My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Bowler Electro Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Earthquake

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Inferno Dragon
Giant Snowball
Fire Spirit Archers Inferno Dragon
Zap
Fire Spirit Archers Inferno Dragon
Barbarian Barrel
Fire Spirit Archers Knight
The Log
Fire Spirit Archers
Earthquake
Archers
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Knight Bowler Inferno Dragon
Fireball
Archers Bowler Inferno Dragon
Poison
Archers
Lightning
Knight Bowler Inferno Dragon
Rocket
Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Royal Delivery Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Royal Delivery Earthquake Bowler Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Royal Delivery Bowler Electro Giant Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Archers Knight Royal Delivery Earthquake Inferno Dragon Bowler Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Archers Knight Royal Delivery

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Bowler Inferno Dragon
Archers
Knight Bowler Inferno Dragon
Knight
Archers Fire Spirit Earthquake
Royal Delivery
Earthquake
Knight Electro Giant
Bowler
Fire Spirit Archers
Electro Giant
Earthquake Inferno Dragon
Inferno Dragon
Fire Spirit Archers Electro Giant

Defense Synergies 3 8

Fire Spirit
Knight
Archers
Knight Royal Delivery Bowler
Knight
Fire Spirit Archers Royal Delivery Earthquake Bowler
Royal Delivery
Knight Archers Earthquake Bowler Inferno Dragon
Earthquake
Knight Royal Delivery
Bowler
Archers Knight Royal Delivery
Electro Giant
Inferno Dragon
Inferno Dragon
Royal Delivery Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bowler Knight
Inferno Dragon Knight Royal Delivery
Bowler Fire Spirit Archers Knight Royal Delivery Inferno Dragon
Inferno Dragon Knight Bowler
Royal Delivery Earthquake Bowler
Royal Delivery Bowler Fire Spirit Archers Earthquake
Inferno Dragon Fire Spirit Archers Royal Delivery
Earthquake Bowler Electro Giant
Inferno Dragon
Knight Fire Spirit Archers Royal Delivery Bowler
Archers Knight Royal Delivery Earthquake Bowler Electro Giant
Inferno Dragon Archers Royal Delivery
Bowler Fire Spirit Knight Royal Delivery Earthquake
Fire Spirit Bowler Royal Delivery Earthquake
Inferno Dragon Knight
Royal Delivery Bowler Electro Giant Inferno Dragon
Knight Royal Delivery Bowler
Fire Spirit Royal Delivery Archers Knight Bowler
Royal Delivery Earthquake Fire Spirit Archers Knight Bowler Inferno Dragon
Inferno Dragon
Bowler Fire Spirit Archers Knight Royal Delivery Earthquake Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Royal Delivery Bowler Electro Giant
Royal Delivery Archers Knight Bowler Inferno Dragon
Royal Delivery Knight Bowler
Bowler Knight Royal Delivery
Knight Royal Delivery Bowler Inferno Dragon
Fire Spirit Royal Delivery Electro Giant Archers
Royal Delivery Archers Knight Bowler
Knight Royal Delivery Inferno Dragon
Royal Delivery Knight Inferno Dragon
Royal Delivery Inferno Dragon
Inferno Dragon Knight Bowler
Royal Delivery Bowler Electro Giant
Royal Delivery Bowler Knight
Archers Bowler Electro Giant
Electro Giant Archers Knight Royal Delivery Bowler Inferno Dragon
Bowler Archers Royal Delivery Earthquake Electro Giant Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight
Bowler
Earthquake
Earthquake Knight
Fire Spirit Earthquake Bowler
Electro Giant Fire Spirit
Fire Spirit Archers Earthquake Bowler
Earthquake Fire Spirit Bowler
Fire Spirit Bowler
Knight Earthquake Bowler
Fire Spirit Archers
Earthquake Fire Spirit Knight Bowler
Earthquake
Earthquake
Earthquake Bowler
Earthquake Bowler
Earthquake
Fire Spirit Archers Earthquake Bowler
Fire Spirit Earthquake Bowler Electro Giant
Earthquake Bowler
Bowler
Earthquake
Earthquake Electro Giant Fire Spirit Bowler
Inferno Dragon
Earthquake Bowler
Bowler
Fire Spirit Archers Electro Giant
Electro Giant
Bowler
Earthquake
Earthquake Bowler
Earthquake Fire Spirit Archers
Fire Spirit Archers
Knight Bowler
Earthquake Bowler
Electro Giant
Electro Giant Bowler
Bowler Electro Giant

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