My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Musketeer Inferno Tower Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Rascals Musketeer Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Rascals Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Musketeer Miner
Zap
Inferno Tower
Barbarian Barrel
Knight Rascals Musketeer Inferno Tower Magic Archer
The Log
Rascals Musketeer
Earthquake
Inferno Tower
Arrows
Rascals
Royal Delivery
Knight Rascals Musketeer Miner Magic Archer
Fireball
Rascals Musketeer Inferno Tower Magic Archer
Poison
Rascals Musketeer Inferno Tower Magic Archer
Lightning
Knight Musketeer Inferno Tower Magic Archer
Rocket
Rascals Musketeer Inferno Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Rage Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Miner Fireball Musketeer Magic Archer Rascals Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Knight Miner Fireball

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Fireball Miner Magic Archer
Rascals
Musketeer Miner Magic Archer
Fireball
Knight Miner Magic Archer
Musketeer
Knight Rascals Miner
Inferno Tower
Rage
Miner
Knight Rascals Fireball Musketeer Magic Archer
Magic Archer
Knight Rascals Fireball Miner

Defense Synergies 3 8

Knight
Musketeer Inferno Tower Magic Archer Fireball
Rascals
Musketeer Inferno Tower
Fireball
Knight Musketeer Inferno Tower Miner
Musketeer
Knight Rascals Fireball Inferno Tower Miner
Inferno Tower
Knight Rascals Fireball Musketeer
Rage
Miner
Fireball Musketeer
Magic Archer
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Musketeer Inferno Tower Magic Archer
Inferno Tower Knight Rascals Musketeer
Inferno Tower Knight Rascals Musketeer
Inferno Tower Knight Rascals Musketeer
Fireball
Fireball Rascals Musketeer Magic Archer
Musketeer Inferno Tower Rascals Fireball Magic Archer
Rascals Fireball Musketeer Inferno Tower Magic Archer
Inferno Tower Rascals Musketeer
Knight Rascals Musketeer Inferno Tower Miner
Knight Rascals Fireball Musketeer Magic Archer
Musketeer Inferno Tower Rascals Fireball Magic Archer
Inferno Tower Knight Rascals Fireball Musketeer
Fireball Rascals Magic Archer
Inferno Tower Knight Rascals
Inferno Tower Rascals Fireball
Knight Rascals Fireball Musketeer Inferno Tower
Fireball Knight Rascals Musketeer Magic Archer
Knight Rascals Fireball Musketeer Magic Archer
Musketeer Inferno Tower
Rascals Knight Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Fireball Inferno Tower
Fireball Knight Musketeer Miner Magic Archer
Knight Rascals Musketeer Inferno Tower
Knight Rascals Fireball Musketeer Inferno Tower
Inferno Tower Knight Rascals Musketeer
Fireball Rascals Musketeer Magic Archer
Rascals Knight Fireball Musketeer Inferno Tower
Inferno Tower Knight Rascals
Knight Fireball Inferno Tower Magic Archer
Inferno Tower Musketeer
Knight Rascals Musketeer Inferno Tower
Fireball
Rascals Knight Fireball Inferno Tower
Rascals Fireball Musketeer Magic Archer
Rascals Inferno Tower Knight Fireball Musketeer Magic Archer
Rascals Fireball Musketeer Inferno Tower Magic Archer
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight Rascals Musketeer
Fireball Musketeer Miner Magic Archer
Fireball Miner Magic Archer
Knight Rascals Fireball Musketeer
Fireball Magic Archer
Fireball Musketeer Magic Archer
Musketeer Magic Archer
Fireball Magic Archer
Fireball Miner
Fireball Musketeer
Miner Knight Fireball Musketeer Magic Archer
Fireball Musketeer Magic Archer
Knight Fireball Musketeer Miner Magic Archer
Fireball Musketeer Magic Archer
Fireball Musketeer Magic Archer
Fireball Musketeer Magic Archer
Magic Archer Fireball Musketeer
Fireball
Fireball Musketeer Magic Archer
Fireball Miner Magic Archer
Fireball Musketeer Magic Archer
Fireball
Musketeer
Fireball Musketeer
Fireball Magic Archer
Fireball Miner Musketeer Magic Archer
Fireball Musketeer Miner Magic Archer
Fireball Miner Musketeer Magic Archer
Fireball Musketeer Magic Archer
Fireball Musketeer
Fireball
Fireball Musketeer Miner Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Musketeer Magic Archer
Fireball Musketeer Magic Archer
Fireball
Fireball Miner Knight Rascals Musketeer Magic Archer
Fireball Musketeer Magic Archer
Fireball
Musketeer
Rascals Fireball Musketeer Magic Archer
Fireball Musketeer Magic Archer
Fireball Musketeer Miner Magic Archer
Fireball

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