My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Inferno Dragon
Giant Snowball
Battle Ram Inferno Dragon
Zap
Battle Ram Inferno Dragon
Barbarian Barrel
Battle Ram
The Log
Mini P.E.K.K.A Battle Ram
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Battle Ram Inferno Dragon
Fireball
Battle Ram Inferno Dragon
Poison
Lightning
Mini P.E.K.K.A Battle Ram Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Battle Ram Freeze Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Arrows Mini P.E.K.K.A Battle Ram Freeze Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Arrows Mini P.E.K.K.A

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Battle Ram Mirror Mini P.E.K.K.A Freeze Mega Knight
Arrows
Zap Mirror Mini P.E.K.K.A Battle Ram Freeze Mega Knight
Mini P.E.K.K.A
Zap Arrows Mirror Mega Knight
Battle Ram
Zap Arrows Mirror Freeze
Mirror
Zap Arrows Mini P.E.K.K.A Battle Ram Freeze
Freeze
Zap Arrows Battle Ram Mirror
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Zap Arrows Mini P.E.K.K.A

Defense Synergies 5 9

Zap
Mini P.E.K.K.A Mirror Mega Knight Arrows Inferno Dragon
Arrows
Mirror Mega Knight Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Arrows Mirror Freeze
Battle Ram
Mirror
Zap Arrows Mini P.E.K.K.A Inferno Dragon Mega Knight
Freeze
Mini P.E.K.K.A Mega Knight
Inferno Dragon
Zap Mirror Mega Knight
Mega Knight
Zap Arrows Mirror Freeze Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Mini P.E.K.K.A Inferno Dragon Zap Mega Knight
Mini P.E.K.K.A Mega Knight Freeze Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Mega Knight
Arrows Mini P.E.K.K.A Mega Knight
Arrows Freeze Zap Mega Knight
Inferno Dragon Zap Arrows Freeze
Zap Arrows Mega Knight
Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A Mega Knight
Zap Arrows Freeze Mega Knight
Arrows Inferno Dragon Zap
Mini P.E.K.K.A Mega Knight Zap Freeze
Mega Knight Zap Arrows Mini P.E.K.K.A Freeze
Mini P.E.K.K.A Inferno Dragon Mega Knight
Zap Mini P.E.K.K.A Freeze Inferno Dragon Mega Knight
Mega Knight Arrows Mini P.E.K.K.A
Arrows Mega Knight Zap
Zap Arrows Freeze Inferno Dragon Mega Knight
Mini P.E.K.K.A Inferno Dragon
Mega Knight Arrows Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap
Zap Arrows Mini P.E.K.K.A Inferno Dragon Mega Knight
Mega Knight Zap Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Zap
Mini P.E.K.K.A Inferno Dragon Mega Knight
Arrows Zap Freeze
Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Inferno Dragon
Zap Freeze Mega Knight Mini P.E.K.K.A Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Mini P.E.K.K.A
Mega Knight Zap Arrows
Mini P.E.K.K.A Mega Knight
Mega Knight
Zap Mini P.E.K.K.A Freeze Inferno Dragon
Arrows Mega Knight Zap Mini P.E.K.K.A Freeze Inferno Dragon
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows Zap
Arrows
Arrows Freeze
Zap Arrows Mega Knight
Arrows Zap Freeze
Arrows
Arrows Zap Freeze
Arrows Zap
Mini P.E.K.K.A
Zap Arrows
Zap Arrows
Arrows Freeze
Zap Arrows
Zap Arrows
Arrows Mega Knight
Arrows Freeze
Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Mega Knight
Zap Arrows Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Freeze Mega Knight
Inferno Dragon
Arrows Zap
Zap Arrows Mega Knight
Zap Arrows
Zap Arrows
Zap Freeze
Mini P.E.K.K.A
Zap Arrows Mega Knight
Zap Arrows Freeze
Mega Knight
Arrows
Zap Freeze
Zap Arrows
Freeze
Arrows
Mini P.E.K.K.A Mega Knight
Arrows Zap
Zap Arrows
Mega Knight
Zap Freeze
Zap
Zap Freeze Mega Knight
Inferno Dragon
Mega Knight

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