My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Electro Dragon Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Battle Ram Electro Dragon Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Battle Ram Wall Breakers Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Wall Breakers
Giant Snowball
Fire Spirit Tombstone Battle Ram Wall Breakers Electro Dragon
Zap
Fire Spirit Tombstone Battle Ram Wall Breakers
Barbarian Barrel
Fire Spirit Knight Tombstone Battle Ram Wall Breakers
The Log
Fire Spirit Tombstone Battle Ram Wall Breakers
Earthquake
Tombstone
Arrows
Fire Spirit Tombstone Wall Breakers
Royal Delivery
Fire Spirit Knight Battle Ram Wall Breakers Electro Dragon
Fireball
Tombstone Battle Ram Wall Breakers Electro Dragon
Poison
Tombstone Electro Dragon
Lightning
Knight Tombstone Battle Ram Electro Dragon Archer Queen
Rocket
Electro Dragon Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Knight Tombstone Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Wall Breakers Arrows Knight Tombstone Battle Ram Electro Dragon Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Wall Breakers Arrows Knight

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Battle Ram Wall Breakers
Arrows
Knight Battle Ram Wall Breakers
Knight
Battle Ram Wall Breakers Fire Spirit Arrows Electro Dragon Archer Queen
Tombstone
Battle Ram
Knight Fire Spirit Arrows Wall Breakers Archer Queen
Wall Breakers
Knight Fire Spirit Arrows Battle Ram
Electro Dragon
Knight
Archer Queen
Knight Battle Ram

Defense Synergies 3 5

Fire Spirit
Knight Archer Queen
Arrows
Knight Tombstone
Knight
Fire Spirit Electro Dragon Archer Queen Arrows
Tombstone
Arrows Electro Dragon Archer Queen
Battle Ram
Wall Breakers
Electro Dragon
Knight Tombstone
Archer Queen
Knight Fire Spirit Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tombstone Electro Dragon
Knight Tombstone Electro Dragon
Fire Spirit Knight Tombstone Electro Dragon
Knight Tombstone Electro Dragon
Arrows Tombstone
Arrows Fire Spirit Electro Dragon
Fire Spirit Arrows Tombstone Electro Dragon
Arrows Electro Dragon
Tombstone Archer Queen
Knight Fire Spirit
Arrows Knight Tombstone Electro Dragon
Arrows Electro Dragon
Tombstone Fire Spirit Knight Electro Dragon
Fire Spirit Arrows Tombstone Electro Dragon
Knight Tombstone
Arrows Knight Tombstone Electro Dragon
Fire Spirit Arrows Tombstone Knight Electro Dragon
Arrows Fire Spirit Knight Tombstone Electro Dragon
Fire Spirit Arrows Knight Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tombstone
Arrows Knight Electro Dragon
Tombstone Knight Electro Dragon
Knight
Knight Tombstone
Fire Spirit Arrows Electro Dragon
Knight Tombstone
Knight
Electro Dragon Knight Tombstone
Tombstone
Knight Tombstone Electro Dragon
Arrows Archer Queen
Knight Tombstone
Electro Dragon
Tombstone Electro Dragon Knight Archer Queen
Arrows Electro Dragon Archer Queen
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Knight
Fire Spirit Arrows
Arrows Fire Spirit Electro Dragon
Fire Spirit Arrows
Arrows Fire Spirit Electro Dragon
Arrows Electro Dragon
Fire Spirit Electro Dragon
Arrows Knight Electro Dragon
Fire Spirit Arrows Electro Dragon Archer Queen
Fire Spirit Knight
Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Fire Spirit Arrows Electro Dragon
Fire Spirit Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Fire Spirit Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Fire Spirit Arrows Electro Dragon
Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Fire Spirit Tombstone Electro Dragon
Fire Spirit Arrows Electro Dragon Archer Queen
Arrows
Knight Electro Dragon
Arrows Electro Dragon
Arrows Archer Queen
Electro Dragon Archer Queen
Electro Dragon Archer Queen
Electro Dragon Archer Queen
Electro Dragon Archer Queen
Electro Dragon

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