
The Log
The Log
The Log Witch Mega Knight Little Prince
Witch
The Log Dart Goblin Witch
Witch The Log Mega Knight
Dart Goblin The Log
Dart Goblin Witch Little Prince
Dart Goblin Witch
Dart Goblin The Log Mega Knight
Mega Knight
The Log
Goblin Gang Dart Goblin Witch
Dart Goblin Witch
The Log
Goblin Gang Dart Goblin Mega Knight
The Log Dart Goblin
Dart Goblin Mega Knight
Goblin Gang Dart Goblin Witch The Log
Dart Goblin Witch
Dart Goblin Witch The Log Mega Knight Little Prince
Dart Goblin Mega Knight

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