My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Battle Ram Wizard Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Ram Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Barrel
Giant Snowball
Barbarians Tombstone Battle Ram Goblin Barrel Witch Lumberjack
Zap
Tombstone Battle Ram Goblin Barrel Witch
Barbarian Barrel
Barbarians Tombstone Battle Ram Wizard Goblin Barrel Witch Lumberjack
The Log
Barbarians Tombstone Battle Ram Goblin Barrel Witch Lumberjack
Earthquake
Barbarians Tombstone Goblin Barrel Witch
Arrows
Tombstone Goblin Barrel Witch
Royal Delivery
Barbarians Battle Ram Wizard Goblin Barrel Witch Lumberjack
Fireball
Barbarians Tombstone Battle Ram Wizard Goblin Barrel Witch Lumberjack
Poison
Barbarians Tombstone Wizard Witch
Lightning
Tombstone Battle Ram Wizard Witch Lumberjack
Rocket
Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tombstone Goblin Barrel Battle Ram Lumberjack Barbarians Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Tombstone Goblin Barrel Battle Ram

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Battle Ram Goblin Barrel Lumberjack
Barbarians
Tombstone
Battle Ram
Arrows Goblin Barrel Witch Lumberjack
Wizard
Lumberjack
Goblin Barrel
Arrows Battle Ram Lumberjack
Witch
Battle Ram Lumberjack
Lumberjack
Arrows Battle Ram Wizard Goblin Barrel Witch

Defense Synergies 0 7

Arrows
Barbarians Tombstone Lumberjack
Barbarians
Arrows
Tombstone
Arrows Wizard Lumberjack
Battle Ram
Wizard
Tombstone Lumberjack
Goblin Barrel
Witch
Lumberjack
Lumberjack
Arrows Tombstone Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Wizard
Barbarians Lumberjack Tombstone Witch
Barbarians Witch Lumberjack Tombstone
Barbarians Witch Lumberjack Tombstone
Arrows Barbarians Tombstone Lumberjack
Arrows Lumberjack
Arrows Tombstone Wizard Witch
Arrows Barbarians
Barbarians Witch Tombstone Lumberjack
Barbarians Lumberjack
Barbarians Witch Arrows Tombstone Wizard Lumberjack
Arrows Wizard Witch
Barbarians Tombstone Lumberjack Wizard Witch
Wizard Arrows Barbarians Tombstone Witch Lumberjack
Barbarians Tombstone Lumberjack
Barbarians Lumberjack
Barbarians Wizard Arrows Tombstone Witch Lumberjack
Arrows Tombstone Barbarians Wizard Witch Lumberjack
Arrows Wizard Witch Barbarians Tombstone Lumberjack
Barbarians Lumberjack
Wizard Arrows Barbarians Witch Lumberjack
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Tombstone Witch
Arrows Wizard Lumberjack
Barbarians Tombstone Lumberjack Witch
Lumberjack Barbarians
Barbarians Tombstone Witch Lumberjack
Arrows Wizard Witch
Barbarians Tombstone Witch Lumberjack
Barbarians Lumberjack
Barbarians Tombstone Witch
Witch Barbarians Tombstone
Barbarians Tombstone Witch Lumberjack
Arrows Barbarians
Barbarians Tombstone Wizard Witch Lumberjack
Wizard Barbarians Witch
Barbarians Tombstone Witch Lumberjack
Arrows Barbarians Wizard Witch
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows Barbarians
Wizard Arrows
Arrows Wizard Witch
Arrows Wizard Witch
Arrows Wizard
Arrows Wizard
Lumberjack
Arrows Wizard
Arrows Wizard
Arrows
Arrows
Arrows Wizard Witch
Arrows Wizard
Arrows
Arrows Wizard
Arrows Wizard Witch
Arrows Wizard
Arrows Barbarians
Arrows Wizard Witch
Witch
Arrows Wizard Witch
Arrows Wizard Witch
Arrows
Arrows Wizard Witch
Wizard Witch
Arrows Wizard
Arrows
Arrows Wizard
Barbarians Tombstone Witch
Arrows Wizard Witch
Arrows
Wizard Lumberjack
Arrows Wizard
Arrows
Witch
Witch
Witch
Wizard

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